1 | #include "vulkan-game.hpp"
|
---|
2 |
|
---|
3 | #include <array>
|
---|
4 | #include <iostream>
|
---|
5 | #include <numeric>
|
---|
6 | #include <set>
|
---|
7 | #include <stdexcept>
|
---|
8 |
|
---|
9 | #include "IMGUI/imgui_impl_sdl.h"
|
---|
10 | #include "IMGUI/imgui_internal.h" // For CalcItemSize
|
---|
11 |
|
---|
12 | #include "logger.hpp"
|
---|
13 | #include "utils.hpp"
|
---|
14 |
|
---|
15 | #include "gui/imgui/button-imgui.hpp"
|
---|
16 |
|
---|
17 | using namespace std;
|
---|
18 |
|
---|
19 | // TODO: Update all instances of the "... != VK_SUCCESS" check to something similar to
|
---|
20 | // the agp error checking function, which prints an appropriate error message based on the error code
|
---|
21 |
|
---|
22 | // TODO: Update all occurances of instance variables to use this-> (Actually, not sure if I really want to do this)
|
---|
23 |
|
---|
24 | /* TODO: Try doing the following tasks based on the Vulkan implementation of IMGUI (Also maybe looks at Sascha Willems' code to see how he does these things)
|
---|
25 | *
|
---|
26 | * - When recreating the swapchain, pass the old one in and destroy the old one after the new one is created
|
---|
27 | * - Recreate semaphores when recreating the swapchain
|
---|
28 | * - imgui uses one image acquired and one render complete sem and once fence per frame\
|
---|
29 | * - IMGUI creates one command pool per framebuffer
|
---|
30 | */
|
---|
31 |
|
---|
32 | /* NOTES WHEN ADDING IMGUI
|
---|
33 | *
|
---|
34 | * Possibly cleanup the imgui pipeline in cleanupSwapchain or call some imgui function that does this for me
|
---|
35 | * call ImGui_ImplVulkan_RenderDrawData, without passing in a pipeline, to do the rendering
|
---|
36 | */
|
---|
37 |
|
---|
38 | static void check_imgui_vk_result(VkResult res) {
|
---|
39 | if (res == VK_SUCCESS) {
|
---|
40 | return;
|
---|
41 | }
|
---|
42 |
|
---|
43 | ostringstream oss;
|
---|
44 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
|
---|
45 | if (res < 0) {
|
---|
46 | throw runtime_error("Fatal: " + oss.str());
|
---|
47 | } else {
|
---|
48 | cerr << oss.str();
|
---|
49 | }
|
---|
50 | }
|
---|
51 |
|
---|
52 | VulkanGame::VulkanGame() {
|
---|
53 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
|
---|
54 | // Also, decide whether to use this-> for all instance variables, or only when necessary
|
---|
55 |
|
---|
56 | debugMessenger = VK_NULL_HANDLE;
|
---|
57 |
|
---|
58 | gui = nullptr;
|
---|
59 | window = nullptr;
|
---|
60 |
|
---|
61 | swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
---|
62 | swapChainMinImageCount = 0;
|
---|
63 | currentFrame = 0;
|
---|
64 | imageIndex = 0;
|
---|
65 | shouldRecreateSwapChain = false;
|
---|
66 |
|
---|
67 | object_VP_mats = {};
|
---|
68 | ship_VP_mats = {};
|
---|
69 | asteroid_VP_mats = {};
|
---|
70 | laser_VP_mats = {};
|
---|
71 | explosion_UBO = {};
|
---|
72 |
|
---|
73 | score = 0;
|
---|
74 | fps = 0.0f;
|
---|
75 | }
|
---|
76 |
|
---|
77 | VulkanGame::~VulkanGame() {
|
---|
78 | }
|
---|
79 |
|
---|
80 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
|
---|
81 | // TODO: Maybe call the init code in the constructor instead of in run()
|
---|
82 | // Research this
|
---|
83 | seedRandomNums();
|
---|
84 |
|
---|
85 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
|
---|
86 |
|
---|
87 | cout << "Vulkan Game" << endl;
|
---|
88 |
|
---|
89 | // TODO: Move IMGUI initialization in here
|
---|
90 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
|
---|
91 | return;
|
---|
92 | }
|
---|
93 |
|
---|
94 | initVulkan();
|
---|
95 |
|
---|
96 | ImGuiIO& io = ImGui::GetIO();
|
---|
97 |
|
---|
98 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
|
---|
99 |
|
---|
100 | initGuiValueLists(valueLists);
|
---|
101 |
|
---|
102 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
|
---|
103 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
|
---|
104 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
|
---|
105 |
|
---|
106 | renderLoop();
|
---|
107 | cleanup();
|
---|
108 |
|
---|
109 | close_log();
|
---|
110 | }
|
---|
111 |
|
---|
112 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
113 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
114 |
|
---|
115 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
116 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
117 |
|
---|
118 | cout << "SDL "<<
|
---|
119 | to_string(sdlVersion.major) << "." <<
|
---|
120 | to_string(sdlVersion.minor) << "." <<
|
---|
121 | to_string(sdlVersion.patch) << endl;
|
---|
122 |
|
---|
123 | // TODO: Refactor the logger api to be more flexible,
|
---|
124 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
125 | restart_gl_log();
|
---|
126 | gl_log("starting SDL\n%s.%s.%s",
|
---|
127 | to_string(sdlVersion.major).c_str(),
|
---|
128 | to_string(sdlVersion.minor).c_str(),
|
---|
129 | to_string(sdlVersion.patch).c_str());
|
---|
130 |
|
---|
131 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
132 | // TODO: In addition, delete the gl_log functions
|
---|
133 | open_log();
|
---|
134 | get_log() << "starting SDL" << endl;
|
---|
135 | get_log() <<
|
---|
136 | (int)sdlVersion.major << "." <<
|
---|
137 | (int)sdlVersion.minor << "." <<
|
---|
138 | (int)sdlVersion.patch << endl;
|
---|
139 |
|
---|
140 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
141 | gui = new GameGui_SDL();
|
---|
142 |
|
---|
143 | if (gui->init() == RTWO_ERROR) {
|
---|
144 | // TODO: Also print these sorts of errors to the log
|
---|
145 | cout << "UI library could not be initialized!" << endl;
|
---|
146 | cout << gui->getError() << endl;
|
---|
147 | // TODO: Rename RTWO_ERROR to something else
|
---|
148 | return RTWO_ERROR;
|
---|
149 | }
|
---|
150 |
|
---|
151 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
152 | if (window == nullptr) {
|
---|
153 | cout << "Window could not be created!" << endl;
|
---|
154 | cout << gui->getError() << endl;
|
---|
155 | return RTWO_ERROR;
|
---|
156 | }
|
---|
157 |
|
---|
158 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
