[99d44b2] | 1 | #include "vulkan-game.hpp"
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[850e84c] | 2 |
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[6fc24c7] | 3 | #include <array>
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[0df3c9a] | 4 | #include <iostream>
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[c1c2021] | 5 | #include <set>
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[0df3c9a] | 6 |
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[5edbd58] | 7 | #include "consts.hpp"
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[c559904] | 8 | #include "logger.hpp"
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[5edbd58] | 9 |
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[771b33a] | 10 | #include "utils.hpp"
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[c1d9b2a] | 11 |
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[0df3c9a] | 12 | using namespace std;
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| 13 |
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[b794178] | 14 | struct UniformBufferObject {
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| 15 | alignas(16) mat4 model;
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| 16 | alignas(16) mat4 view;
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| 17 | alignas(16) mat4 proj;
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| 18 | };
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| 19 |
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[99d44b2] | 20 | VulkanGame::VulkanGame() {
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[0df3c9a] | 21 | gui = nullptr;
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| 22 | window = nullptr;
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| 23 | }
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| 24 |
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[99d44b2] | 25 | VulkanGame::~VulkanGame() {
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[0df3c9a] | 26 | }
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| 27 |
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[b6e60b4] | 28 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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[2e77b3f] | 29 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 30 |
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| 31 | cout << "Vulkan Game" << endl;
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| 32 |
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[c559904] | 33 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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| 34 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 35 | SDL_GetVersion(&sdlVersion);
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| 36 |
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| 37 | // TODO: Refactor the logger api to be more flexible,
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| 38 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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| 39 | restart_gl_log();
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| 40 | gl_log("starting SDL\n%s.%s.%s",
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| 41 | to_string(sdlVersion.major).c_str(),
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| 42 | to_string(sdlVersion.minor).c_str(),
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| 43 | to_string(sdlVersion.patch).c_str());
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| 44 |
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| 45 | open_log();
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| 46 | get_log() << "starting SDL" << endl;
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| 47 | get_log() <<
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| 48 | (int)sdlVersion.major << "." <<
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| 49 | (int)sdlVersion.minor << "." <<
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| 50 | (int)sdlVersion.patch << endl;
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| 51 |
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[5edbd58] | 52 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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[0df3c9a] | 53 | return;
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| 54 | }
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[b6e60b4] | 55 |
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[0df3c9a] | 56 | initVulkan();
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| 57 | mainLoop();
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| 58 | cleanup();
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[c559904] | 59 |
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| 60 | close_log();
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[0df3c9a] | 61 | }
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| 62 |
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[c559904] | 63 | // TODO: Make some more initi functions, or call this initUI if the
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| 64 | // amount of things initialized here keeps growing
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[b6e60b4] | 65 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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[c559904] | 66 | // TODO: Put all fonts, textures, and images in the assets folder
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[0df3c9a] | 67 | gui = new GameGui_SDL();
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| 68 |
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[b6e60b4] | 69 | if (gui->init() == RTWO_ERROR) {
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[c559904] | 70 | // TODO: Also print these sorts of errors to the log
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[0df3c9a] | 71 | cout << "UI library could not be initialized!" << endl;
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[b6e60b4] | 72 | cout << gui->getError() << endl;
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[0df3c9a] | 73 | return RTWO_ERROR;
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| 74 | }
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| 75 |
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[b6e60b4] | 76 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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[0df3c9a] | 77 | if (window == nullptr) {
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| 78 | cout << "Window could not be created!" << endl;
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[ed7c953] | 79 | cout << gui->getError() << endl;
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[0df3c9a] | 80 | return RTWO_ERROR;
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| 81 | }
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| 82 |
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[b6e60b4] | 83 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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[a6f6833] | 84 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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[b6e60b4] | 85 |
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[c1d9b2a] | 86 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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| 87 | if (renderer == nullptr) {
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| 88 | cout << "Renderer could not be created!" << endl;
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| 89 | cout << gui->getError() << endl;
