[99d44b2] | 1 | #include "vulkan-game.hpp"
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[850e84c] | 2 |
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[6fc24c7] | 3 | #include <array>
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[0df3c9a] | 4 | #include <iostream>
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[4a9416a] | 5 | #include <numeric>
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[c1c2021] | 6 | #include <set>
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[c324d6a] | 7 | #include <stdexcept>
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[0df3c9a] | 8 |
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[6a39266] | 9 | #include "IMGUI/imgui_impl_sdl.h"
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[301c90a] | 10 | #include "IMGUI/imgui_internal.h" // For CalcItemSize
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[6a39266] | 11 |
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[c559904] | 12 | #include "logger.hpp"
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[c1d9b2a] | 13 |
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[301c90a] | 14 | #include "gui/imgui/button-imgui.hpp"
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| 15 |
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[0df3c9a] | 16 | using namespace std;
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[b794178] | 17 |
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[3f32dfd] | 18 | // TODO: Update all instances of the "... != VK_SUCCESS" check to something similar to
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| 19 | // the agp error checking function, which prints an appropriate error message based on the error code
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| 20 |
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[c324d6a] | 21 | // TODO: Update all occurances of instance variables to use this-> (Actually, not sure if I really want to do this)
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| 22 |
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| 23 | /* TODO: Try doing the following tasks based on the Vulkan implementation of IMGUI (Also maybe looks at Sascha Willems' code to see how he does these things)
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| 24 | *
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| 25 | * - When recreating the swapchain, pass the old one in and destroy the old one after the new one is created
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| 26 | * - Recreate semaphores when recreating the swapchain
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| 27 | * - imgui uses one image acquired and one render complete sem and once fence per frame\
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| 28 | * - IMGUI creates one command pool per framebuffer
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| 29 | */
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[87c8f1a] | 30 |
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[3b7d497] | 31 | /* NOTES WHEN ADDING IMGUI
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| 32 | *
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| 33 | * Possibly cleanup the imgui pipeline in cleanupSwapchain or call some imgui function that does this for me
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| 34 | * call ImGui_ImplVulkan_RenderDrawData, without passing in a pipeline, to do the rendering
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| 35 | */
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| 36 |
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[8b823e7] | 37 | static void check_imgui_vk_result(VkResult res) {
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| 38 | if (res == VK_SUCCESS) {
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[3b7d497] | 39 | return;
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[8b823e7] | 40 | }
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| 41 |
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| 42 | ostringstream oss;
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| 43 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 44 | if (res < 0) {
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| 45 | throw runtime_error("Fatal: " + oss.str());
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| 46 | } else {
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| 47 | cerr << oss.str();
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| 48 | }
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[3b7d497] | 49 | }
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| 50 |
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[7865c5b] | 51 | VulkanGame::VulkanGame()
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| 52 | : swapChainImageCount(0)
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[cefdf23] | 53 | , swapChainMinImageCount(0)
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[7865c5b] | 54 | , swapChainSurfaceFormat({})
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| 55 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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| 56 | , swapChainExtent{ 0, 0 }
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| 57 | , swapChain(VK_NULL_HANDLE)
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| 58 | , vulkanSurface(VK_NULL_HANDLE)
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| 59 | , sdlVersion({ 0, 0, 0 })
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| 60 | , instance(VK_NULL_HANDLE)
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| 61 | , physicalDevice(VK_NULL_HANDLE)
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| 62 | , device(VK_NULL_HANDLE)
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| 63 | , debugMessenger(VK_NULL_HANDLE)
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| 64 | , resourceCommandPool(VK_NULL_HANDLE)
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| 65 | , renderPass(VK_NULL_HANDLE)
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| 66 | , graphicsQueue(VK_NULL_HANDLE)
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| 67 | , presentQueue(VK_NULL_HANDLE)
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| 68 | , depthImage({})
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| 69 | , shouldRecreateSwapChain(false)
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| 70 | , frameCount(0)
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[cefdf23] | 71 | , currentFrame(0)
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[7865c5b] | 72 | , imageIndex(0)
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| 73 | , fpsStartTime(0.0f)
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| 74 | , curTime(0.0f)
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| 75 | , done(false)
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| 76 | , currentRenderScreenFn(nullptr)
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| 77 | , gui(nullptr)
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| 78 | , window(nullptr)
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| 79 | , score(0)
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| 80 | , fps(0.0f) {
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[1cb64e6] | 81 | object_VP_mats = {};
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| 82 | ship_VP_mats = {};
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| 83 | asteroid_VP_mats = {};
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| 84 | laser_VP_mats = {};
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| 85 | explosion_UBO = {};
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[0df3c9a] | 86 | }
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| 87 |
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[99d44b2] | 88 | VulkanGame::~VulkanGame() {
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[0df3c9a] | 89 | }
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| 90 |
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[b6e60b4] | 91 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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[0807aeb] | 92 | seedRandomNums();
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| 93 |
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[2e77b3f] | 94 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 95 |
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| 96 | cout << "Vulkan Game" << endl;
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| 97 |
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[4e705d6] | 98 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 99 | return;
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| 100 | }
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| 101 |
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[20e4c2b] | 102 | initVulkan();
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[e1f88a9] | 103 |
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[cefdf23] | 104 | initImGuiOverlay();
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[60578ce] | 105 |
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[f97c5e7] | 106 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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| 107 | // Maybe combine the ubo-related objects into a new class
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| 108 |
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| 109 | initGraphicsPipelines();
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| 110 |
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[cefdf23] | 111 | initMatrices();
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| 112 |
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| 113 | cout << "INITIALIZING OBJECTS" << endl;
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| 114 |
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[f97c5e7] | 115 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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| 116 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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| 117 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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[a00eb06] | 118 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
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[5a1ace0] | 119 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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[f97c5e7] | 120 |
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[055750a] | 121 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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[d25381b] | 122 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
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[f97c5e7] | 123 |
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| 124 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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[d25381b] | 125 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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[4994692] | 126 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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[f97c5e7] | 127 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 128 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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[5a0242e] | 129 |
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[4994692] | 130 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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| 131 |
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| 132 | texturedSquare = &addObject(modelObjects, modelPipeline,
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[a00eb06] | 133 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 134 | addVertexNormals<ModelVertex>({
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| 135 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 136 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 137 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 138 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 139 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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| 140 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
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| 141 | })), {
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| 142 | 0, 1, 2, 3, 4, 5
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| 143 | }, {
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| 144 | mat4(1.0f)
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| 145 | }, false);
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[5a0242e] | 146 |
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[4994692] | 147 | texturedSquare->model_base =
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[1add0ed] | 148 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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[5ba732a] | 149 | texturedSquare->modified = true;
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[1add0ed] | 150 |
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[4994692] | 151 | texturedSquare = &addObject(modelObjects, modelPipeline,
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[a00eb06] | 152 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 153 | addVertexNormals<ModelVertex>({
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| 154 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 155 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 156 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 157 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 158 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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| 159 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
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| 160 | })), {
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| 161 | 0, 1, 2, 3, 4, 5
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| 162 | }, {
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| 163 | mat4(1.0f)
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| 164 | }, false);
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[87c8f1a] | 165 |
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[4994692] | 166 | texturedSquare->model_base =
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[1add0ed] | 167 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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[5ba732a] | 168 | texturedSquare->modified = true;
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[1add0ed] | 169 |
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[b8777b7] | 170 | modelPipeline.createDescriptorSetLayout();
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[aa7e5f0] | 171 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
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[b8777b7] | 172 | modelPipeline.createDescriptorPool(swapChainImages);
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| 173 | modelPipeline.createDescriptorSets(swapChainImages);
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[7d2b0b9] | 174 |
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[8d92284] | 175 | // START UNREVIEWED SECTION