159 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
160 |
|
---|
161 | return RTWO_SUCCESS;
|
---|
162 | }
|
---|
163 |
|
---|
164 | void VulkanGame::initVulkan() {
|
---|
165 | const vector<const char*> validationLayers = {
|
---|
166 | "VK_LAYER_KHRONOS_validation"
|
---|
167 | };
|
---|
168 | const vector<const char*> deviceExtensions = {
|
---|
169 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
170 | };
|
---|
171 |
|
---|
172 | createVulkanInstance(validationLayers);
|
---|
173 | setupDebugMessenger();
|
---|
174 | createVulkanSurface();
|
---|
175 | pickPhysicalDevice(deviceExtensions);
|
---|
176 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
177 | chooseSwapChainProperties();
|
---|
178 | createSwapChain();
|
---|
179 | createImageViews();
|
---|
180 | createRenderPass();
|
---|
181 |
|
---|
182 | createResourceCommandPool();
|
---|
183 | createCommandPools();
|
---|
184 |
|
---|
185 | createImageResources();
|
---|
186 | createFramebuffers();
|
---|
187 |
|
---|
188 | // TODO: I think I can start setting up IMGUI here
|
---|
189 | // ImGui_ImplVulkan_Init will create the Vulkan pipeline for ImGui for me
|
---|
190 | // imgui_impl_vulkan keeps track of the imgui pipeline internally
|
---|
191 | // TODO: Check how the example recreates the pipeline and what code I need
|
---|
192 | // to copy over to do that
|
---|
193 |
|
---|
194 | createImguiDescriptorPool();
|
---|
195 |
|
---|
196 | IMGUI_CHECKVERSION();
|
---|
197 | ImGui::CreateContext();
|
---|
198 | ImGuiIO& io = ImGui::GetIO(); (void)io;
|
---|
199 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
200 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
201 |
|
---|
202 | // Setup Dear ImGui style
|
---|
203 | ImGui::StyleColorsDark();
|
---|
204 | //ImGui::StyleColorsClassic();
|
---|
205 |
|
---|
206 | // TODO: Maybe call this once and save the results since it's also called when creating the logical device
|
---|
207 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
208 |
|
---|
209 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
210 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
211 | init_info.Instance = this->instance;
|
---|
212 | init_info.PhysicalDevice = this->physicalDevice;
|
---|
213 | init_info.Device = this->device;
|
---|
214 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
215 | init_info.Queue = graphicsQueue;
|
---|
216 | init_info.DescriptorPool = this->imguiDescriptorPool; // TODO: Create a descriptor pool for IMGUI
|
---|
217 | init_info.Allocator = nullptr;
|
---|
218 | init_info.MinImageCount = this->swapChainMinImageCount;
|
---|
219 | init_info.ImageCount = this->swapChainImageCount;
|
---|
220 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
221 | ImGui_ImplVulkan_Init(&init_info, this->renderPass);
|
---|
222 |
|
---|
223 | cout << "Got here" << endl;
|
---|
224 |
|
---|
225 | // TODO: I think I have code in VkUtil for creating VkImages, which uses command buffers
|
---|
226 | // Maybe check how that code works
|
---|
227 |
|
---|
228 | // Upload Fonts
|
---|
229 | {
|
---|
230 | VkCommandBuffer command_buffer;
|
---|
231 |
|
---|
232 | // Create the command buffer to load
|
---|
233 | VkCommandBufferAllocateInfo info = {};
|
---|
234 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
235 | info.commandPool = resourceCommandPool;
|
---|
236 | info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
237 | info.commandBufferCount = 1;
|
---|
238 |
|
---|
239 | VKUTIL_CHECK_RESULT(vkAllocateCommandBuffers(this->device, &info, &command_buffer),
|
---|
240 | "failed to allocate command buffers!");
|
---|
241 |
|
---|
242 | //err = vkResetCommandPool(this->device, command_pool, 0); // Probably not really needed here since the command pool is never used before this
|
---|
243 | //check_vk_result(err);
|
---|
244 | VkCommandBufferBeginInfo begin_info = {};
|
---|
245 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
246 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
247 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(command_buffer, &begin_info),
|
---|
248 | "failed to begin recording command buffer!");
|
---|
249 |
|
---|
250 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
---|
251 |
|
---|
252 | VkSubmitInfo end_info = {};
|
---|
253 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
254 | end_info.commandBufferCount = 1;
|
---|
255 | end_info.pCommandBuffers = &command_buffer;
|
---|
256 |
|
---|
257 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(command_buffer),
|
---|
258 | "failed to record command buffer!");
|
---|
259 |
|
---|
260 | VKUTIL_CHECK_RESULT(vkQueueSubmit(this->graphicsQueue, 1, &end_info, VK_NULL_HANDLE),
|
---|
261 | "failed to submit draw command buffer!");
|
---|
262 |
|
---|
263 | if (vkDeviceWaitIdle(this->device) != VK_SUCCESS) {
|
---|
264 | throw runtime_error("failed to wait for device!");
|
---|
265 | }
|
---|
266 |
|
---|
267 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
268 |
|
---|
269 | // This should make the command pool reusable for later
|
---|
270 | VKUTIL_CHECK_RESULT(vkResetCommandPool(this->device, resourceCommandPool, 0),
|
---|
271 | "failed to reset command pool!");
|
---|
272 | }
|
---|
273 |
|
---|
274 | cout << "And now here" << endl;
|
---|
275 |
|
---|
276 | initMatrices();
|
---|
277 |
|
---|
278 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
|
---|
279 | // Maybe combine the ubo-related objects into a new class
|
---|
280 |
|
---|
281 | initGraphicsPipelines();
|
---|
282 |
|
---|
283 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
|
---|
284 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
|
---|
285 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
|
---|
286 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
|
---|
287 |
|
---|
288 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
289 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
290 |
|
---|
291 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
292 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
|
---|
