feature/imgui-sdl
points-test
Last change
on this file since be34c9a was a23fc08, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Move several functions from new-game.cpp to utils.cpp
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Property mode
set to
100644
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File size:
892 bytes
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1 | #include "utils.h"
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2 |
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3 | #include <iostream>
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4 |
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5 | float getRandomNum(float low, float high) {
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6 | return low + ((float)rand() / RAND_MAX) * (high-low);
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7 | }
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8 |
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9 | void printVec3(string label, const vec3& v) {
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10 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << ")" << endl;
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11 | }
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12 |
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13 | void printVec4(string label, const vec4& v) {
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14 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << "," << v.w << ")" << endl;
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15 | }
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16 |
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17 | void printMat4(string label, const mat4& m) {
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18 | cout << label << ": " << endl;
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19 | cout << "[ " << m[0][0] << " " << m[1][0] << " " << m[2][0] << " " << m[3][0] << " ]" << endl;
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20 | cout << "[ " << m[0][1] << " " << m[1][1] << " " << m[2][1] << " " << m[3][1] << " ]" << endl;
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21 | cout << "[ " << m[0][2] << " " << m[1][2] << " " << m[2][2] << " " << m[3][2] << " ]" << endl;
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22 | cout << "[ " << m[0][3] << " " << m[1][3] << " " << m[2][3] << " " << m[3][3] << " ]" << endl;
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23 | }
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