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| 90 | return RTWO_ERROR;
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| 91 | }
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| 92 |
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[b794178] | 93 | SDL_VERSION(&sdlVersion);
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| 94 |
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| 95 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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| 96 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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| 97 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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| 98 | // until the homebrew recipe is updated
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| 99 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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| 100 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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| 101 | gui->getWindowWidth(), gui->getWindowHeight());
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| 102 | } else {
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| 103 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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| 104 | gui->getWindowWidth(), gui->getWindowHeight());
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| 105 | }
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| 106 |
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| 107 | if (uiOverlay == nullptr) {
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| 108 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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| 109 | }
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| 110 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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| 111 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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| 112 | }
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| 113 |
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[0df3c9a] | 114 | return RTWO_SUCCESS;
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| 115 | }
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| 116 |
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[99d44b2] | 117 | void VulkanGame::initVulkan() {
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[c1d9b2a] | 118 | const vector<const char*> validationLayers = {
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| 119 | "VK_LAYER_KHRONOS_validation"
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| 120 | };
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[fe5c3ba] | 121 | const vector<const char*> deviceExtensions = {
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| 122 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 123 | };
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[c1d9b2a] | 124 |
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| 125 | createVulkanInstance(validationLayers);
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| 126 | setupDebugMessenger();
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[90a424f] | 127 | createVulkanSurface();
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[fe5c3ba] | 128 | pickPhysicalDevice(deviceExtensions);
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[c1c2021] | 129 | createLogicalDevice(validationLayers, deviceExtensions);
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[502bd0b] | 130 | createSwapChain();
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[f94eea9] | 131 | createImageViews();
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[6fc24c7] | 132 | createRenderPass();
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[fa9fa1c] | 133 | createCommandPool();
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[7d2b0b9] | 134 |
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[b794178] | 135 | createVulkanResources();
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| 136 |
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| 137 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(device, renderPass, viewport, sizeof(Vertex)));
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[771b33a] | 138 |
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| 139 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
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| 140 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
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| 141 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
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| 142 |
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[b794178] | 143 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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| 144 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
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| 145 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 146 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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| 147 |
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| 148 | graphicsPipelines.back().createDescriptorSetLayout();
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[7d2b0b9] | 149 | graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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[b794178] | 150 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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| 151 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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[7d2b0b9] | 152 |
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[b794178] | 153 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(device, renderPass, viewport, sizeof(OverlayVertex)));
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[771b33a] | 154 |
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| 155 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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| 156 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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| 157 |
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[b794178] | 158 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 159 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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| 160 |
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| 161 | graphicsPipelines.back().createDescriptorSetLayout();
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[7d2b0b9] | 162 | graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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[b794178] | 163 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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| 164 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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[7d2b0b9] | 165 |
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| 166 | cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
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[0df3c9a] | 167 | }
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| 168 |
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[99d44b2] | 169 | void VulkanGame::mainLoop() {
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[f6521fb] | 170 | UIEvent e;
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[0df3c9a] | 171 | bool quit = false;
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| 172 |