293 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
294 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
295 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
|
---|
296 |
|
---|
297 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
|
---|
298 |
|
---|
299 | texturedSquare = &addObject(modelObjects, modelPipeline,
|
---|
300 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
301 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
302 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
303 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
304 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
305 | }), {
|
---|
306 | 0, 1, 2, 2, 3, 0
|
---|
307 | }, {
|
---|
308 | mat4(1.0f)
|
---|
309 | }, false);
|
---|
310 |
|
---|
311 | texturedSquare->model_base =
|
---|
312 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
|
---|
313 | texturedSquare->modified = true;
|
---|
314 |
|
---|
315 | texturedSquare = &addObject(modelObjects, modelPipeline,
|
---|
316 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
317 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
318 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
319 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
320 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
321 | }), {
|
---|
322 | 0, 1, 2, 2, 3, 0
|
---|
323 | }, {
|
---|
324 | mat4(1.0f)
|
---|
325 | }, false);
|
---|
326 |
|
---|
327 | texturedSquare->model_base =
|
---|
328 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
|
---|
329 | texturedSquare->modified = true;
|
---|
330 |
|
---|
331 | modelPipeline.createDescriptorSetLayout();
|
---|
332 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
333 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
334 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
335 |
|
---|
336 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
|
---|
337 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
|
---|
338 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
|
---|
339 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
|
---|
340 |
|
---|
341 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
342 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
343 |
|
---|
344 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
345 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
|
---|
346 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
347 |
|
---|
348 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
|
---|
349 | // the same data. Add an option to make some pipelines not use indexing
|
---|
350 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
|
---|
351 | addObjectIndex<ShipVertex>(shipObjects.size(),
|
---|
352 | addVertexNormals<ShipVertex>({
|
---|
353 |
|
---|
354 | //back
|
---|
355 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
356 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
357 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
358 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
359 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
360 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
361 |
|
---|
362 | // left back
|
---|
363 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
364 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
365 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
366 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
367 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
368 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
369 |
|
---|
370 | // right back
|
---|
371 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
372 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
373 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
374 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
375 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
376 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
377 |
|
---|
378 | // left mid
|
---|
379 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
380 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
381 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
382 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
383 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
384 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
385 |
|
---|
386 | // right mid
|
---|
387 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
388 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
389 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
390 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
391 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
392 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
393 |
|
---|
394 | // left front
|
---|
395 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
396 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
397 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
398 |
|
---|
399 | // right front
|
---|
400 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
401 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
402 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
403 |
|
---|
404 | // top back
|
---|
405 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
406 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
407 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
408 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
409 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
410 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
411 |
|
---|
412 | // bottom back
|
---|
413 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
414 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
415 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
416 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
417 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
418 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
419 |
|
---|
420 | // top mid
|
---|
421 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
422 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
423 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
