source:
opengl-game/shaders@
7297892
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
asteroid.frag | 1.8 KB | 6385d0f | 5 years | Change all shaders to have 3-space indentation | |
asteroid.vert | 1.5 KB | 6385d0f | 5 years | Change all shaders to have 3-space indentation | |
laser.frag | 640 bytes | 237cbec | 5 years | Create a pipeline and shaders to render multicolored lasers | |
laser.vert | 875 bytes | 237cbec | 5 years | Create a pipeline and shaders to render multicolored lasers | |
overlay.frag | 269 bytes | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | |
overlay.vert | 279 bytes | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | |
scene.frag | 332 bytes | 055750a | 5 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
scene.vert | 685 bytes | 6385d0f | 5 years | Change all shaders to have 3-space indentation | |
ship.frag | 1.9 KB | 6385d0f | 5 years | Change all shaders to have 3-space indentation | |
ship.vert | 1.4 KB | 6385d0f | 5 years | Change all shaders to have 3-space indentation |
|
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