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| 176 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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| 177 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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| 178 | shipPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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| 179 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
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| 180 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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[3782d66] | 181 |
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[055750a] | 182 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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| 183 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
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[3782d66] | 184 |
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| 185 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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| 186 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
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[4994692] | 187 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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[3782d66] | 188 |
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[e1308e8] | 189 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
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| 190 | // the same data. Add an option to make some pipelines not use indexing
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[8d92284] | 191 | SceneObject<ModelVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
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| 192 | addObjectIndex<ModelVertex>(shipObjects.size(),
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| 193 | addVertexNormals<ModelVertex>({
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[cefdf23] | 194 |
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| 195 | //back
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| 196 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 197 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 198 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 199 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 200 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 201 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 202 |
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| 203 | // left back
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| 204 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 205 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 206 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 207 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 208 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 209 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 210 |
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| 211 | // right back
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| 212 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 213 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 214 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 215 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 216 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 217 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 218 |
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| 219 | // left mid
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| 220 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 221 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 222 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 223 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 224 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 225 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 226 |
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| 227 | // right mid
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| 228 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 229 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 230 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 231 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 232 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 233 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 234 |
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| 235 | // left front
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| 236 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
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| 237 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 238 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 239 |
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| 240 | // right front
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| 241 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 242 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 243 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
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| 244 |
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| 245 | // top back
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| 246 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 247 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 248 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 249 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 250 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 251 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 252 |
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| 253 | // bottom back
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| 254 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 255 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 256 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 257 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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| 258 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 259 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 260 |
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| 261 | // top mid
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| 262 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 263 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 264 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 265 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 266 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 267 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 268 |
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| 269 | // bottom mid
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| 270 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 271 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 272 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 273 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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| 274 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 275 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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| 276 |
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| 277 | // top front
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| 278 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 279 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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| 280 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
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| 281 |
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| 282 | // bottom front
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| 283 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 284 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 285 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 286 |
|
---|
| 287 | // left wing start back
|
---|
| 288 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 289 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 290 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 291 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 292 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 293 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 294 |
|
---|
| 295 | // left wing start top
|
---|
| 296 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 297 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 298 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 299 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 300 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 301 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 302 |
|
---|
| 303 | // left wing start front
|
---|
| 304 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 305 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 306 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 307 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 308 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 309 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 310 |
|
---|
| 311 | // left wing start bottom
|
---|
| 312 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 313 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 314 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 315 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 316 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 317 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 318 |
|
---|
| 319 | // left wing end outside
|
---|
| 320 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 321 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 322 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 323 |
|
---|
| 324 | // left wing end top
|
---|
| 325 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 326 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 327 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 328 |
|
---|
| 329 | // left wing end front
|
---|
| 330 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 331 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 332 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 333 |
|
---|
| 334 | // left wing end bottom
|
---|
| 335 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 336 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 337 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 338 |
|
---|
| 339 | // right wing start back
|
---|
| 340 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 341 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 342 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 343 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 344 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 345 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 346 |
|
---|
| 347 | // right wing start top
|
---|
| 348 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 349 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 350 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 351 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 352 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 353 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 354 |
|
---|
| 355 | // right wing start front
|
---|
| 356 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 357 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 358 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 359 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 360 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 361 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 362 |
|
---|
| 363 | // right wing start bottom
|
---|
| 364 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 365 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 366 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 367 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 368 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 369 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 370 |
|
---|
| 371 | // right wing end outside
|
---|
| 372 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 373 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 374 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 375 |
|
---|
| 376 | // right wing end top
|
---|
| 377 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 378 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 379 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 380 |
|
---|
| 381 | // right wing end front
|
---|
| 382 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 383 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 384 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 385 |
|
---|
| 386 | // right wing end bottom
|
---|
| 387 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 388 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 389 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 390 | })), {
|
---|
| 391 | 0, 1, 2, 3, 4, 5,
|
---|
| 392 | 6, 7, 8, 9, 10, 11,
|
---|
| 393 | 12, 13, 14, 15, 16, 17,
|
---|
| 394 | 18, 19, 20, 21, 22, 23,
|
---|
| 395 | 24, 25, 26, 27, 28, 29,
|
---|
| 396 | 30, 31, 32,
|
---|
| 397 | 33, 34, 35,
|
---|
| 398 | 36, 37, 38, 39, 40, 41,
|
---|
| 399 | 42, 43, 44, 45, 46, 47,
|
---|
| 400 | 48, 49, 50, 51, 52, 53,
|
---|
| 401 | 54, 55, 56, 57, 58, 59,
|
---|
| 402 | 60, 61, 62,
|
---|
| 403 | 63, 64, 65,
|
---|
| 404 | 66, 67, 68, 69, 70, 71,
|
---|
| 405 | 72, 73, 74, 75, 76, 77,
|
---|
| 406 | 78, 79, 80, 81, 82, 83,
|
---|
| 407 | 84, 85, 86, 87, 88, 89,
|
---|
| 408 | 90, 91, 92,
|
---|
| 409 | 93, 94, 95,
|
---|
| 410 | 96, 97, 98,
|
---|
| 411 | 99, 100, 101,
|
---|
| 412 | 102, 103, 104, 105, 106, 107,
|
---|
| 413 | 108, 109, 110, 111, 112, 113,
|
---|
| 414 | 114, 115, 116, 117, 118, 119,
|
---|
| 415 | 120, 121, 122, 123, 124, 125,
|
---|
| 416 | 126, 127, 128,
|
---|
| 417 | 129, 130, 131,
|
---|
| 418 | 132, 133, 134,
|
---|
| 419 | 135, 136, 137,
|
---|
[2d87297] | 420 | }, {
|
---|
| 421 | mat4(1.0f)
|
---|
[3b84bb6] | 422 | }, false);
|
---|
[3782d66] | 423 |
|
---|
[52a02e6] | 424 | ship.model_base =
|
---|
| 425 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
| 426 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
| 427 | ship.modified = true;
|
---|
| 428 |
|
---|
[3782d66] | 429 | shipPipeline.createDescriptorSetLayout();
|
---|
| 430 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 431 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 432 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 433 |
|
---|
[b8efa56] | 434 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
|
---|
| 435 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
|
---|
| 436 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
|
---|
| 437 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
|
---|
| 438 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
|
---|
[3e8cc8b] | 439 |
|
---|
| 440 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 441 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 442 |
|
---|
| 443 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 444 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
[4994692] | 445 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
[3e8cc8b] | 446 |
|
---|
| 447 | asteroidPipeline.createDescriptorSetLayout();
|
---|