424 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
425 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
426 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
427 |
|
---|
428 | // bottom mid
|
---|
429 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
430 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
431 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
432 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
433 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
434 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
435 |
|
---|
436 | // top front
|
---|
437 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
438 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
439 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
440 |
|
---|
441 | // bottom front
|
---|
442 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
443 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
444 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
445 |
|
---|
446 | // left wing start back
|
---|
447 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
448 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
449 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
450 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
451 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
452 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
453 |
|
---|
454 | // left wing start top
|
---|
455 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
456 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
457 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
458 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
459 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
460 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
461 |
|
---|
462 | // left wing start front
|
---|
463 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
464 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
465 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
466 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
467 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
468 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
469 |
|
---|
470 | // left wing start bottom
|
---|
471 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
472 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
473 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
474 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
475 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
476 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
477 |
|
---|
478 | // left wing end outside
|
---|
479 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
480 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
481 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
482 |
|
---|
483 | // left wing end top
|
---|
484 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
485 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
486 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
487 |
|
---|
488 | // left wing end front
|
---|
489 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
490 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
491 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
492 |
|
---|
493 | // left wing end bottom
|
---|
494 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
495 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
496 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
497 |
|
---|
498 | // right wing start back
|
---|
499 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
500 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
501 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
502 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
503 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
504 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
505 |
|
---|
506 | // right wing start top
|
---|
507 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
508 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
509 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
510 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
511 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
512 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
513 |
|
---|
514 | // right wing start front
|
---|
515 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
516 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
517 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
518 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
519 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
520 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
521 |
|
---|
522 | // right wing start bottom
|
---|
523 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
524 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
525 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
526 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
527 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
528 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
529 |
|
---|
530 | // right wing end outside
|
---|
531 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
532 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
533 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
534 |
|
---|
535 | // right wing end top
|
---|
536 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
537 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
538 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
539 |
|
---|
540 | // right wing end front
|
---|
541 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
542 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
543 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
544 |
|
---|
545 | // right wing end bottom
|
---|
546 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
547 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
548 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
549 | })), {
|
---|
550 | 0, 1, 2, 3, 4, 5,
|
---|
551 | 6, 7, 8, 9, 10, 11,
|
---|
