feature/imgui-sdl
points-test
Last change
on this file since 99d44b2 was c8dc5c6, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Normalize the surface normals in the shaders.
|
-
Property mode
set to
100644
|
File size:
806 bytes
|
Line | |
---|
1 | #version 410
|
---|
2 |
|
---|
3 | #define MAX_NUM_OBJECTS 1024
|
---|
4 |
|
---|
5 | uniform mat4 view, proj;
|
---|
6 |
|
---|
7 | layout (std140) uniform models {
|
---|
8 | mat4 model_mats[MAX_NUM_OBJECTS];
|
---|
9 | };
|
---|
10 |
|
---|
11 | layout(location = 0) in vec3 vertex_position;
|
---|
12 | layout(location = 1) in vec2 vt;
|
---|
13 | layout(location = 2) in vec3 vertex_normal;
|
---|
14 | layout(location = 3) in uint ubo_index;
|
---|
15 |
|
---|
16 | out vec2 texture_coordinates;
|
---|
17 | out vec3 position_eye, normal_eye, light_position_eye;
|
---|
18 |
|
---|
19 | // fixed point light position
|
---|
20 | vec3 light_position_world = vec3(0.0, 0.0, 2.0);
|
---|
21 |
|
---|
22 | void main() {
|
---|
23 | position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
|
---|
24 | normal_eye = normalize(vec3(view * model_mats[ubo_index] * vec4(vertex_normal, 0.0)));
|
---|
25 | texture_coordinates = vt;
|
---|
26 | light_position_eye = vec3(view * vec4(light_position_world, 1.0));
|
---|
27 |
|
---|
28 | gl_Position = proj * vec4(position_eye, 1.0);
|
---|
29 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.