| 448 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 449 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 450 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 451 |
|
---|
[237cbec] | 452 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
| 453 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
| 454 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
| 455 |
|
---|
| 456 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 457 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
| 458 |
|
---|
| 459 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 460 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
| 461 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
| 462 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
| 463 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
| 464 |
|
---|
| 465 | laserPipeline.createDescriptorSetLayout();
|
---|
| 466 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
| 467 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
| 468 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
| 469 |
|
---|
[4a9416a] | 470 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
| 471 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
| 472 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
| 473 |
|
---|
| 474 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 475 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
| 476 |
|
---|
| 477 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 478 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
| 479 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
| 480 |
|
---|
| 481 | explosionPipeline.createDescriptorSetLayout();
|
---|
| 482 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
| 483 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
| 484 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
| 485 |
|
---|
[8d92284] | 486 | // END UNREVIEWED SECTION
|
---|
| 487 |
|
---|
[cefdf23] | 488 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
|
---|
[34bdf3a] | 489 |
|
---|
[cefdf23] | 490 | ImGuiIO& io = ImGui::GetIO();
|
---|
[34bdf3a] | 491 |
|
---|
[cefdf23] | 492 | initGuiValueLists(valueLists);
|
---|
| 493 |
|
---|
| 494 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
|
---|
| 495 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
|
---|
| 496 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
|
---|
| 497 |
|
---|
| 498 | renderLoop();
|
---|
| 499 | cleanup();
|
---|
| 500 |
|
---|
| 501 | close_log();
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
| 505 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
| 506 |
|
---|
| 507 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
| 508 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
| 509 |
|
---|
| 510 | cout << "SDL "<<
|
---|
| 511 | to_string(sdlVersion.major) << "." <<
|
---|
| 512 | to_string(sdlVersion.minor) << "." <<
|
---|
| 513 | to_string(sdlVersion.patch) << endl;
|
---|
| 514 |
|
---|
| 515 | // TODO: Refactor the logger api to be more flexible,
|
---|
| 516 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
| 517 | restart_gl_log();
|
---|
| 518 | gl_log("starting SDL\n%s.%s.%s",
|
---|
| 519 | to_string(sdlVersion.major).c_str(),
|
---|
| 520 | to_string(sdlVersion.minor).c_str(),
|
---|
| 521 | to_string(sdlVersion.patch).c_str());
|
---|
[3b7d497] | 522 |
|
---|
[cefdf23] | 523 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
| 524 | // TODO: In addition, delete the gl_log functions
|
---|
| 525 | open_log();
|
---|
| 526 | get_log() << "starting SDL" << endl;
|
---|
| 527 | get_log() <<
|
---|
| 528 | (int)sdlVersion.major << "." <<
|
---|
| 529 | (int)sdlVersion.minor << "." <<
|
---|
| 530 | (int)sdlVersion.patch << endl;
|
---|
| 531 |
|
---|
| 532 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
| 533 | gui = new GameGui_SDL();
|
---|
| 534 |
|
---|
| 535 | if (gui->init() == RTWO_ERROR) {
|
---|
| 536 | // TODO: Also print these sorts of errors to the log
|
---|
| 537 | cout << "UI library could not be initialized!" << endl;
|
---|
| 538 | cout << gui->getError() << endl;
|
---|
| 539 | // TODO: Rename RTWO_ERROR to something else
|
---|
| 540 | return RTWO_ERROR;
|
---|
| 541 | }
|
---|
| 542 |
|
---|
[a00eb06] | 543 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
[cefdf23] | 544 | if (window == nullptr) {
|
---|
| 545 | cout << "Window could not be created!" << endl;
|
---|
| 546 | cout << gui->getError() << endl;
|
---|
| 547 | return RTWO_ERROR;
|
---|
| 548 | }
|
---|
| 549 |
|
---|
| 550 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
| 551 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
| 552 |
|
---|
| 553 | return RTWO_SUCCESS;
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 | void VulkanGame::initVulkan() {
|
---|
| 557 | const vector<const char*> validationLayers = {
|
---|
| 558 | "VK_LAYER_KHRONOS_validation"
|
---|
| 559 | };
|
---|
| 560 | const vector<const char*> deviceExtensions = {
|
---|
| 561 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
| 562 | };
|
---|
| 563 |
|
---|
| 564 | createVulkanInstance(validationLayers);
|
---|
| 565 | setupDebugMessenger();
|
---|
| 566 | createVulkanSurface();
|
---|
| 567 | pickPhysicalDevice(deviceExtensions);
|
---|
| 568 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
| 569 | chooseSwapChainProperties();
|
---|
| 570 | createSwapChain();
|
---|
| 571 | createImageViews();
|
---|
| 572 |
|
---|
| 573 | createResourceCommandPool();
|
---|
| 574 | createImageResources();
|
---|
| 575 |
|
---|
| 576 | createRenderPass();
|
---|
| 577 | createCommandPools();
|
---|
| 578 | createFramebuffers();
|
---|
| 579 | createCommandBuffers();
|
---|
| 580 | createSyncObjects();
|
---|
[0df3c9a] | 581 | }
|
---|
| 582 |
|
---|
[f97c5e7] | 583 | void VulkanGame::initGraphicsPipelines() {
|
---|
[52a02e6] | 584 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
| 585 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[914bb99] | 586 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 24, 10);
|
---|
[2d87297] | 587 |
|
---|
[8d92284] | 588 | shipPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
[52a02e6] | 589 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 590 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
[3e8cc8b] | 591 |
|
---|
[b8efa56] | 592 | asteroidPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_Asteroid>(
|
---|
[52a02e6] | 593 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 594 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
[237cbec] | 595 |
|
---|
[52a02e6] | 596 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
| 597 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[237cbec] | 598 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
[4a9416a] | 599 |
|
---|
| 600 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
| 601 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
| 602 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
| 603 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
[f97c5e7] | 604 | }
|
---|
| 605 |
|
---|
[683dd55] | 606 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
[15104a8] | 607 | void VulkanGame::initMatrices() {
|
---|
[cefdf23] | 608 | cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
[15104a8] | 609 |
|
---|
| 610 | float cam_yaw = 0.0f;
|
---|
[a79be34] | 611 | float cam_pitch = -50.0f;
|
---|
[15104a8] | 612 |
|
---|
| 613 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
| 614 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
| 615 |
|
---|
[f97c5e7] | 616 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
[cefdf23] | 617 | mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
|
---|
[22217d4] | 618 | viewMat = R_view * T_view;
|
---|
[15104a8] | 619 |
|
---|
[22217d4] | 620 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
| 621 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
[15104a8] | 622 |
|
---|
[22217d4] | 623 | object_VP_mats.view = viewMat;
|
---|
| 624 | object_VP_mats.proj = projMat;
|
---|
[3782d66] | 625 |
|
---|
[22217d4] | 626 | ship_VP_mats.view = viewMat;
|
---|
| 627 | ship_VP_mats.proj = projMat;
|
---|
[3e8cc8b] | 628 |
|
---|
[22217d4] | 629 | asteroid_VP_mats.view = viewMat;
|
---|
| 630 | asteroid_VP_mats.proj = projMat;
|
---|
[237cbec] | 631 |
|
---|
| 632 | laser_VP_mats.view = viewMat;
|
---|
| 633 | laser_VP_mats.proj = projMat;
|
---|
[4a9416a] | 634 |
|
---|
| 635 | explosion_UBO.view = viewMat;
|
---|
| 636 | explosion_UBO.proj = projMat;
|
---|
[15104a8] | 637 | }
|
---|
| 638 |
|
---|
[20e4c2b] | 639 | void VulkanGame::renderLoop() {
|
---|
[187b0f5] | 640 | startTime = steady_clock::now();
|
---|
| 641 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
|
---|
[4ece3bf] | 642 |
|
---|
[20e4c2b] | 643 | fpsStartTime = curTime;
|
---|
| 644 | frameCount = 0;
|
---|
[f809ae6] | 645 |
|
---|
[6104594] | 646 | lastSpawn_asteroid = curTime;
|
---|
[4ece3bf] | 647 |
|
---|
[6053b24] | 648 | ImGuiIO& io = ImGui::GetIO();
|
---|
| 649 |
|
---|
[c6f0793] | 650 | done = false;
|
---|
| 651 | while (!done) {
|
---|
[4ece3bf] | 652 |
|
---|
[cefdf23] | 653 | prevTime = curTime;
|
---|
| 654 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
|
---|
| 655 | elapsedTime = curTime - prevTime;
|
---|
[4ece3bf] | 656 |
|
---|
[cefdf23] | 657 | if (curTime - fpsStartTime >= 1.0f) {
|
---|
| 658 | fps = (float)frameCount / (curTime - fpsStartTime);
|
---|
[f809ae6] | 659 |
|
---|
[cefdf23] | 660 | frameCount = 0;
|
---|
| 661 | fpsStartTime = curTime;
|
---|
[f809ae6] | 662 | }
|
---|
| 663 |
|
---|
[cefdf23] | 664 | frameCount++;
|
---|
[f809ae6] | 665 |
|
---|
[27c40ce] | 666 | gui->processEvents();
|
---|
| 667 |
|
---|
[d8cf709] | 668 | UIEvent uiEvent;
|
---|
| 669 | while (gui->pollEvent(&uiEvent)) {
|
---|
| 670 | GameEvent& e = uiEvent.event;
|
---|
[6053b24] | 671 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
|
---|
| 672 |
|
---|
| 673 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
|
---|
[5081b9a] | 674 | if ((e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN) &&
|
---|
| 675 | io.WantCaptureMouse) {
|
---|
| 676 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN ||
|
---|
[914bb99] | 677 | sdlEvent.type == SDL_MOUSEBUTTONUP) {
|
---|
[6053b24] | 678 | continue;
|
---|
| 679 | }
|
---|
| 680 | }
|
---|
[5081b9a] | 681 | if ((e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP) && io.WantCaptureKeyboard) {
|
---|
[6053b24] | 682 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
|
---|
| 683 | continue;
|
---|
| 684 | }
|
---|
| 685 | }
|
---|
| 686 | if (io.WantTextInput) {
|
---|
| 687 | // show onscreen keyboard if on mobile
|
---|
| 688 | }
|
---|
[d8cf709] | 689 |
|
---|
[5192672] | 690 | switch (e.type) {
|
---|
[f6521fb] | 691 | case UI_EVENT_QUIT:
|
---|
| 692 | cout << "Quit event detected" << endl;
|
---|
[c6f0793] | 693 | done = true;
|
---|
[f6521fb] | 694 | break;
|
---|
[0e09340] | 695 | case UI_EVENT_WINDOWRESIZE:
|
---|
| 696 | cout << "Window resize event detected" << endl;
|
---|
[28ea92f] | 697 | shouldRecreateSwapChain = true;
|
---|
[0e09340] | 698 | break;
|
---|
[e3bef3a] | 699 | case UI_EVENT_KEYDOWN:
|
---|
[4994692] | 700 | if (e.key.repeat) {
|
---|
| 701 | break;
|
---|
| 702 | }
|
---|
| 703 |
|
---|
[f6521fb] | 704 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
[c6f0793] | 705 | done = true;
|
---|
[e3bef3a] | 706 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
| 707 | cout << "Adding a plane" << endl;
|
---|
[0fe8433] | 708 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
[5a0242e] | 709 |
|
---|
[4994692] | 710 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
| 711 | addObject(modelObjects, modelPipeline,
|
---|
[a00eb06] | 712 | addObjectIndex<ModelVertex>(modelObjects.size(),
|
---|
| 713 | addVertexNormals<ModelVertex>({
|
---|
| 714 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 715 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 716 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 717 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 718 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
---|
| 719 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
|
---|
| 720 | })), {
|
---|
| 721 | 0, 1, 2, 3, 4, 5
|
---|
| 722 | }, {
|
---|
| 723 | mat4(1.0f)
|
---|
| 724 | }, true);
|
---|
[4994692] | 725 |
|
---|
| 726 | texturedSquare.model_base =
|
---|
[1add0ed] | 727 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
[5ba732a] | 728 | texturedSquare.modified = true;
|
---|
[8d92284] | 729 | // START UNREVIEWED SECTION
|
---|
[1f81ecc] | 730 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
| 731 | // TODO: When I start actually removing objects from the object vectors,
|
---|
| 732 | // I will need to update the indices since they might become incorrect
|
---|
| 733 | // or invalid as objects get moved around
|
---|
| 734 |
|
---|
| 735 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 736 |
|
---|
| 737 | addLaser(
|
---|
| 738 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
| 739 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
[4a9416a] | 740 | LASER_COLOR, 0.03f);
|
---|
[1f81ecc] | 741 |
|
---|
| 742 | leftLaserIdx = laserObjects.size() - 1;
|
---|
| 743 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
| 744 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 745 |
|
---|
| 746 | addLaser(
|
---|
| 747 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
| 748 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
[4a9416a] | 749 | LASER_COLOR, 0.03f);
|
---|
[1f81ecc] | 750 |
|
---|
| 751 | rightLaserIdx = laserObjects.size() - 1;
|
---|
[8d92284] | 752 | // END UNREVIEWED SECTION
|
---|
[f6521fb] | 753 | } else {
|
---|
| 754 | cout << "Key event detected" << endl;
|
---|
| 755 | }
|
---|
| 756 | break;
|
---|
[5a0242e] | 757 | case UI_EVENT_KEYUP:
|
---|
[8d92284] | 758 | // START UNREVIEWED SECTION
|
---|
[1f81ecc] | 759 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
| 760 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
| 761 | laserObjects[leftLaserIdx].modified = true;
|
---|
| 762 | leftLaserIdx = -1;
|
---|
[7297892] | 763 |
|
---|
| 764 | if (leftLaserEffect != nullptr) {
|
---|
| 765 | leftLaserEffect->deleted = true;
|
---|
| 766 | leftLaserEffect = nullptr;
|
---|
| 767 | }
|
---|
[1f81ecc] | 768 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
| 769 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
| 770 | laserObjects[rightLaserIdx].modified = true;
|
---|
| 771 | rightLaserIdx = -1;
|
---|
[7297892] | 772 |
|
---|
| 773 | if (rightLaserEffect != nullptr) {
|
---|
| 774 | rightLaserEffect->deleted = true;
|
---|
| 775 | rightLaserEffect = nullptr;
|
---|
| 776 | }
|
---|
[1f81ecc] | 777 | }
|
---|
[8d92284] | 778 | // END UNREVIEWED SECTION
|
---|
[5a0242e] | 779 | break;
|
---|
[5081b9a] | 780 | case UI_EVENT_WINDOW:
|
---|
[f6521fb] | 781 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
| 782 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
| 783 | case UI_EVENT_MOUSEMOTION:
|
---|
| 784 | break;
|
---|
[5081b9a] | 785 | case UI_EVENT_UNHANDLED:
|
---|
| 786 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
[a0da009] | 787 | break;
|
---|
[5081b9a] | 788 | case UI_EVENT_UNKNOWN:
|
---|
[c61323a] | 789 | default:
|
---|
[5081b9a] | 790 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
| 791 | break;
|
---|
[0df3c9a] | 792 | }
|
---|
[e1f88a9] | 793 |
|
---|
[301c90a] | 794 | // This was left ovedr from the previous SDL UI implementation.