552 | 12, 13, 14, 15, 16, 17,
|
---|
553 | 18, 19, 20, 21, 22, 23,
|
---|
554 | 24, 25, 26, 27, 28, 29,
|
---|
555 | 30, 31, 32,
|
---|
556 | 33, 34, 35,
|
---|
557 | 36, 37, 38, 39, 40, 41,
|
---|
558 | 42, 43, 44, 45, 46, 47,
|
---|
559 | 48, 49, 50, 51, 52, 53,
|
---|
560 | 54, 55, 56, 57, 58, 59,
|
---|
561 | 60, 61, 62,
|
---|
562 | 63, 64, 65,
|
---|
563 | 66, 67, 68, 69, 70, 71,
|
---|
564 | 72, 73, 74, 75, 76, 77,
|
---|
565 | 78, 79, 80, 81, 82, 83,
|
---|
566 | 84, 85, 86, 87, 88, 89,
|
---|
567 | 90, 91, 92,
|
---|
568 | 93, 94, 95,
|
---|
569 | 96, 97, 98,
|
---|
570 | 99, 100, 101,
|
---|
571 | 102, 103, 104, 105, 106, 107,
|
---|
572 | 108, 109, 110, 111, 112, 113,
|
---|
573 | 114, 115, 116, 117, 118, 119,
|
---|
574 | 120, 121, 122, 123, 124, 125,
|
---|
575 | 126, 127, 128,
|
---|
576 | 129, 130, 131,
|
---|
577 | 132, 133, 134,
|
---|
578 | 135, 136, 137,
|
---|
579 | }, {
|
---|
580 | mat4(1.0f)
|
---|
581 | }, false);
|
---|
582 |
|
---|
583 | ship.model_base =
|
---|
584 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
585 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
586 | ship.modified = true;
|
---|
587 |
|
---|
588 | shipPipeline.createDescriptorSetLayout();
|
---|
589 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
590 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
591 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
592 |
|
---|
593 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
594 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
595 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
596 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
597 |
|
---|
598 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
599 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
600 |
|
---|
601 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
602 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
603 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
604 |
|
---|
605 | asteroidPipeline.createDescriptorSetLayout();
|
---|
606 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
607 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
608 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
609 |
|
---|
610 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
611 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
612 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
613 |
|
---|
614 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
615 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
616 |
|
---|
617 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
618 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
619 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
620 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
621 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
622 |
|
---|
623 | laserPipeline.createDescriptorSetLayout();
|
---|
624 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
625 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
626 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
627 |
|
---|
628 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
629 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
630 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
631 |
|
---|
632 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
633 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
634 |
|
---|
635 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
636 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
637 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
638 |
|
---|
639 | explosionPipeline.createDescriptorSetLayout();
|
---|
640 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
641 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
642 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
643 |
|
---|
644 | cout << "Created all the graphics pipelines" << endl;
|
---|
645 |
|
---|
646 | createCommandBuffers();
|
---|
647 |
|
---|
648 | createSyncObjects();
|
---|
649 |
|
---|
650 | cout << "Finished init function" << endl;
|
---|
651 | }
|
---|
652 |
|
---|
653 | void VulkanGame::initGraphicsPipelines() {
|
---|
654 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
655 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
656 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
657 |
|
---|
658 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(
|
---|
659 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
660 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
661 |
|
---|
662 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(
|
---|
663 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
664 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
665 |
|
---|
666 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
667 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
668 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
669 |
|
---|
670 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
671 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
672 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
673 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
674 | }
|
---|
675 |
|
---|
676 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
677 | void VulkanGame::initMatrices() {
|
---|
678 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
679 |
|
---|
680 | float cam_yaw = 0.0f;
|
---|
681 | float cam_pitch = -50.0f;
|
---|
682 |
|
---|
683 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
684 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
685 |
|
---|
686 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
687 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
688 | viewMat = R_view * T_view;
|
---|
689 |
|
---|
690 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
691 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
692 |
|
---|
693 | object_VP_mats.view = viewMat;
|
---|
694 | object_VP_mats.proj = projMat;
|
---|
695 |
|
---|
696 | ship_VP_mats.view = viewMat;
|
---|
697 | ship_VP_mats.proj = projMat;
|
---|
698 |
|
---|