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[c1d9b2a] | 173 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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| 174 |
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[0df3c9a] | 175 | while (!quit) {
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[27c40ce] | 176 | gui->processEvents();
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| 177 |
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[f6521fb] | 178 | while (gui->pollEvent(&e)) {
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| 179 | switch(e.type) {
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| 180 | case UI_EVENT_QUIT:
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| 181 | cout << "Quit event detected" << endl;
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| 182 | quit = true;
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| 183 | break;
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| 184 | case UI_EVENT_WINDOW:
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| 185 | cout << "Window event detected" << endl;
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| 186 | // Currently unused
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| 187 | break;
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[0e09340] | 188 | case UI_EVENT_WINDOWRESIZE:
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| 189 | cout << "Window resize event detected" << endl;
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| 190 | framebufferResized = true;
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| 191 | break;
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[f6521fb] | 192 | case UI_EVENT_KEY:
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| 193 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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| 194 | quit = true;
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| 195 | } else {
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| 196 | cout << "Key event detected" << endl;
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| 197 | }
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| 198 | break;
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| 199 | case UI_EVENT_MOUSEBUTTONDOWN:
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| 200 | cout << "Mouse button down event detected" << endl;
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| 201 | break;
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| 202 | case UI_EVENT_MOUSEBUTTONUP:
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| 203 | cout << "Mouse button up event detected" << endl;
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| 204 | break;
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| 205 | case UI_EVENT_MOUSEMOTION:
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| 206 | break;
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[a0da009] | 207 | case UI_EVENT_UNKNOWN:
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| 208 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
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| 209 | break;
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[c61323a] | 210 | default:
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| 211 | cout << "Unhandled UI event: " << e.type << endl;
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[0df3c9a] | 212 | }
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| 213 | }
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[c1d9b2a] | 214 |
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[a0c5f28] | 215 | renderUI();
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| 216 | renderScene();
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[0df3c9a] | 217 | }
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[c1c2021] | 218 |
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| 219 | vkDeviceWaitIdle(device);
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[0df3c9a] | 220 | }
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| 221 |
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[a0c5f28] | 222 | void VulkanGame::renderUI() {
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| 223 | SDL_RenderClear(renderer);
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| 224 | SDL_RenderPresent(renderer);
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| 225 | }
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| 226 |
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| 227 | void VulkanGame::renderScene() {
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| 228 | }
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| 229 |
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[99d44b2] | 230 | void VulkanGame::cleanup() {
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[c1c2021] | 231 | cleanupSwapChain();
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| 232 |
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[b794178] | 233 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
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| 234 | pipeline.cleanupBuffers();
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| 235 | }
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| 236 |
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[fa9fa1c] | 237 | vkDestroyCommandPool(device, commandPool, nullptr);
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[c1c2021] | 238 | vkDestroyDevice(device, nullptr);
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| 239 | vkDestroySurfaceKHR(instance, surface, nullptr);
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| 240 |
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[c1d9b2a] | 241 | if (ENABLE_VALIDATION_LAYERS) {
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| 242 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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| 243 | }
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[c1c2021] | 244 |
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[c1d9b2a] | 245 | vkDestroyInstance(instance, nullptr);
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| 246 |
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[b794178] | 247 | // TODO: Check if any of these functions accept null parameters
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| 248 | // If they do, I don't need to check for that
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| 249 |
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| 250 | if (uiOverlay != nullptr) {
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| 251 | SDL_DestroyTexture(uiOverlay);
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| 252 | uiOverlay = nullptr;
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| 253 | }
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| 254 |
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[c1d9b2a] | 255 | SDL_DestroyRenderer(renderer);
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| 256 | renderer = nullptr;
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| 257 |
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[b6e60b4] | 258 | gui->destroyWindow();
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| 259 | gui->shutdown();
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[0df3c9a] | 260 | delete gui;
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[c1d9b2a] | 261 | }
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| 262 |
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| 263 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
