feature/imgui-sdl
points-test
Last change
on this file since e8ebc76 was 850e84c, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create space-game.cpp, which will be the original opengl game re-implemented in Vulkan.
|
-
Property mode
set to
100644
|
File size:
712 bytes
|
Line | |
---|
1 | - Upgrade the UI from ImGui to SDL
|
---|
2 | - Could probably use the existing window / event system
|
---|
3 | - Create buttons with text and events in SDL
|
---|
4 | - Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
|
---|
5 | - Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
|
---|
6 | resize the vertex buffers as needed to be used with Vulkan
|
---|
7 | - Implement the ability to listen for mouse clicks and keystrokes
|
---|
8 | - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
|
---|
9 | - On mouse clicks, re-implement the ability to detect clicks on scene objects
|
---|
10 | - Add CrashLogger functionality
|
---|
11 | - Implement the actual game functionality
|
---|
Note:
See
TracBrowser
for help on using the repository browser.