699 | asteroid_VP_mats.view = viewMat;
|
---|
700 | asteroid_VP_mats.proj = projMat;
|
---|
701 |
|
---|
702 | laser_VP_mats.view = viewMat;
|
---|
703 | laser_VP_mats.proj = projMat;
|
---|
704 |
|
---|
705 | explosion_UBO.view = viewMat;
|
---|
706 | explosion_UBO.proj = projMat;
|
---|
707 | }
|
---|
708 |
|
---|
709 | void VulkanGame::renderLoop() {
|
---|
710 | startTime = steady_clock::now();
|
---|
711 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
|
---|
712 |
|
---|
713 | fpsStartTime = curTime;
|
---|
714 | frameCount = 0;
|
---|
715 |
|
---|
716 | lastSpawn_asteroid = curTime;
|
---|
717 |
|
---|
718 | ImGuiIO& io = ImGui::GetIO();
|
---|
719 |
|
---|
720 | done = false;
|
---|
721 | while (!done) {
|
---|
722 |
|
---|
723 | this->prevTime = curTime;
|
---|
724 | curTime = duration<float, seconds::period>(steady_clock::now() - this->startTime).count();
|
---|
725 | this->elapsedTime = curTime - this->prevTime;
|
---|
726 |
|
---|
727 | if (curTime - this->fpsStartTime >= 1.0f) {
|
---|
728 | this->fps = (float)frameCount / (curTime - this->fpsStartTime);
|
---|
729 |
|
---|
730 | this->frameCount = 0;
|
---|
731 | this->fpsStartTime = curTime;
|
---|
732 | }
|
---|
733 |
|
---|
734 | this->frameCount++;
|
---|
735 |
|
---|
736 | gui->processEvents();
|
---|
737 |
|
---|
738 | UIEvent uiEvent;
|
---|
739 | while (gui->pollEvent(&uiEvent)) {
|
---|
740 | GameEvent& e = uiEvent.event;
|
---|
741 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
|
---|
742 |
|
---|
743 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
|
---|
744 | if (io.WantCaptureMouse &&
|
---|
745 | (e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN)) {
|
---|
746 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN || sdlEvent.type == SDL_MOUSEBUTTONUP) {
|
---|
747 | continue;
|
---|
748 | }
|
---|
749 | }
|
---|
750 | if (io.WantCaptureKeyboard &&
|
---|
751 | (e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP)) {
|
---|
752 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
|
---|
753 | continue;
|
---|
754 | }
|
---|
755 | }
|
---|
756 | if (io.WantTextInput) {
|
---|
757 | // show onscreen keyboard if on mobile
|
---|
758 | }
|
---|
759 |
|
---|
760 | switch (e.type) {
|
---|
761 | case UI_EVENT_QUIT:
|
---|
762 | cout << "Quit event detected" << endl;
|
---|
763 | done = true;
|
---|
764 | break;
|
---|
765 | case UI_EVENT_WINDOW:
|
---|
766 | cout << "Window event detected" << endl;
|
---|
767 | // Currently unused
|
---|
768 | break;
|
---|
769 | case UI_EVENT_WINDOWRESIZE:
|
---|
770 | cout << "Window resize event detected" << endl;
|
---|
771 | shouldRecreateSwapChain = true;
|
---|
772 | break;
|
---|
773 | case UI_EVENT_KEYDOWN:
|
---|
774 | if (e.key.repeat) {
|
---|
775 | break;
|
---|
776 | }
|
---|
777 |
|
---|
778 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
779 | done = true;
|
---|
780 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
781 | cout << "Adding a plane" << endl;
|
---|
782 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
783 |
|
---|
784 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
785 | addObject(modelObjects, modelPipeline,
|
---|
786 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
787 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
788 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
789 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
790 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
791 | }), {
|
---|
792 | 0, 1, 2, 2, 3, 0
|
---|
793 | }, {
|
---|
794 | mat4(1.0f)
|
---|
795 | }, true);
|
---|
796 |
|
---|
797 | texturedSquare.model_base =
|
---|
798 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
799 | texturedSquare.modified = true;
|
---|
800 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
801 | // TODO: When I start actually removing objects from the object vectors,
|
---|
802 | // I will need to update the indices since they might become incorrect
|
---|
803 | // or invalid as objects get moved around
|
---|
804 |
|
---|
805 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
806 |
|
---|
807 | addLaser(
|
---|
808 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
809 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
810 | LASER_COLOR, 0.03f);
|
---|
811 |
|
---|
812 | leftLaserIdx = laserObjects.size() - 1;
|
---|
813 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
814 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
815 |
|
---|
816 | addLaser(
|
---|
817 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
818 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
819 | LASER_COLOR, 0.03f);
|
---|
820 |
|
---|
821 | rightLaserIdx = laserObjects.size() - 1;
|
---|
822 | } else {
|
---|
823 | cout << "Key event detected" << endl;
|
---|
824 | }
|
---|
825 | break;
|
---|
826 | case UI_EVENT_KEYUP:
|
---|
827 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
828 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
829 | laserObjects[leftLaserIdx].modified = true;
|
---|
830 | leftLaserIdx = -1;
|
---|
831 |
|
---|
832 | if (leftLaserEffect != nullptr) {
|
---|
833 | leftLaserEffect->deleted = true;
|
---|
834 | leftLaserEffect = nullptr;
|
---|
835 | }
|
---|
836 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
837 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
838 | laserObjects[rightLaserIdx].modified = true;
|
---|
839 | rightLaserIdx = -1;
|
---|
840 |
|
---|
841 | if (rightLaserEffect != nullptr) {
|
---|
842 | rightLaserEffect->deleted = true;
|
---|
843 | rightLaserEffect = nullptr;
|
---|
844 | }
|
---|
845 | }
|
---|
846 | break;
|
---|
847 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
848 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
849 | case UI_EVENT_MOUSEMOTION:
|
---|
850 | break;
|
---|
851 | case UI_EVENT_UNKNOWN:
|
---|
852 | //cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
853 | break;
|
---|
854 | default:
|
---|
855 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
856 | }
|
---|
857 |
|
---|
858 | // This was left ovedr from the previous SDL UI implementation.