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| 264 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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| 265 | throw runtime_error("validation layers requested, but not available!");
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| 266 | }
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| 267 |
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| 268 | VkApplicationInfo appInfo = {};
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| 269 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 270 | appInfo.pApplicationName = "Vulkan Game";
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| 271 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 272 | appInfo.pEngineName = "No Engine";
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| 273 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 274 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 275 |
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| 276 | VkInstanceCreateInfo createInfo = {};
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| 277 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 278 | createInfo.pApplicationInfo = &appInfo;
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| 279 |
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| 280 | vector<const char*> extensions = gui->getRequiredExtensions();
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| 281 | if (ENABLE_VALIDATION_LAYERS) {
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| 282 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 283 | }
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| 284 |
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| 285 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 286 | createInfo.ppEnabledExtensionNames = extensions.data();
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| 287 |
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| 288 | cout << endl << "Extensions:" << endl;
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| 289 | for (const char* extensionName : extensions) {
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| 290 | cout << extensionName << endl;
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| 291 | }
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| 292 | cout << endl;
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| 293 |
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| 294 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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| 295 | if (ENABLE_VALIDATION_LAYERS) {
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| 296 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 297 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 298 |
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| 299 | populateDebugMessengerCreateInfo(debugCreateInfo);
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| 300 | createInfo.pNext = &debugCreateInfo;
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| 301 | } else {
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| 302 | createInfo.enabledLayerCount = 0;
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| 303 |
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| 304 | createInfo.pNext = nullptr;
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| 305 | }
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| 306 |
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| 307 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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| 308 | throw runtime_error("failed to create instance!");
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| 309 | }
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| 310 | }
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| 311 |
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| 312 | void VulkanGame::setupDebugMessenger() {
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| 313 | if (!ENABLE_VALIDATION_LAYERS) return;
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| 314 |
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| 315 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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| 316 | populateDebugMessengerCreateInfo(createInfo);
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| 317 |
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| 318 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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| 319 | throw runtime_error("failed to set up debug messenger!");
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| 320 | }
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| 321 | }
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| 322 |
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| 323 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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| 324 | createInfo = {};
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| 325 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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| 326 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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| 327 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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| 328 | createInfo.pfnUserCallback = debugCallback;
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| 329 | }
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| 330 |
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| 331 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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| 332 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 333 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 334 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 335 | void* pUserData) {
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| 336 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 337 |
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| 338 | return VK_FALSE;
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| 339 | }
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[90a424f] | 340 |
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| 341 | void VulkanGame::createVulkanSurface() {
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| 342 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
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| 343 | throw runtime_error("failed to create window surface!");
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| 344 | }
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| 345 | }
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| 346 |
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[fe5c3ba] | 347 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
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[90a424f] | 348 | uint32_t deviceCount = 0;
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| 349 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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| 350 |
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| 351 | if (deviceCount == 0) {
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| 352 | throw runtime_error("failed to find GPUs with Vulkan support!");
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| 353 | }
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| 354 |
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| 355 | vector<VkPhysicalDevice> devices(deviceCount);