|
---|
| 795 | // Might need something like this again when I start processing screen-specific UI events not related
|
---|
| 796 | // to the IMGUI ui, such as arrow keys for movement and other buttons for shotting or something
|
---|
[20e4c2b] | 797 | // currentScreen->handleEvent(e);
|
---|
[0df3c9a] | 798 | }
|
---|
[c1d9b2a] | 799 |
|
---|
[cd1cb0f] | 800 | // Check which keys are held down
|
---|
| 801 |
|
---|
[8d92284] | 802 | SceneObject<ModelVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
[4994692] | 803 |
|
---|
[cd1cb0f] | 804 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
[4994692] | 805 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
| 806 |
|
---|
| 807 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 808 | * shipObjects[0].model_transform;
|
---|
[5ba732a] | 809 | ship.modified = true;
|
---|
[1f81ecc] | 810 |
|
---|
| 811 | if (leftLaserIdx != -1) {
|
---|
| 812 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 813 | }
|
---|
| 814 | if (rightLaserIdx != -1) {
|
---|
| 815 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 816 | }
|
---|
[cd1cb0f] | 817 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
[4994692] | 818 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
| 819 |
|
---|
| 820 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 821 | * shipObjects[0].model_transform;
|
---|
[5ba732a] | 822 | ship.modified = true;
|
---|
[1f81ecc] | 823 |
|
---|
| 824 | if (leftLaserIdx != -1) {
|
---|
| 825 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 826 | }
|
---|
| 827 | if (rightLaserIdx != -1) {
|
---|
| 828 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 829 | }
|
---|
[4ece3bf] | 830 | }
|
---|
[3e8cc8b] | 831 |
|
---|
[484334e] | 832 | if (shouldRecreateSwapChain) {
|
---|
| 833 | gui->refreshWindowSize();
|
---|
[8d96e95] | 834 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
[484334e] | 835 |
|
---|
[8d96e95] | 836 | if (!isMinimized) {
|
---|
[484334e] | 837 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
| 838 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
| 839 | // during swapchain recreation to take advantage of this
|
---|
| 840 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
| 841 |
|
---|
| 842 | recreateSwapChain();
|
---|
| 843 |
|
---|
| 844 | shouldRecreateSwapChain = false;
|
---|
| 845 | }
|
---|
[8d92284] | 846 | }// REVIEWED TO THIS POINT
|
---|
[484334e] | 847 |
|
---|
[ea2b4dc] | 848 | updateScene();
|
---|
| 849 |
|
---|
[cefdf23] | 850 | // TODO: Move this into a renderImGuiOverlay() function
|
---|
[ea2b4dc] | 851 | ImGui_ImplVulkan_NewFrame();
|
---|
[8d96e95] | 852 | ImGui_ImplSDL2_NewFrame(window);
|
---|
[ea2b4dc] | 853 | ImGui::NewFrame();
|
---|
| 854 |
|
---|
[301c90a] | 855 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
|
---|
[ea2b4dc] | 856 |
|
---|
| 857 | ImGui::Render();
|
---|
| 858 |
|
---|
[81869ef] | 859 | gui->refreshWindowSize();
|
---|
[8d96e95] | 860 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
[81869ef] | 861 |
|
---|
| 862 | if (!isMinimized) {
|
---|
| 863 | renderFrame(ImGui::GetDrawData());
|
---|
| 864 | presentFrame();
|
---|
| 865 | }
|
---|
[0df3c9a] | 866 | }
|
---|
| 867 | }
|
---|
| 868 |
|
---|
[2da64ef] | 869 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
| 870 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
| 871 | // where it will run just once per frame
|
---|
[3f32dfd] | 872 | void VulkanGame::updateScene() {
|
---|
[5ba732a] | 873 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
| 874 | model.model_transform =
|
---|
[2da64ef] | 875 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
[6104594] | 876 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
[5ba732a] | 877 | model.modified = true;
|
---|
[2da64ef] | 878 | }
|
---|
[3e8cc8b] | 879 |
|
---|
[3950236] | 880 | if (leftLaserIdx != -1) {
|
---|
| 881 | updateLaserTarget(leftLaserIdx);
|
---|
| 882 | }
|
---|
| 883 | if (rightLaserIdx != -1) {
|
---|
| 884 | updateLaserTarget(rightLaserIdx);
|
---|
| 885 | }
|
---|
| 886 |
|
---|
[7297892] | 887 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
| 888 | if ((*it)->deleted) {
|
---|
| 889 | delete *it;
|
---|
| 890 | it = effects.erase(it);
|
---|
| 891 | } else {
|
---|
| 892 | BaseEffectOverTime* eot = *it;
|
---|
| 893 |
|
---|
[5192672] | 894 | eot->applyEffect(curTime);
|
---|
[7297892] | 895 |
|
---|
| 896 | it++;
|
---|
| 897 | }
|
---|
| 898 | }
|
---|
| 899 |
|
---|
[b8efa56] | 900 | for (SceneObject<ModelVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
[5ba732a] | 901 | if (!asteroid.ssbo.deleted) {
|
---|
| 902 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
| 903 |
|
---|
[4a9416a] | 904 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
[5ba732a] | 905 | asteroid.ssbo.deleted = true;
|
---|
[2ba5617] | 906 |
|
---|
[4a9416a] | 907 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
| 908 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
| 909 | float cam_pitch = -50.0f;
|
---|
| 910 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
| 911 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
| 912 |
|
---|
| 913 | addExplosion(model_mat, 0.5f, curTime);
|
---|
| 914 |
|
---|
[f809ae6] | 915 | this->score++;
|
---|
[4a9416a] | 916 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
| 917 | asteroid.ssbo.deleted = true;
|
---|
[2ba5617] | 918 | } else {
|
---|
[5ba732a] | 919 | asteroid.model_transform =
|
---|
[2ba5617] | 920 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
[5ba732a] | 921 | asteroid.model_transform;
|
---|
[2ba5617] | 922 | }
|
---|
[0807aeb] | 923 |
|
---|
[5ba732a] | 924 | asteroid.modified = true;
|
---|
[0807aeb] | 925 | }
|
---|
| 926 | }
|
---|
| 927 |
|
---|
[6104594] | 928 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
| 929 | this->lastSpawn_asteroid = curTime;
|
---|
[0807aeb] | 930 |
|
---|
[b8efa56] | 931 | SceneObject<ModelVertex, SSBO_Asteroid>& asteroid =
|
---|
| 932 | addObject(asteroidObjects, asteroidPipeline,
|
---|
| 933 | addObjectIndex<ModelVertex>(asteroidObjects.size(),
|
---|
| 934 | addVertexNormals<ModelVertex>({
|
---|
| 935 |
|
---|
| 936 | // front
|
---|
| 937 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 938 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 939 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 940 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 941 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 942 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 943 |
|
---|
| 944 | // top
|
---|
| 945 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 946 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 947 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 948 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 949 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 950 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 951 |
|
---|
| 952 | // bottom
|
---|
| 953 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 954 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 955 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 956 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 957 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 958 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
| 959 |
|
---|
| 960 | // back
|
---|
| 961 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 962 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 963 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 964 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 965 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 966 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 967 |
|
---|
| 968 | // right
|
---|
| 969 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 970 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 971 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 972 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 973 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 974 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 975 |
|
---|
| 976 | // left
|
---|
| 977 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 978 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 979 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 980 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 981 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 982 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 983 | })), {
|
---|
| 984 | 0, 1, 2, 3, 4, 5,
|
---|
| 985 | 6, 7, 8, 9, 10, 11,
|
---|
| 986 | 12, 13, 14, 15, 16, 17,
|
---|
| 987 | 18, 19, 20, 21, 22, 23,
|
---|
| 988 | 24, 25, 26, 27, 28, 29,
|
---|
| 989 | 30, 31, 32, 33, 34, 35,
|
---|
| 990 | }, {
|
---|
| 991 | mat4(1.0f),
|
---|
| 992 | 10.0f,
|
---|
| 993 | false
|
---|
| 994 | }, true);
|
---|
[0807aeb] | 995 |
|
---|
[2ba5617] | 996 | // This accounts for the scaling in model_base.
|
---|
| 997 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
| 998 | // under-calculates the true value.
|
---|
| 999 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
| 1000 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
[4994692] | 1001 | asteroid.radius /= 8.0f;
|
---|
[2ba5617] | 1002 |
|
---|
[4994692] | 1003 | asteroid.model_base =
|
---|
[2ba5617] | 1004 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
[0807aeb] | 1005 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
| 1006 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
[5ba732a] | 1007 | asteroid.modified = true;
|
---|
| 1008 | }
|
---|
| 1009 |
|
---|
[4a9416a] | 1010 | for (SceneObject<ExplosionVertex, SSBO_Explosion>& explosion : this->explosionObjects) {
|
---|
| 1011 | if (!explosion.ssbo.deleted) {
|
---|
| 1012 | if (curTime > (explosion.ssbo.explosionStartTime + explosion.ssbo.explosionDuration)) {
|
---|
| 1013 | explosion.ssbo.deleted = true;
|
---|
| 1014 | explosion.modified = true;
|
---|
| 1015 | }
|
---|
| 1016 | }
|
---|
| 1017 | }
|
---|
| 1018 |
|
---|
[5ba732a] | 1019 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
| 1020 | if (shipObjects[i].modified) {
|
---|
| 1021 | updateObject(shipObjects, shipPipeline, i);
|
---|
| 1022 | }
|
---|
| 1023 | }
|
---|
[0807aeb] | 1024 |
|
---|
[5ba732a] | 1025 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
| 1026 | if (modelObjects[i].modified) {
|
---|
| 1027 | updateObject(modelObjects, modelPipeline, i);
|
---|
| 1028 | }
|
---|
| 1029 | }
|
---|
| 1030 |
|
---|
| 1031 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
| 1032 | if (asteroidObjects[i].modified) {
|
---|
| 1033 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
| 1034 | }
|
---|
[0807aeb] | 1035 | }
|
---|
| 1036 |
|
---|
[237cbec] | 1037 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
| 1038 | if (laserObjects[i].modified) {
|
---|
| 1039 | updateObject(laserObjects, laserPipeline, i);
|
---|
| 1040 | }
|
---|
| 1041 | }
|
---|
| 1042 |
|
---|
[4a9416a] | 1043 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
| 1044 | if (explosionObjects[i].modified) {
|
---|
| 1045 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
| 1046 | }
|
---|
| 1047 | }
|
---|
| 1048 |
|
---|
| 1049 | explosion_UBO.cur_time = curTime;
|
---|
| 1050 |
|
---|
[3f32dfd] | 1051 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats);
|
---|
[055750a] | 1052 |
|
---|
[3f32dfd] | 1053 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[imageIndex], 0, ship_VP_mats);
|
---|
[055750a] | 1054 |
|
---|
[3f32dfd] | 1055 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[imageIndex], 0, asteroid_VP_mats);
|
---|
[237cbec] | 1056 |
|
---|
[3f32dfd] | 1057 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[imageIndex], 0, laser_VP_mats);
|
---|
[4a9416a] | 1058 |
|
---|
[3f32dfd] | 1059 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[imageIndex], 0, explosion_UBO);
|
---|
[8e02b6b] | 1060 | }
|
---|
| 1061 |
|
---|
[99d44b2] | 1062 | void VulkanGame::cleanup() {
|
---|
[cefdf23] | 1063 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
---|
| 1064 | //vkQueueWaitIdle(g_Queue);
|
---|
[1cb64e6] | 1065 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
[3f32dfd] | 1066 |
|
---|
[cefdf23] | 1067 | cleanupImGuiOverlay();
|
---|
[3b7d497] | 1068 |
|
---|
[c1c2021] | 1069 | cleanupSwapChain();
|
---|
| 1070 |
|
---|
[4994692] | 1071 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
[b8efa56] | 1072 | // START UNREVIEWED SECTION
|
---|
[237cbec] | 1073 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
[e83b155] | 1074 |
|
---|
| 1075 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
| 1076 |
|
---|
[b8777b7] | 1077 | modelPipeline.cleanupBuffers();
|
---|
[3782d66] | 1078 | shipPipeline.cleanupBuffers();
|
---|
[3e8cc8b] | 1079 | asteroidPipeline.cleanupBuffers();
|
---|
[237cbec] | 1080 | laserPipeline.cleanupBuffers();
|
---|
[4a9416a] | 1081 | explosionPipeline.cleanupBuffers();
|
---|
[b794178] | 1082 |
|
---|
[b8efa56] | 1083 | // END UNREVIEWED SECTION
|
---|
| 1084 |
|
---|
[3f32dfd] | 1085 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
| 1086 |
|
---|
[c1c2021] | 1087 | vkDestroyDevice(device, nullptr);
|
---|
[7865c5b] | 1088 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
|
---|
[c1c2021] | 1089 |
|
---|
[c1d9b2a] | 1090 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1091 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
| 1092 | }
|
---|
[c1c2021] | 1093 |
|
---|
[c1d9b2a] | 1094 | vkDestroyInstance(instance, nullptr);
|
---|
| 1095 |
|
---|
[b6e60b4] | 1096 | gui->destroyWindow();
|
---|
| 1097 | gui->shutdown();
|
---|
[0df3c9a] | 1098 | delete gui;
|
---|
[c1d9b2a] | 1099 | }
|
---|
| 1100 |
|
---|
[c324d6a] | 1101 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
[c1d9b2a] | 1102 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 1103 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 1104 | }
|
---|
| 1105 |
|
---|
| 1106 | VkApplicationInfo appInfo = {};
|
---|
| 1107 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 1108 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 1109 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 1110 | appInfo.pEngineName = "No Engine";
|
---|
| 1111 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 1112 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 1113 |
|
---|
| 1114 | VkInstanceCreateInfo createInfo = {};
|
---|
| 1115 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 1116 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 1117 |
|
---|
| 1118 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 1119 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1120 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 1121 | }
|
---|
| 1122 |
|
---|
| 1123 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 1124 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 1125 |
|
---|
| 1126 | cout << endl << "Extensions:" << endl;
|
---|
| 1127 | for (const char* extensionName : extensions) {
|
---|
| 1128 | cout << extensionName << endl;
|
---|
| 1129 | }
|
---|
| 1130 | cout << endl;
|
---|
| 1131 |
|
---|
