feature/imgui-sdl
points-test
Last change
on this file since 9f9f9a7 was c8dc5c6, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Normalize the surface normals in the shaders.
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Property mode
set to
100644
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File size:
806 bytes
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1 | #version 410
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2 |
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3 | #define MAX_NUM_OBJECTS 1024
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4 |
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5 | uniform mat4 view, proj;
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6 |
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7 | layout (std140) uniform models {
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8 | mat4 model_mats[MAX_NUM_OBJECTS];
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9 | };
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10 |
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11 | layout(location = 0) in vec3 vertex_position;
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12 | layout(location = 1) in vec2 vt;
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13 | layout(location = 2) in vec3 vertex_normal;
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14 | layout(location = 3) in uint ubo_index;
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15 |
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16 | out vec2 texture_coordinates;
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17 | out vec3 position_eye, normal_eye, light_position_eye;
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18 |
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19 | // fixed point light position
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20 | vec3 light_position_world = vec3(0.0, 0.0, 2.0);
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21 |
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22 | void main() {
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23 | position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
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24 | normal_eye = normalize(vec3(view * model_mats[ubo_index] * vec4(vertex_normal, 0.0)));
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25 | texture_coordinates = vt;
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26 | light_position_eye = vec3(view * vec4(light_position_world, 1.0));
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27 |
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28 | gl_Position = proj * vec4(position_eye, 1.0);
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29 | }
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