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| 356 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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| 357 |
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| 358 | cout << endl << "Graphics cards:" << endl;
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| 359 | for (const VkPhysicalDevice& device : devices) {
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[fe5c3ba] | 360 | if (isDeviceSuitable(device, deviceExtensions)) {
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[90a424f] | 361 | physicalDevice = device;
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| 362 | break;
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| 363 | }
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| 364 | }
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| 365 | cout << endl;
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| 366 |
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| 367 | if (physicalDevice == VK_NULL_HANDLE) {
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| 368 | throw runtime_error("failed to find a suitable GPU!");
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| 369 | }
|
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| 370 | }
|
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| 371 |
|
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[fa9fa1c] | 372 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
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| 373 | const vector<const char*>& deviceExtensions) {
|
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[90a424f] | 374 | VkPhysicalDeviceProperties deviceProperties;
|
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[fa9fa1c] | 375 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
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[90a424f] | 376 |
|
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| 377 | cout << "Device: " << deviceProperties.deviceName << endl;
|
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| 378 |
|
---|
[fa9fa1c] | 379 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 380 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
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[90a424f] | 381 | bool swapChainAdequate = false;
|
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| 382 |
|
---|
| 383 | if (extensionsSupported) {
|
---|
[fa9fa1c] | 384 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
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[90a424f] | 385 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
| 386 | }
|
---|
| 387 |
|
---|
| 388 | VkPhysicalDeviceFeatures supportedFeatures;
|
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[fa9fa1c] | 389 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
[90a424f] | 390 |
|
---|
| 391 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
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[c1c2021] | 392 | }
|
---|
| 393 |
|
---|
| 394 | void VulkanGame::createLogicalDevice(
|
---|
| 395 | const vector<const char*> validationLayers,
|
---|
| 396 | const vector<const char*>& deviceExtensions) {
|
---|
| 397 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
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| 398 |
|
---|
[b794178] | 399 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
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[c1c2021] | 400 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 401 |
|
---|
| 402 | float queuePriority = 1.0f;
|
---|
| 403 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 404 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 405 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 406 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 407 | queueCreateInfo.queueCount = 1;
|
---|
| 408 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 409 |
|
---|
[b794178] | 410 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
[c1c2021] | 411 | }
|
---|
| 412 |
|
---|
| 413 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 414 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 415 |
|
---|
| 416 | VkDeviceCreateInfo createInfo = {};
|
---|
| 417 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
[b794178] | 418 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 419 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
[c1c2021] | 420 |
|
---|
| 421 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 422 |
|
---|
| 423 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 424 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 425 |
|
---|
| 426 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 427 | // but it's a good idea to set them for backwards compatibility
|
---|
| 428 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 429 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 430 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 431 | } else {
|
---|
| 432 | createInfo.enabledLayerCount = 0;
|
---|
| 433 | }
|
---|
| 434 |
|
---|
| 435 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
| 436 | throw runtime_error("failed to create logical device!");
|
---|
| 437 | }
|
---|
| 438 |
|
---|
| 439 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 440 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
[502bd0b] | 441 | }
|
---|
| 442 |
|
---|
| 443 | void VulkanGame::createSwapChain() {
|
---|
| 444 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
| 445 |
|
---|
| 446 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
| 447 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
| 448 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 449 |
|
---|
| 450 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
| 451 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
| 452 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 456 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 457 | createInfo.surface = surface;
|
---|
| 458 | createInfo.minImageCount = imageCount;
|
---|
| 459 | createInfo.imageFormat = surfaceFormat.format;
|
---|
| 460 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
| 461 | createInfo.imageExtent = extent;
|
---|
| 462 | createInfo.imageArrayLayers = 1;
|
---|
| 463 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 464 |
|
---|
| 465 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 466 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 467 |
|
---|
| 468 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 469 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 470 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 471 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
[f94eea9] | 472 | } else {
|
---|
[502bd0b] | 473 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 474 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 475 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 476 | }
|
---|
| 477 |
|
---|
| 478 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
| 479 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 480 | createInfo.presentMode = presentMode;
|
---|
| 481 | createInfo.clipped = VK_TRUE;
|
---|
| 482 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 483 |
|
---|
| 484 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 485 | throw runtime_error("failed to create swap chain!");
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
| 489 | swapChainImages.resize(imageCount);
|
---|
| 490 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
| 491 |
|
---|
| 492 | swapChainImageFormat = surfaceFormat.format;
|
---|
[771b33a] | 493 | viewport = { 0, 0, (int)extent.width, (int)extent.height };
|
---|
[f94eea9] | 494 | }
|
---|
| 495 |
|
---|