| 1132 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 1133 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1134 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1135 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1136 |
|
---|
| 1137 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 1138 | createInfo.pNext = &debugCreateInfo;
|
---|
| 1139 | } else {
|
---|
| 1140 | createInfo.enabledLayerCount = 0;
|
---|
| 1141 |
|
---|
| 1142 | createInfo.pNext = nullptr;
|
---|
| 1143 | }
|
---|
| 1144 |
|
---|
| 1145 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
| 1146 | throw runtime_error("failed to create instance!");
|
---|
| 1147 | }
|
---|
| 1148 | }
|
---|
| 1149 |
|
---|
| 1150 | void VulkanGame::setupDebugMessenger() {
|
---|
[c324d6a] | 1151 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 1152 | return;
|
---|
| 1153 | }
|
---|
[c1d9b2a] | 1154 |
|
---|
| 1155 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 1156 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 1157 |
|
---|
| 1158 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
| 1159 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 1160 | }
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
| 1163 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 1164 | createInfo = {};
|
---|
| 1165 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 1166 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 1167 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 1168 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 1169 | }
|
---|
| 1170 |
|
---|
| 1171 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
| 1172 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
| 1173 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
| 1174 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
| 1175 | void* pUserData) {
|
---|
| 1176 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
| 1177 |
|
---|
[1cb64e6] | 1178 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
|
---|
[c1d9b2a] | 1179 | return VK_FALSE;
|
---|
| 1180 | }
|
---|
[90a424f] | 1181 |
|
---|
| 1182 | void VulkanGame::createVulkanSurface() {
|
---|
[7865c5b] | 1183 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
[90a424f] | 1184 | throw runtime_error("failed to create window surface!");
|
---|
| 1185 | }
|
---|
| 1186 | }
|
---|
| 1187 |
|
---|
[fe5c3ba] | 1188 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1189 | uint32_t deviceCount = 0;
|
---|
[c324d6a] | 1190 | // TODO: Check VkResult
|
---|
[90a424f] | 1191 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
| 1192 |
|
---|
| 1193 | if (deviceCount == 0) {
|
---|
| 1194 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 1195 | }
|
---|
| 1196 |
|
---|
| 1197 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
[c324d6a] | 1198 | // TODO: Check VkResult
|
---|
[90a424f] | 1199 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
| 1200 |
|
---|
| 1201 | cout << endl << "Graphics cards:" << endl;
|
---|
| 1202 | for (const VkPhysicalDevice& device : devices) {
|
---|
[fe5c3ba] | 1203 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[90a424f] | 1204 | physicalDevice = device;
|
---|
| 1205 | break;
|
---|
| 1206 | }
|
---|
| 1207 | }
|
---|
| 1208 | cout << endl;
|
---|
| 1209 |
|
---|
| 1210 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
| 1211 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 1212 | }
|
---|
| 1213 | }
|
---|
| 1214 |
|
---|
[6a39266] | 1215 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1216 | VkPhysicalDeviceProperties deviceProperties;
|
---|
[fa9fa1c] | 1217 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
[90a424f] | 1218 |
|
---|
| 1219 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 1220 |
|
---|
[187b0f5] | 1221 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
| 1222 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
| 1223 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
| 1224 | // to check.
|
---|
| 1225 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
| 1226 | return false;
|
---|
| 1227 | }
|
---|
| 1228 |
|
---|
[7865c5b] | 1229 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[fa9fa1c] | 1230 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
[90a424f] | 1231 | bool swapChainAdequate = false;
|
---|
| 1232 |
|
---|
| 1233 | if (extensionsSupported) {
|
---|
[7865c5b] | 1234 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 1235 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[3f32dfd] | 1236 |
|
---|
| 1237 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[90a424f] | 1238 | }
|
---|
| 1239 |
|
---|
| 1240 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
[fa9fa1c] | 1241 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
[90a424f] | 1242 |
|
---|
| 1243 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
[c1c2021] | 1244 | }
|
---|
| 1245 |
|
---|
[c324d6a] | 1246 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
| 1247 | const vector<const char*>& deviceExtensions) {
|
---|
[7865c5b] | 1248 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[c1c2021] | 1249 |
|
---|
[6a39266] | 1250 | if (!indices.isComplete()) {
|
---|
| 1251 | throw runtime_error("failed to find required queue families!");
|
---|
| 1252 | }
|
---|
| 1253 |
|
---|
| 1254 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 1255 | // using them correctly to get the most benefit out of separate queues
|
---|
| 1256 |
|
---|
[b794178] | 1257 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[c1c2021] | 1258 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1259 |
|
---|
| 1260 | float queuePriority = 1.0f;
|
---|
| 1261 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 1262 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 1263 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 1264 | queueCreateInfo.queueCount = 1;
|
---|
[6a39266] | 1265 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
[c1c2021] | 1266 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 1267 |
|
---|
[b794178] | 1268 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
[c1c2021] | 1269 | }
|
---|
| 1270 |
|
---|
| 1271 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 1272 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 1273 |
|
---|
| 1274 | VkDeviceCreateInfo createInfo = {};
|
---|
| 1275 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
[c324d6a] | 1276 |
|
---|
[b794178] | 1277 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 1278 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
[c1c2021] | 1279 |
|
---|
| 1280 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 1281 |
|
---|
| 1282 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 1283 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 1284 |
|
---|
| 1285 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 1286 | // but it's a good idea to set them for backwards compatibility
|
---|
| 1287 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1288 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1289 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1290 | } else {
|
---|
| 1291 | createInfo.enabledLayerCount = 0;
|
---|
| 1292 | }
|
---|
| 1293 |
|
---|
| 1294 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
| 1295 | throw runtime_error("failed to create logical device!");
|
---|
| 1296 | }
|
---|
| 1297 |
|
---|
| 1298 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 1299 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
[502bd0b] | 1300 | }
|
---|
| 1301 |
|
---|
[3f32dfd] | 1302 | void VulkanGame::chooseSwapChainProperties() {
|
---|
[7865c5b] | 1303 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 1304 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[502bd0b] | 1305 |
|
---|
[3f32dfd] | 1306 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 1307 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 1308 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
[502bd0b] | 1309 |
|
---|
[3f32dfd] | 1310 | vector<VkPresentModeKHR> presentModes{
|
---|
| 1311 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 1312 | };
|
---|
| 1313 | //vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 1314 |
|
---|
| 1315 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 1316 |
|
---|
| 1317 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 1318 |
|
---|
[7865c5b] | 1319 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[3f32dfd] | 1320 |
|
---|
| 1321 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 1322 | swapChainMinImageCount = 3;
|
---|
| 1323 | } else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 1324 | swapChainMinImageCount = 2;
|
---|
| 1325 | } else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 1326 | swapChainMinImageCount = 1;
|
---|
| 1327 | } else {
|
---|
| 1328 | throw runtime_error("unexpected present mode!");
|
---|
[502bd0b] | 1329 | }
|
---|
| 1330 |
|
---|
[3f32dfd] | 1331 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 1332 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 1333 | } else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 1334 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 1335 | }
|
---|
| 1336 | }
|
---|
| 1337 |
|
---|
| 1338 | void VulkanGame::createSwapChain() {
|
---|
[7865c5b] | 1339 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[3f32dfd] | 1340 |
|
---|
| 1341 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 1342 |
|
---|
[502bd0b] | 1343 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 1344 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
[7865c5b] | 1345 | createInfo.surface = vulkanSurface;
|
---|
[3f32dfd] | 1346 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 1347 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 1348 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 1349 | createInfo.imageExtent = swapChainExtent;
|
---|
[502bd0b] | 1350 | createInfo.imageArrayLayers = 1;
|
---|
| 1351 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 1352 |
|
---|
[3f32dfd] | 1353 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
[7865c5b] | 1354 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[502bd0b] | 1355 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1356 |
|
---|
| 1357 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 1358 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 1359 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 1360 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
[f94eea9] | 1361 | } else {
|
---|
[502bd0b] | 1362 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 1363 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 1364 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 1365 | }
|
---|
| 1366 |
|
---|
[3f32dfd] | 1367 | createInfo.preTransform = capabilities.currentTransform;
|
---|
[502bd0b] | 1368 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
[3f32dfd] | 1369 | createInfo.presentMode = swapChainPresentMode;
|
---|
[502bd0b] | 1370 | createInfo.clipped = VK_TRUE;
|
---|
| 1371 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 1372 |
|
---|
| 1373 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 1374 | throw runtime_error("failed to create swap chain!");
|
---|
| 1375 | }
|
---|
| 1376 |
|
---|
[3f32dfd] | 1377 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 1378 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 1379 | }
|
---|
[502bd0b] | 1380 |
|
---|
[3f32dfd] | 1381 | swapChainImages.resize(swapChainImageCount);
|
---|
| 1382 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 1383 | throw runtime_error("failed to get swap chain images!");
|
---|
| 1384 | }
|
---|
[f94eea9] | 1385 | }
|
---|
| 1386 |
|
---|
| 1387 | void VulkanGame::createImageViews() {
|
---|
[3f32dfd] | 1388 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[f94eea9] | 1389 |
|
---|
[3f32dfd] | 1390 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1391 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
[f94eea9] | 1392 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 1393 | }
|
---|
| 1394 | }
|
---|
| 1395 |
|
---|
[cefdf23] | 1396 | void VulkanGame::createResourceCommandPool() {
|
---|
| 1397 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 1398 |
|
---|
| 1399 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 1400 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 1401 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 1402 | poolInfo.flags = 0;
|
---|
| 1403 |
|
---|
| 1404 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 1405 | throw runtime_error("failed to create resource command pool!");
|
---|
| 1406 | }
|
---|
| 1407 | }
|
---|
| 1408 |
|
---|
| 1409 | void VulkanGame::createImageResources() {
|
---|
| 1410 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1411 | depthImage, graphicsQueue);
|
---|
| 1412 |
|
---|
| 1413 | createTextureSampler();
|
---|
| 1414 |
|
---|
| 1415 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
| 1416 |
|
---|
| 1417 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
| 1418 | floorTextureImage, graphicsQueue);
|
---|
| 1419 |
|
---|
| 1420 | floorTextureImageDescriptor = {};
|
---|
| 1421 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1422 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 1423 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
| 1424 |
|
---|
| 1425 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/laser.png",
|
---|
| 1426 | laserTextureImage, graphicsQueue);
|
---|
| 1427 |
|
---|
| 1428 | laserTextureImageDescriptor = {};
|
---|
| 1429 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1430 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
| 1431 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
| 1432 | }
|
---|
| 1433 |
|
---|
| 1434 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 1435 | return VulkanUtils::findSupportedFormat(
|
---|
| 1436 | physicalDevice,
|
---|
| 1437 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 1438 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 1439 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 1440 | );
|
---|
| 1441 | }
|
---|
| 1442 |
|
---|
[6fc24c7] | 1443 | void VulkanGame::createRenderPass() {
|
---|
| 1444 | VkAttachmentDescription colorAttachment = {};
|
---|
[3f32dfd] | 1445 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
[6fc24c7] | 1446 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1447 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1448 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 1449 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1450 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1451 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1452 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 1453 |
|
---|
| 1454 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 1455 | colorAttachmentRef.attachment = 0;
|
---|
| 1456 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 1457 |
|
---|
| 1458 | VkAttachmentDescription depthAttachment = {};
|
---|
| 1459 | depthAttachment.format = findDepthFormat();
|
---|
