source: opengl-game/texture.vert@ 4d0820f

feature/imgui-sdl points-test
Last change on this file since 4d0820f was c8dc5c6, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago

Normalize the surface normals in the shaders.

  • Property mode set to 100644
File size: 806 bytes
RevLine 
[ec4456b]1#version 410
2
[14ff67c]3#define MAX_NUM_OBJECTS 1024
4
5uniform mat4 view, proj;
6
7layout (std140) uniform models {
8 mat4 model_mats[MAX_NUM_OBJECTS];
9};
[93baa0e]10
[d0b9596]11layout(location = 0) in vec3 vertex_position;
[485424b]12layout(location = 1) in vec2 vt;
[9dd2eb7]13layout(location = 2) in vec3 vertex_normal;
[14ff67c]14layout(location = 3) in uint ubo_index;
[8b7cfcf]15
[485424b]16out vec2 texture_coordinates;
[9dd2eb7]17out vec3 position_eye, normal_eye, light_position_eye;
18
19// fixed point light position
20vec3 light_position_world = vec3(0.0, 0.0, 2.0);
[ec4456b]21
22void main() {
[14ff67c]23 position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
[c8dc5c6]24 normal_eye = normalize(vec3(view * model_mats[ubo_index] * vec4(vertex_normal, 0.0)));
[485424b]25 texture_coordinates = vt;
[9dd2eb7]26 light_position_eye = vec3(view * vec4(light_position_world, 1.0));
27
28 gl_Position = proj * vec4(position_eye, 1.0);
[ec4456b]29}
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