| 496 | void VulkanGame::createImageViews() {
|
---|
| 497 | swapChainImageViews.resize(swapChainImages.size());
|
---|
| 498 |
|
---|
| 499 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 500 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
| 501 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 502 | }
|
---|
| 503 | }
|
---|
| 504 |
|
---|
[6fc24c7] | 505 | void VulkanGame::createRenderPass() {
|
---|
| 506 | VkAttachmentDescription colorAttachment = {};
|
---|
| 507 | colorAttachment.format = swapChainImageFormat;
|
---|
| 508 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 509 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 510 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 511 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 512 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 513 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 514 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 515 |
|
---|
| 516 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 517 | colorAttachmentRef.attachment = 0;
|
---|
| 518 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 519 |
|
---|
| 520 | VkAttachmentDescription depthAttachment = {};
|
---|
| 521 | depthAttachment.format = findDepthFormat();
|
---|
| 522 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 523 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 524 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 525 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 526 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 527 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 528 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 529 |
|
---|
| 530 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 531 | depthAttachmentRef.attachment = 1;
|
---|
| 532 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 533 |
|
---|
| 534 | VkSubpassDescription subpass = {};
|
---|
| 535 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 536 | subpass.colorAttachmentCount = 1;
|
---|
| 537 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 538 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 539 |
|
---|
| 540 | VkSubpassDependency dependency = {};
|
---|
| 541 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 542 | dependency.dstSubpass = 0;
|
---|
| 543 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 544 | dependency.srcAccessMask = 0;
|
---|
| 545 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 546 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 547 |
|
---|
| 548 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 549 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 550 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 551 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 552 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 553 | renderPassInfo.subpassCount = 1;
|
---|
| 554 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 555 | renderPassInfo.dependencyCount = 1;
|
---|
| 556 | renderPassInfo.pDependencies = &dependency;
|
---|
| 557 |
|
---|
| 558 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 559 | throw runtime_error("failed to create render pass!");
|
---|
| 560 | }
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 564 | return VulkanUtils::findSupportedFormat(
|
---|
| 565 | physicalDevice,
|
---|
| 566 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 567 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 568 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 569 | );
|
---|
| 570 | }
|
---|
| 571 |
|
---|
[fa9fa1c] | 572 | void VulkanGame::createCommandPool() {
|
---|
| 573 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
| 574 |
|
---|
| 575 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 576 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 577 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
| 578 | poolInfo.flags = 0;
|
---|
| 579 |
|
---|
| 580 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
| 581 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 582 | }
|
---|
| 583 | }
|
---|
| 584 |
|
---|
[b794178] | 585 | void VulkanGame::createVulkanResources() {
|
---|
| 586 | createTextureSampler();
|
---|
| 587 | createUniformBuffers();
|
---|
| 588 |
|
---|
| 589 | // TODO: Make sure that Vulkan complains about these images not being destroyed and then destroy them
|
---|
| 590 |
|
---|
| 591 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
| 592 | floorTextureImage, graphicsQueue);
|
---|
| 593 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
| 594 |
|
---|
| 595 | floorTextureImageDescriptor = {};
|
---|
| 596 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 597 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 598 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
| 599 |
|
---|
| 600 | sdlOverlayImageDescriptor = {};
|
---|
| 601 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 602 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
| 603 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
| 604 | }
|
---|
| 605 |
|
---|
| 606 | void VulkanGame::createTextureSampler() {
|
---|
| 607 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 608 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 609 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 610 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 611 |
|
---|
| 612 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 613 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 614 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 615 |
|
---|
| 616 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 617 | samplerInfo.maxAnisotropy = 16;
|
---|
| 618 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 619 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 620 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 621 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 622 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 623 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 624 | samplerInfo.minLod = 0.0f;
|
---|
| 625 | samplerInfo.maxLod = 0.0f;
|
---|
| 626 |
|
---|
| 627 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
| 628 | throw runtime_error("failed to create texture sampler!");
|
---|
| 629 | }
|
---|
| 630 | }
|
---|
| 631 |
|
---|
| 632 | void VulkanGame::createUniformBuffers() {
|
---|
| 633 | VkDeviceSize bufferSize = sizeof(UniformBufferObject);
|
---|
| 634 |
|
---|
| 635 | uniformBuffers.resize(swapChainImages.size());
|
---|
| 636 | uniformBuffersMemory.resize(swapChainImages.size());
|
---|
| 637 | uniformBufferInfoList.resize(swapChainImages.size());
|
---|
| 638 |
|
---|
| 639 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 640 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 641 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
| 642 | uniformBuffers[i], uniformBuffersMemory[i]);
|
---|
| 643 |
|
---|
| 644 | uniformBufferInfoList[i].buffer = uniformBuffers[i];
|
---|
| 645 | uniformBufferInfoList[i].offset = 0;
|
---|
| 646 | uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
|
---|
| 647 | }
|
---|
| 648 | }
|
---|
| 649 |
|
---|
[f94eea9] | 650 | void VulkanGame::cleanupSwapChain() {
|
---|
[b794178] | 651 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
| 652 | pipeline.cleanup();
|
---|
| 653 | }
|
---|
| 654 |
|
---|
[6fc24c7] | 655 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 656 |
|
---|
[b794178] | 657 | for (VkImageView imageView : swapChainImageViews) {
|
---|
[f94eea9] | 658 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 659 | }
|
---|
| 660 |
|
---|
| 661 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[90a424f] | 662 | }
|
---|