| 1460 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1461 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1462 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1463 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1464 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1465 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1466 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1467 |
|
---|
| 1468 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 1469 | depthAttachmentRef.attachment = 1;
|
---|
| 1470 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1471 |
|
---|
| 1472 | VkSubpassDescription subpass = {};
|
---|
| 1473 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 1474 | subpass.colorAttachmentCount = 1;
|
---|
| 1475 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 1476 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 1477 |
|
---|
| 1478 | VkSubpassDependency dependency = {};
|
---|
| 1479 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 1480 | dependency.dstSubpass = 0;
|
---|
| 1481 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1482 | dependency.srcAccessMask = 0;
|
---|
| 1483 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1484 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 1485 |
|
---|
| 1486 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 1487 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 1488 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 1489 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1490 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 1491 | renderPassInfo.subpassCount = 1;
|
---|
| 1492 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 1493 | renderPassInfo.dependencyCount = 1;
|
---|
| 1494 | renderPassInfo.pDependencies = &dependency;
|
---|
| 1495 |
|
---|
| 1496 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 1497 | throw runtime_error("failed to create render pass!");
|
---|
| 1498 | }
|
---|
| 1499 | }
|
---|
| 1500 |
|
---|
[9c0a614] | 1501 | void VulkanGame::createCommandPools() {
|
---|
| 1502 | commandPools.resize(swapChainImageCount);
|
---|
[fa9fa1c] | 1503 |
|
---|
[7865c5b] | 1504 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[9c0a614] | 1505 |
|
---|
| 1506 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1507 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 1508 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 1509 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 1510 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[fa9fa1c] | 1511 |
|
---|
[9c0a614] | 1512 | VKUTIL_CHECK_RESULT(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]),
|
---|
| 1513 | "failed to create graphics command pool!");
|
---|
[fa9fa1c] | 1514 | }
|
---|
| 1515 | }
|
---|
| 1516 |
|
---|
[b794178] | 1517 | void VulkanGame::createTextureSampler() {
|
---|
| 1518 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 1519 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 1520 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 1521 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 1522 |
|
---|
| 1523 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1524 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1525 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1526 |
|
---|
| 1527 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 1528 | samplerInfo.maxAnisotropy = 16;
|
---|
| 1529 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 1530 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 1531 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 1532 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 1533 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 1534 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 1535 | samplerInfo.minLod = 0.0f;
|
---|
| 1536 | samplerInfo.maxLod = 0.0f;
|
---|
| 1537 |
|
---|
[cefdf23] | 1538 | VKUTIL_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler),
|
---|
| 1539 | "failed to create texture sampler!");
|
---|
[b794178] | 1540 | }
|
---|
| 1541 |
|
---|
[603b5bc] | 1542 | void VulkanGame::createFramebuffers() {
|
---|
[3f32dfd] | 1543 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 1544 |
|
---|
| 1545 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 1546 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 1547 | framebufferInfo.renderPass = renderPass;
|
---|
| 1548 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 1549 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 1550 | framebufferInfo.layers = 1;
|
---|
[603b5bc] | 1551 |
|
---|
[3f32dfd] | 1552 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
[603b5bc] | 1553 | array<VkImageView, 2> attachments = {
|
---|
| 1554 | swapChainImageViews[i],
|
---|
| 1555 | depthImage.imageView
|
---|
| 1556 | };
|
---|
| 1557 |
|
---|
| 1558 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1559 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 1560 |
|
---|
| 1561 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 1562 | throw runtime_error("failed to create framebuffer!");
|
---|
| 1563 | }
|
---|
| 1564 | }
|
---|
| 1565 | }
|
---|
| 1566 |
|
---|
| 1567 | void VulkanGame::createCommandBuffers() {
|
---|
[3f32dfd] | 1568 | commandBuffers.resize(swapChainImageCount);
|
---|
[603b5bc] | 1569 |
|
---|
[9c0a614] | 1570 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1571 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 1572 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 1573 | allocInfo.commandPool = commandPools[i];
|
---|
| 1574 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 1575 | allocInfo.commandBufferCount = 1;
|
---|
| 1576 |
|
---|
| 1577 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
| 1578 | throw runtime_error("failed to allocate command buffer!");
|
---|
| 1579 | }
|
---|
[603b5bc] | 1580 | }
|
---|
| 1581 | }
|
---|
| 1582 |
|
---|
[cefdf23] | 1583 | void VulkanGame::createSyncObjects() {
|
---|
| 1584 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 1585 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 1586 | inFlightFences.resize(swapChainImageCount);
|
---|
| 1587 |
|
---|
| 1588 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 1589 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 1590 |
|
---|
| 1591 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 1592 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 1593 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 1594 |
|
---|
| 1595 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[5081b9a] | 1596 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]),
|
---|
| 1597 | "failed to create image acquired sempahore for a frame!");
|
---|
[cefdf23] | 1598 |
|
---|
[5081b9a] | 1599 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]),
|
---|
| 1600 | "failed to create render complete sempahore for a frame!");
|
---|
[cefdf23] | 1601 |
|
---|
[5081b9a] | 1602 | VKUTIL_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]),
|
---|
| 1603 | "failed to create fence for a frame!");
|
---|
[cefdf23] | 1604 | }
|
---|
| 1605 | }
|
---|
| 1606 |
|
---|
[ea2b4dc] | 1607 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
[4e2c709] | 1608 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 1609 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 1610 |
|
---|
[7734042] | 1611 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1612 | shouldRecreateSwapChain = true;
|
---|
| 1613 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
| 1614 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 1615 | return;
|
---|
[7734042] | 1616 | } else {
|
---|
| 1617 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
[4e2c709] | 1618 | }
|
---|
| 1619 |
|
---|
[7734042] | 1620 | VKUTIL_CHECK_RESULT(
|
---|
| 1621 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
| 1622 | "failed waiting for fence!");
|
---|
| 1623 |
|
---|
| 1624 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 1625 | "failed to reset fence!");
|
---|
[4e2c709] | 1626 |
|
---|
[1cb64e6] | 1627 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 1628 | "failed to reset command pool!");
|
---|
| 1629 |
|
---|
| 1630 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 1631 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
[7734042] | 1632 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[1cb64e6] | 1633 |
|
---|
[7734042] | 1634 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
| 1635 | "failed to begin recording command buffer!");
|
---|
[1cb64e6] | 1636 |
|
---|
| 1637 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 1638 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 1639 | renderPassInfo.renderPass = renderPass;
|
---|
| 1640 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
| 1641 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
| 1642 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 1643 |
|
---|
| 1644 | array<VkClearValue, 2> clearValues = {};
|
---|
| 1645 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
| 1646 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 1647 |
|
---|
| 1648 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 1649 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 1650 |
|
---|
| 1651 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 1652 |
|
---|
[20e4c2b] | 1653 | // TODO: Find a more elegant, per-screen solution for this
|
---|
| 1654 | if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
|
---|
| 1655 | modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1656 | shipPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1657 | asteroidPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1658 | laserPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1659 | explosionPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1660 | }
|
---|
[1cb64e6] | 1661 |
|
---|
[ea2b4dc] | 1662 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
[1cb64e6] | 1663 |
|
---|
| 1664 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 1665 |
|
---|
[7734042] | 1666 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 1667 | "failed to record command buffer!");
|
---|
[1cb64e6] | 1668 |
|
---|
[4e2c709] | 1669 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
| 1670 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
| 1671 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1672 |
|
---|
| 1673 | VkSubmitInfo submitInfo = {};
|
---|
| 1674 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 1675 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 1676 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
| 1677 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
| 1678 | submitInfo.commandBufferCount = 1;
|
---|
| 1679 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 1680 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 1681 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 1682 |
|
---|
[1cb64e6] | 1683 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 1684 | "failed to submit draw command buffer!");
|
---|
[4e2c709] | 1685 | }
|
---|
| 1686 |
|
---|
| 1687 | void VulkanGame::presentFrame() {
|
---|
| 1688 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1689 |
|
---|
| 1690 | VkPresentInfoKHR presentInfo = {};
|
---|
| 1691 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 1692 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 1693 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 1694 | presentInfo.swapchainCount = 1;
|
---|
| 1695 | presentInfo.pSwapchains = &swapChain;
|
---|
| 1696 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 1697 | presentInfo.pResults = nullptr;
|
---|
| 1698 |
|
---|
| 1699 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 1700 |
|
---|
[1cb64e6] | 1701 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1702 | shouldRecreateSwapChain = true;
|
---|
| 1703 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
| 1704 | shouldRecreateSwapChain = true;
|
---|
| 1705 | return;
|
---|
| 1706 | } else {
|
---|
| 1707 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 1708 | }
|
---|
| 1709 |
|
---|
| 1710 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 1711 | }
|
---|
| 1712 |
|
---|
[cefdf23] | 1713 | void VulkanGame::initImGuiOverlay() {
|
---|
[3b7d497] | 1714 | vector<VkDescriptorPoolSize> pool_sizes{
|
---|
| 1715 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
| 1716 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
| 1717 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
| 1718 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
| 1719 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
| 1720 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
| 1721 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
| 1722 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
| 1723 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
| 1724 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
| 1725 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
| 1726 | };
|
---|
| 1727 |
|
---|
| 1728 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
| 1729 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
| 1730 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
| 1731 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
| 1732 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
| 1733 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
[cefdf23] | 1734 |
|
---|
| 1735 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool),
|
---|
| 1736 | "failed to create IMGUI descriptor pool!");
|
---|
| 1737 |
|
---|
| 1738 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
|
---|
| 1739 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 1740 |
|
---|
| 1741 | // Setup Dear ImGui context
|
---|
| 1742 | IMGUI_CHECKVERSION();
|
---|
| 1743 | ImGui::CreateContext();
|
---|
| 1744 | ImGuiIO& io = ImGui::GetIO();
|
---|
| 1745 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
| 1746 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
| 1747 |
|
---|
| 1748 | // Setup Dear ImGui style
|
---|
| 1749 | ImGui::StyleColorsDark();
|
---|
| 1750 | //ImGui::StyleColorsClassic();
|
---|
| 1751 |
|
---|
| 1752 | // Setup Platform/Renderer bindings
|
---|
| 1753 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
| 1754 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
| 1755 | init_info.Instance = instance;
|
---|
| 1756 | init_info.PhysicalDevice = physicalDevice;
|
---|
| 1757 | init_info.Device = device;
|
---|
| 1758 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
| 1759 | init_info.Queue = graphicsQueue;
|
---|
| 1760 | init_info.DescriptorPool = imguiDescriptorPool;
|
---|
| 1761 | init_info.Allocator = nullptr;
|
---|
| 1762 | init_info.MinImageCount = swapChainMinImageCount;
|
---|
| 1763 | init_info.ImageCount = swapChainImageCount;
|
---|
| 1764 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
| 1765 | ImGui_ImplVulkan_Init(&init_info, renderPass);
|
---|
| 1766 |
|
---|
| 1767 | // Load Fonts
|
---|
| 1768 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
---|
| 1769 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
---|
| 1770 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
---|
| 1771 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
---|
| 1772 | // - Read 'docs/FONTS.md' for more instructions and details.