|
---|
859 | // Might need something like this again when I start processing screen-specific UI events not related
|
---|
860 | // to the IMGUI ui, such as arrow keys for movement and other buttons for shotting or something
|
---|
861 | // currentScreen->handleEvent(e);
|
---|
862 | }
|
---|
863 |
|
---|
864 | // Check which keys are held down
|
---|
865 |
|
---|
866 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
867 |
|
---|
868 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
869 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
870 |
|
---|
871 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
872 | * shipObjects[0].model_transform;
|
---|
873 | ship.modified = true;
|
---|
874 |
|
---|
875 | if (leftLaserIdx != -1) {
|
---|
876 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
877 | }
|
---|
878 | if (rightLaserIdx != -1) {
|
---|
879 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
880 | }
|
---|
881 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
882 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
883 |
|
---|
884 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
885 | * shipObjects[0].model_transform;
|
---|
886 | ship.modified = true;
|
---|
887 |
|
---|
888 | if (leftLaserIdx != -1) {
|
---|
889 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
890 | }
|
---|
891 | if (rightLaserIdx != -1) {
|
---|
892 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
893 | }
|
---|
894 | }
|
---|
895 |
|
---|
896 | if (shouldRecreateSwapChain) {
|
---|
897 | gui->refreshWindowSize();
|
---|
898 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
899 |
|
---|
900 | if (!isMinimized) {
|
---|
901 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
902 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
903 | // during swapchain recreation to take advantage of this
|
---|
904 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
905 |
|
---|
906 | recreateSwapChain();
|
---|
907 |
|
---|
908 | shouldRecreateSwapChain = false;
|
---|
909 | }
|
---|
910 | }
|
---|
911 |
|
---|
912 | updateScene();
|
---|
913 |
|
---|
914 | ImGui_ImplVulkan_NewFrame();
|
---|
915 | ImGui_ImplSDL2_NewFrame(window);
|
---|
916 | ImGui::NewFrame();
|
---|
917 |
|
---|
918 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
|
---|
919 |
|
---|
920 | ImGui::Render();
|
---|
921 |
|
---|
922 | gui->refreshWindowSize();
|
---|
923 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
924 |
|
---|
925 | if (!isMinimized) {
|
---|
926 | renderFrame(ImGui::GetDrawData());
|
---|
927 | presentFrame();
|
---|
928 | }
|
---|
929 | }
|
---|
930 | }
|
---|
931 |
|
---|
932 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
933 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
934 | // where it will run just once per frame
|
---|
935 | void VulkanGame::updateScene() {
|
---|
936 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
937 | model.model_transform =
|
---|
938 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
939 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
940 | model.modified = true;
|
---|
941 | }
|
---|
942 |
|
---|
943 | if (leftLaserIdx != -1) {
|
---|
944 | updateLaserTarget(leftLaserIdx);
|
---|
945 | }
|
---|
946 | if (rightLaserIdx != -1) {
|
---|
947 | updateLaserTarget(rightLaserIdx);
|
---|
948 | }
|
---|
949 |
|
---|
950 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
951 | if ((*it)->deleted) {
|
---|
952 | delete *it;
|
---|
953 | it = effects.erase(it);
|
---|
954 | } else {
|
---|
955 | BaseEffectOverTime* eot = *it;
|
---|
956 |
|
---|
957 | eot->applyEffect(curTime);
|
---|
958 |
|
---|
959 | it++;
|
---|
960 | }
|
---|
961 | }
|
---|
962 |
|
---|
963 | for (SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
964 | if (!asteroid.ssbo.deleted) {
|
---|
965 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
966 |
|
---|
967 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
968 | asteroid.ssbo.deleted = true;
|
---|
969 |
|
---|
970 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
971 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
972 | float cam_pitch = -50.0f;
|
---|
973 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
974 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
975 |
|
---|
976 | addExplosion(model_mat, 0.5f, curTime);
|
---|
977 |
|
---|
978 | this->score++;
|
---|
979 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
980 | asteroid.ssbo.deleted = true;
|
---|
981 | } else {
|
---|
982 | asteroid.model_transform =
|
---|
983 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
984 | asteroid.model_transform;
|
---|
985 | }
|
---|
986 |
|
---|
987 | asteroid.modified = true;
|
---|
988 | }
|
---|
989 | }
|
---|
990 |
|
---|
991 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
992 | this->lastSpawn_asteroid = curTime;
|
---|
993 |
|
---|
994 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
995 | asteroidObjects, asteroidPipeline,
|
---|
996 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
997 | addVertexNormals<AsteroidVertex>({
|
---|
998 |
|
---|
999 | // front
|
---|
1000 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1001 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1002 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1003 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1004 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1005 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1006 |
|
---|
1007 | // top
|
---|
1008 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1009 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1010 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1011 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1012 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1013 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1014 |
|
---|
1015 | // bottom
|
---|
1016 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1017 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1018 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1019 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1020 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1021 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
1022 |
|
---|
1023 | // back
|
---|
1024 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1025 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1026 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1027 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1028 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1029 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1030 |
|
---|
1031 | // right
|
---|
1032 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1033 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1034 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1035 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1036 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1037 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1038 |
|
---|
1039 | // left
|
---|
1040 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1041 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1042 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1043 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1044 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1045 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1046 | })), {
|
---|
1047 | 0, 1, 2, 3, 4, 5,
|
---|
1048 | 6, 7, 8, 9, 10, 11,
|
---|
1049 | 12, 13, 14, 15, 16, 17,
|
---|
1050 | 18, 19, 20, 21, 22, 23,
|
---|
1051 | 24, 25, 26, 27, 28, 29,
|
---|
1052 | 30, 31, 32, 33, 34, 35,
|
---|
1053 | }, {
|
---|
1054 | mat4(1.0f),
|
---|
1055 | 10.0f,
|
---|
1056 | false
|
---|
1057 | }, true);
|
---|
1058 |
|
---|
1059 | // This accounts for the scaling in model_base.
|
---|
1060 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
1061 | // under-calculates the true value.
