source: opengl-game/shaders/shader.frag@ be34c9a

feature/imgui-sdl points-test
Last change on this file since be34c9a was 4befb76, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Create a bash script for compiling shaders to SPIR-V files

  • Property mode set to 100644
File size: 199 bytes
RevLine 
[4befb76]1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout(location = 0) in vec3 fragColor;
5
6layout(location = 0) out vec4 outColor;
7
8void main() {
9 outColor = vec4(fragColor, 1.0);
10}
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