|
---|
| 1773 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
---|
| 1774 | //io.Fonts->AddFontDefault();
|
---|
| 1775 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
---|
| 1776 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
---|
| 1777 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
---|
| 1778 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
---|
| 1779 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
---|
| 1780 | //assert(font != NULL);
|
---|
| 1781 |
|
---|
| 1782 | // Upload Fonts
|
---|
| 1783 | {
|
---|
| 1784 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
|
---|
| 1785 |
|
---|
| 1786 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
---|
| 1787 |
|
---|
| 1788 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
|
---|
| 1789 |
|
---|
| 1790 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
[3b7d497] | 1791 | }
|
---|
| 1792 | }
|
---|
| 1793 |
|
---|
[cefdf23] | 1794 | void VulkanGame::cleanupImGuiOverlay() {
|
---|
| 1795 | ImGui_ImplVulkan_Shutdown();
|
---|
| 1796 | ImGui_ImplSDL2_Shutdown();
|
---|
| 1797 | ImGui::DestroyContext();
|
---|
| 1798 |
|
---|
[3b7d497] | 1799 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
| 1800 | }
|
---|
| 1801 |
|
---|
[cefdf23] | 1802 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
| 1803 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
| 1804 | buffers.resize(swapChainImageCount);
|
---|
| 1805 | buffersMemory.resize(swapChainImageCount);
|
---|
| 1806 | bufferInfoList.resize(swapChainImageCount);
|
---|
| 1807 |
|
---|
| 1808 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1809 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
| 1810 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
| 1811 | buffers[i], buffersMemory[i]);
|
---|
| 1812 |
|
---|
| 1813 | bufferInfoList[i].buffer = buffers[i];
|
---|
| 1814 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1815 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
| 1816 | }
|
---|
| 1817 | }
|
---|
| 1818 |
|
---|
[52a02e6] | 1819 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
[1f81ecc] | 1820 | vec3 ray = end - start;
|
---|
| 1821 | float length = glm::length(ray);
|
---|
| 1822 |
|
---|
| 1823 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
| 1824 | laserObjects, laserPipeline,
|
---|
| 1825 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
| 1826 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
| 1827 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
| 1828 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
| 1829 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
[3950236] | 1830 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
[1f81ecc] | 1831 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
| 1832 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
| 1833 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
| 1834 | }), {
|
---|
| 1835 | 0, 1, 2, 0, 2, 3,
|
---|
| 1836 | 4, 5, 1, 4, 1, 0,
|
---|
| 1837 | 6, 7, 5, 6, 5, 4
|
---|
| 1838 | }, {
|
---|
| 1839 | mat4(1.0f),
|
---|
| 1840 | color,
|
---|
| 1841 | false
|
---|
| 1842 | }, true);
|
---|
| 1843 |
|
---|
| 1844 | float xAxisRotation = asin(ray.y / length);
|
---|
| 1845 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
| 1846 |
|
---|
| 1847 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1848 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
| 1849 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
| 1850 |
|
---|
| 1851 | // To project point P onto line AB:
|
---|
| 1852 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
| 1853 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
| 1854 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
| 1855 |
|
---|
| 1856 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
| 1857 |
|
---|
[3950236] | 1858 | laser.targetAsteroid = nullptr;
|
---|
| 1859 |
|
---|
[1f81ecc] | 1860 | laser.model_base =
|
---|
| 1861 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
| 1862 |
|
---|
| 1863 | laser.model_transform =
|
---|
| 1864 | translate(mat4(1.0f), start) *
|
---|
| 1865 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1866 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
| 1867 |
|
---|
| 1868 | laser.modified = true;
|
---|
| 1869 | }
|
---|
| 1870 |
|
---|
| 1871 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
| 1872 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
| 1873 |
|
---|
| 1874 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
| 1875 | // and then re-used here
|
---|
| 1876 |
|
---|
| 1877 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 1878 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
| 1879 |
|
---|
| 1880 | vec3 ray = end - start;
|
---|
| 1881 | float length = glm::length(ray);
|
---|
| 1882 |
|
---|
| 1883 | float xAxisRotation = asin(ray.y / length);
|
---|
| 1884 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
| 1885 |
|
---|
| 1886 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1887 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
| 1888 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
| 1889 |
|
---|
| 1890 | // To project point P onto line AB:
|
---|
| 1891 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
| 1892 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
| 1893 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
| 1894 |
|
---|
| 1895 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
| 1896 |
|
---|
| 1897 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
| 1898 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
| 1899 |
|
---|
| 1900 | laser.modified = true;
|
---|
| 1901 | }
|
---|
| 1902 |
|
---|
[3950236] | 1903 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
| 1904 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
| 1905 |
|
---|
| 1906 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
| 1907 | // and then re-used here
|
---|
| 1908 |
|
---|
| 1909 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 1910 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
| 1911 |
|
---|
| 1912 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
[b8efa56] | 1913 | SceneObject<ModelVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
[3950236] | 1914 | unsigned int closestAsteroidIndex = -1;
|
---|
| 1915 |
|
---|
| 1916 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
| 1917 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
| 1918 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
| 1919 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
| 1920 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
| 1921 | // regardless of which way -Z is pointing
|
---|
| 1922 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
| 1923 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
| 1924 | closestAsteroid = &asteroidObjects[i];
|
---|
| 1925 | closestIntersection = intersection;
|
---|
| 1926 | closestAsteroidIndex = i;
|
---|
| 1927 | }
|
---|
| 1928 | }
|
---|
| 1929 | }
|
---|
| 1930 |
|
---|
| 1931 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
| 1932 |
|
---|
| 1933 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
[7297892] | 1934 | if (laser.targetAsteroid != nullptr) {
|
---|
| 1935 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
| 1936 | leftLaserEffect->deleted = true;
|
---|
| 1937 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
| 1938 | rightLaserEffect->deleted = true;
|
---|
| 1939 | }
|
---|
| 1940 | }
|
---|
| 1941 |
|
---|
[b8efa56] | 1942 | EffectOverTime<ModelVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
[7297892] | 1943 |
|
---|
| 1944 | if (closestAsteroid != nullptr) {
|
---|
| 1945 | // TODO: Use some sort of smart pointer instead
|
---|
[b8efa56] | 1946 | eot = new EffectOverTime<ModelVertex, SSBO_Asteroid>(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
[5192672] | 1947 | offset_of(&SSBO_Asteroid::hp), curTime, -20.0f);
|
---|
[7297892] | 1948 | effects.push_back(eot);
|
---|
| 1949 | }
|
---|
| 1950 |
|
---|
| 1951 | if (index == leftLaserIdx) {
|
---|
| 1952 | leftLaserEffect = eot;
|
---|
| 1953 | } else if (index == rightLaserIdx) {
|
---|
| 1954 | rightLaserEffect = eot;
|
---|
| 1955 | }
|
---|
| 1956 |
|
---|
[3950236] | 1957 | laser.targetAsteroid = closestAsteroid;
|
---|
| 1958 | }
|
---|
| 1959 |
|
---|
| 1960 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
| 1961 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
| 1962 |
|
---|
| 1963 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
| 1964 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
| 1965 | laser.vertices[6].pos.z = -length;
|
---|
| 1966 | laser.vertices[7].pos.z = -length;
|
---|
| 1967 |
|
---|
[5192672] | 1968 | // TODO: Consider if I want to set a flag and do this update in updateScene() instead
|
---|
[3950236] | 1969 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
| 1970 | }
|
---|
| 1971 |
|
---|
| 1972 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
| 1973 | // Probably use const reference
|
---|
[b8efa56] | 1974 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<ModelVertex, SSBO_Asteroid>& asteroid,
|
---|
[3950236] | 1975 | vec3& start, vec3& end, vec3& intersection) {
|
---|
| 1976 | /*
|
---|
| 1977 | ### LINE EQUATIONS ###
|
---|
| 1978 | x = x1 + u * (x2 - x1)
|
---|
| 1979 | y = y1 + u * (y2 - y1)
|
---|
| 1980 | z = z1 + u * (z2 - z1)
|
---|
| 1981 |
|
---|
| 1982 | ### SPHERE EQUATION ###
|
---|
| 1983 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
| 1984 |
|
---|
| 1985 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
| 1986 | a*u^2 + b*u + c = 0
|
---|
| 1987 | WHERE THE CONSTANTS ARE
|
---|
| 1988 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
| 1989 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
| 1990 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
| 1991 |
|
---|
| 1992 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
| 1993 |
|
---|
| 1994 | If the value under the root is >= 0, we got an intersection
|
---|
| 1995 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
| 1996 | one closer to the laser start point
|
---|
| 1997 | */
|
---|
| 1998 |
|
---|
| 1999 | vec3& center = asteroid.center;
|
---|
| 2000 |
|
---|
| 2001 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
| 2002 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
| 2003 | (end.z - start.z) * (start.z - center.z));
|
---|
| 2004 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
| 2005 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
| 2006 | pow(asteroid.radius, 2);
|
---|
| 2007 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
| 2008 |
|
---|
| 2009 | if (discriminant >= 0.0f) {
|
---|
| 2010 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
| 2011 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
| 2012 |
|
---|
| 2013 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
| 2014 | if (0.0f <= u && u <= 1.0f) {
|
---|
| 2015 | intersection = start + u * (end - start);
|
---|
| 2016 | return true;
|
---|
| 2017 | }
|
---|
| 2018 | }
|
---|
| 2019 |
|
---|
| 2020 | return false;
|
---|
| 2021 | }
|
---|
| 2022 |
|
---|
[4a9416a] | 2023 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
| 2024 | vector<ExplosionVertex> vertices;
|
---|
| 2025 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
| 2026 |
|
---|
| 2027 | float particle_start_time = 0.0f;
|
---|
| 2028 |
|
---|
| 2029 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
| 2030 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
| 2031 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
| 2032 |
|
---|
| 2033 | vertices.push_back({ vec3(randx, randy, 0.0f), particle_start_time});
|
---|
| 2034 |
|
---|
| 2035 | particle_start_time += .01f;
|
---|
| 2036 | // TODO: Get this working
|
---|
| 2037 | // particle_start_time += 1.0f * EXPLOSION_PARTICLE_COUNT / duration
|
---|
| 2038 | }
|
---|
| 2039 |
|
---|
