#include "utils.hpp" #include #include #include "compiler.hpp" #ifdef WINDOWS #include #else #include #endif // TODO: Use a more modern method of generating random numbers void seedRandomNums() { #ifdef WINDOWS srand(_getpid() ^ time(nullptr)); #else srand(getpid() ^ time(nullptr)); #endif } float getRandomNum(float low, float high) { return low + ((float)rand() / RAND_MAX) * (high - low); } void printVec(string label, const vec2& v) { cout << label << " -> (" << v.x << "," << v.y << ")" << endl; } void printVec(string label, const vec3& v) { cout << label << " -> (" << v.x << "," << v.y << "," << v.z << ")" << endl; } void printVec(string label, const vec4& v) { cout << label << " -> (" << v.x << "," << v.y << "," << v.z << "," << v.w << ")" << endl; } void printMat(string label, const mat4& m) { cout << label << ": " << endl; cout << "[ " << m[0][0] << " " << m[1][0] << " " << m[2][0] << " " << m[3][0] << " ]" << endl; cout << "[ " << m[0][1] << " " << m[1][1] << " " << m[2][1] << " " << m[3][1] << " ]" << endl; cout << "[ " << m[0][2] << " " << m[1][2] << " " << m[2][2] << " " << m[3][2] << " ]" << endl; cout << "[ " << m[0][3] << " " << m[1][3] << " " << m[2][3] << " " << m[3][3] << " ]" << endl; }