| 2040 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
| 2041 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
| 2042 | iota(indices.begin(), indices.end(), 0);
|
---|
| 2043 |
|
---|
| 2044 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
| 2045 | explosionObjects, explosionPipeline,
|
---|
| 2046 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
| 2047 | indices, {
|
---|
| 2048 | mat4(1.0f),
|
---|
| 2049 | cur_time,
|
---|
| 2050 | duration,
|
---|
| 2051 | false
|
---|
| 2052 | }, true);
|
---|
| 2053 |
|
---|
| 2054 | explosion.model_base = model_mat;
|
---|
| 2055 | explosion.model_transform = mat4(1.0f);
|
---|
| 2056 |
|
---|
| 2057 | explosion.modified = true;
|
---|
| 2058 | }
|
---|
| 2059 |
|
---|
[d2d9286] | 2060 | void VulkanGame::recreateSwapChain() {
|
---|
[ce9dc9f] | 2061 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 2062 | throw runtime_error("failed to wait for device!");
|
---|
| 2063 | }
|
---|
[d2d9286] | 2064 |
|
---|
[0ae182f] | 2065 | cleanupSwapChain();
|
---|
| 2066 |
|
---|
| 2067 | createSwapChain();
|
---|
| 2068 | createImageViews();
|
---|
[9c0a614] | 2069 |
|
---|
| 2070 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 2071 | // and resizing the window is a common reason to recreate the swapchain
|
---|
[3f32dfd] | 2072 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
[0ae182f] | 2073 | depthImage, graphicsQueue);
|
---|
[cefdf23] | 2074 |
|
---|
| 2075 | createRenderPass();
|
---|
| 2076 | createCommandPools();
|
---|
[0ae182f] | 2077 | createFramebuffers();
|
---|
[cefdf23] | 2078 | createCommandBuffers();
|
---|
| 2079 | createSyncObjects();
|
---|
[f97c5e7] | 2080 |
|
---|
[2da64ef] | 2081 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
[cefdf23] | 2082 | // TODO: Check if the shader stages and maybe some other properties of the pipeline can be re-used
|
---|
| 2083 | // instead of recreated every time
|
---|
[2da64ef] | 2084 |
|
---|
[055750a] | 2085 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
[d25381b] | 2086 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
[0ae182f] | 2087 |
|
---|
[b8777b7] | 2088 | modelPipeline.updateRenderPass(renderPass);
|
---|
[aa7e5f0] | 2089 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
|
---|
[b8777b7] | 2090 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
| 2091 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
[0ae182f] | 2092 |
|
---|
[055750a] | 2093 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 2094 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
[3782d66] | 2095 |
|
---|
| 2096 | shipPipeline.updateRenderPass(renderPass);
|
---|
| 2097 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 2098 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 2099 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 2100 |
|
---|
[3e8cc8b] | 2101 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 2102 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 2103 |
|
---|
| 2104 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
| 2105 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 2106 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 2107 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 2108 |
|
---|
[237cbec] | 2109 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 2110 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
| 2111 |
|
---|
| 2112 | laserPipeline.updateRenderPass(renderPass);
|
---|
| 2113 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
| 2114 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
| 2115 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
| 2116 |
|
---|
[4a9416a] | 2117 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 2118 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
| 2119 |
|
---|
| 2120 | explosionPipeline.updateRenderPass(renderPass);
|
---|
| 2121 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
| 2122 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
| 2123 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
| 2124 |
|
---|
[3f32dfd] | 2125 | imageIndex = 0;
|
---|
[d2d9286] | 2126 | }
|
---|
| 2127 |
|
---|
[f94eea9] | 2128 | void VulkanGame::cleanupSwapChain() {
|
---|
[603b5bc] | 2129 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 2130 |
|
---|
| 2131 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 2132 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
| 2133 | }
|
---|
| 2134 |
|
---|
[9c0a614] | 2135 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 2136 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 2137 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 2138 | }
|
---|
[603b5bc] | 2139 |
|
---|
[860a0da] | 2140 | modelPipeline.cleanup();
|
---|
[3782d66] | 2141 | shipPipeline.cleanup();
|
---|
[3e8cc8b] | 2142 | asteroidPipeline.cleanup();
|
---|
[237cbec] | 2143 | laserPipeline.cleanup();
|
---|
[4a9416a] | 2144 | explosionPipeline.cleanup();
|
---|
[b794178] | 2145 |
|
---|
[d25381b] | 2146 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
| 2147 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
| 2148 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
[055750a] | 2149 | }
|
---|
| 2150 |
|
---|
[3782d66] | 2151 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
| 2152 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
| 2153 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
| 2154 | }
|
---|
[055750a] | 2155 |
|
---|
[3e8cc8b] | 2156 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
| 2157 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
| 2158 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
| 2159 | }
|
---|
| 2160 |
|
---|
[237cbec] | 2161 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
| 2162 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
| 2163 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
| 2164 | }
|
---|
| 2165 |
|
---|
[4a9416a] | 2166 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
| 2167 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
| 2168 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
| 2169 | }
|
---|
| 2170 |
|
---|
[3f32dfd] | 2171 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 2172 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 2173 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 2174 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
| 2175 | }
|
---|
| 2176 |
|
---|
[860a0da] | 2177 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 2178 |
|
---|
| 2179 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 2180 | vkDestroyImageView(device, imageView, nullptr);
|
---|
[3e8cc8b] | 2181 | }
|
---|
[860a0da] | 2182 |
|
---|
| 2183 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[cc4a8b5] | 2184 | }
|
---|
[20e4c2b] | 2185 |
|
---|
[301c90a] | 2186 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
[20e4c2b] | 2187 | {
|
---|
| 2188 | int padding = 4;
|
---|
[301c90a] | 2189 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
| 2190 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
[20e4c2b] | 2191 | ImGui::Begin("WndMain", nullptr,
|
---|
| 2192 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 2193 | ImGuiWindowFlags_NoResize |
|
---|
| 2194 | ImGuiWindowFlags_NoMove);
|
---|
| 2195 |
|
---|
[301c90a] | 2196 | ButtonImGui btn("New Game");
|
---|
| 2197 |
|
---|
| 2198 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
| 2199 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
[20e4c2b] | 2200 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
| 2201 | }
|
---|
| 2202 |
|
---|
[301c90a] | 2203 | ButtonImGui btn2("Quit");
|
---|
| 2204 |
|
---|
| 2205 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
| 2206 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
[20e4c2b] | 2207 | quitGame();
|
---|
| 2208 | }
|
---|
| 2209 |
|
---|
| 2210 | ImGui::End();
|
---|
| 2211 | }
|
---|
| 2212 | }
|
---|
| 2213 |
|
---|
[301c90a] | 2214 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
[20e4c2b] | 2215 | {
|
---|
[301c90a] | 2216 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
| 2217 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
[20e4c2b] | 2218 | ImGui::Begin("WndStats", nullptr,
|
---|
| 2219 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 2220 | ImGuiWindowFlags_NoResize |
|
---|
| 2221 | ImGuiWindowFlags_NoMove);
|
---|
| 2222 |
|
---|
| 2223 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
| 2224 | renderGuiValueList(valueLists["stats value list"]);
|
---|
| 2225 |
|
---|
| 2226 | ImGui::End();
|
---|
| 2227 | }
|
---|
| 2228 |
|
---|
| 2229 | {
|
---|
[301c90a] | 2230 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
| 2231 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
[20e4c2b] | 2232 | ImGui::Begin("WndMenubar", nullptr,
|
---|
| 2233 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 2234 | ImGuiWindowFlags_NoResize |
|
---|
| 2235 | ImGuiWindowFlags_NoMove);
|
---|
[301c90a] | 2236 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
[20e4c2b] | 2237 | ImGui::SameLine();
|
---|
| 2238 | if (ImGui::Button("Main Menu")) {
|
---|
| 2239 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
| 2240 | }
|
---|
| 2241 | ImGui::End();
|
---|
| 2242 | }
|
---|
| 2243 |
|
---|
| 2244 | {
|
---|
[301c90a] | 2245 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
| 2246 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
[20e4c2b] | 2247 | ImGui::Begin("WndDebug", nullptr,
|
---|
| 2248 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 2249 | ImGuiWindowFlags_NoResize |
|
---|
| 2250 | ImGuiWindowFlags_NoMove);
|
---|
| 2251 |
|
---|
| 2252 | renderGuiValueList(valueLists["debug value list"]);
|
---|
| 2253 |
|
---|
| 2254 | ImGui::End();
|
---|
| 2255 | }
|
---|
| 2256 | }
|
---|
| 2257 |
|
---|
| 2258 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
| 2259 | valueLists["stats value list"] = vector<UIValue>();
|
---|
| 2260 | valueLists["debug value list"] = vector<UIValue>();
|
---|
| 2261 | }
|
---|
| 2262 |
|
---|
[301c90a] | 2263 | // TODO: Probably turn this into a UI widget class
|
---|
[20e4c2b] | 2264 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
| 2265 | float maxWidth = 0.0f;
|
---|
| 2266 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
| 2267 |
|
---|
| 2268 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 2269 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 2270 |
|
---|
| 2271 | if (maxWidth < textWidth)
|
---|
| 2272 | maxWidth = textWidth;
|
---|
| 2273 | }
|
---|
| 2274 |
|
---|
| 2275 | stringstream ss;
|
---|
| 2276 |
|
---|
| 2277 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
| 2278 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
| 2279 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
| 2280 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 2281 | ss.str("");
|
---|
| 2282 | ss.clear();
|
---|
| 2283 |
|
---|
| 2284 | switch (it->type) {
|
---|
| 2285 | case UIVALUE_INT:
|
---|
| 2286 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
| 2287 | break;
|
---|
| 2288 | case UIVALUE_DOUBLE:
|
---|
| 2289 | ss << it->label << ": " << *(double*)it->value;
|
---|
| 2290 | break;
|
---|
| 2291 | }
|
---|
| 2292 |
|
---|
| 2293 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 2294 |
|
---|
| 2295 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
| 2296 | //ImGui::Text("%s", ss.str().c_str());
|
---|
| 2297 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
| 2298 | }
|
---|
| 2299 | }
|
---|
| 2300 |
|
---|
[301c90a] | 2301 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
[20e4c2b] | 2302 | currentRenderScreenFn = renderScreenFn;
|
---|
| 2303 |
|
---|
| 2304 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
| 2305 | // to make sure there'd be no issues
|
---|
| 2306 | //recreateSwapChain();
|
---|
| 2307 | }
|
---|
| 2308 |
|
---|
| 2309 | void VulkanGame::quitGame() {
|
---|
| 2310 | done = true;
|
---|
| 2311 | }
|
---|