|
---|
1062 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
1063 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
1064 | asteroid.radius /= 8.0f;
|
---|
1065 |
|
---|
1066 | asteroid.model_base =
|
---|
1067 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
1068 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
1069 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
1070 | asteroid.modified = true;
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | for (SceneObject<ExplosionVertex, SSBO_Explosion>& explosion : this->explosionObjects) {
|
---|
1074 | if (!explosion.ssbo.deleted) {
|
---|
1075 | if (curTime > (explosion.ssbo.explosionStartTime + explosion.ssbo.explosionDuration)) {
|
---|
1076 | explosion.ssbo.deleted = true;
|
---|
1077 | explosion.modified = true;
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
1083 | if (shipObjects[i].modified) {
|
---|
1084 | updateObject(shipObjects, shipPipeline, i);
|
---|
1085 | }
|
---|
1086 | }
|
---|
1087 |
|
---|
1088 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
1089 | if (modelObjects[i].modified) {
|
---|
1090 | updateObject(modelObjects, modelPipeline, i);
|
---|
1091 | }
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
1095 | if (asteroidObjects[i].modified) {
|
---|
1096 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
1097 | }
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
1101 | if (laserObjects[i].modified) {
|
---|
1102 | updateObject(laserObjects, laserPipeline, i);
|
---|
1103 | }
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
1107 | if (explosionObjects[i].modified) {
|
---|
1108 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
1109 | }
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | explosion_UBO.cur_time = curTime;
|
---|
1113 |
|
---|
1114 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats);
|
---|
1115 |
|
---|
1116 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[imageIndex], 0, ship_VP_mats);
|
---|
1117 |
|
---|
1118 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[imageIndex], 0, asteroid_VP_mats);
|
---|
1119 |
|
---|
1120 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[imageIndex], 0, laser_VP_mats);
|
---|
1121 |
|
---|
1122 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[imageIndex], 0, explosion_UBO);
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | void VulkanGame::cleanup() {
|
---|
1126 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
1127 |
|
---|
1128 | ImGui_ImplVulkan_Shutdown();
|
---|
1129 | ImGui_ImplSDL2_Shutdown();
|
---|
1130 | ImGui::DestroyContext();
|
---|
1131 |
|
---|
1132 | // TODO: Probably move this into cleanupSwapChain once I finish the integration
|
---|
1133 | destroyImguiDescriptorPool();
|
---|
1134 |
|
---|
1135 | cleanupSwapChain();
|
---|
1136 |
|
---|
1137 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
1138 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
1139 |
|
---|
1140 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
1141 |
|
---|
1142 | modelPipeline.cleanupBuffers();
|
---|
1143 | shipPipeline.cleanupBuffers();
|
---|
1144 | asteroidPipeline.cleanupBuffers();
|
---|
1145 | laserPipeline.cleanupBuffers();
|
---|
1146 | explosionPipeline.cleanupBuffers();
|
---|
1147 |
|
---|
1148 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
1149 |
|
---|
1150 | vkDestroyDevice(device, nullptr);
|
---|
1151 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
1152 |
|
---|
1153 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1154 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
1155 | }
|
---|
1156 |
|
---|
1157 | vkDestroyInstance(instance, nullptr);
|
---|
1158 |
|
---|
1159 | gui->destroyWindow();
|
---|
1160 | gui->shutdown();
|
---|
1161 | delete gui;
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
1165 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
1166 | throw runtime_error("validation layers requested, but not available!");
|
---|
1167 | }
|
---|
1168 |
|
---|
1169 | VkApplicationInfo appInfo = {};
|
---|
1170 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
1171 | appInfo.pApplicationName = "Vulkan Game";
|
---|
1172 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1173 | appInfo.pEngineName = "No Engine";
|
---|
1174 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1175 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
1176 |
|
---|
1177 | VkInstanceCreateInfo createInfo = {};
|
---|
1178 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
1179 | createInfo.pApplicationInfo = &appInfo;
|
---|
1180 |
|
---|
1181 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
1182 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1183 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
1187 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
1188 |
|
---|
1189 | cout << endl << "Extensions:" << endl;
|
---|
1190 | for (const char* extensionName : extensions) {
|
---|
1191 | cout << extensionName << endl;
|
---|
1192 | }
|
---|
1193 | cout << endl;
|
---|
1194 |
|
---|
1195 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
1196 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1197 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1198 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1199 |
|
---|
1200 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
1201 | createInfo.pNext = &debugCreateInfo;
|
---|
1202 | } else {
|
---|
1203 | createInfo.enabledLayerCount = 0;
|
---|
1204 |
|
---|
1205 | createInfo.pNext = nullptr;
|
---|
1206 | }
|
---|
1207 |
|
---|
1208 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
1209 | throw runtime_error("failed to create instance!");
|
---|
1210 | }
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 | void VulkanGame::setupDebugMessenger() {
|
---|
1214 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
1215 | return;
|
---|
1216 | }
|
---|
1217 |
|
---|
1218 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
1219 | populateDebugMessengerCreateInfo(createInfo);
|
---|
1220 |
|
---|
1221 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
1222 | throw runtime_error("failed to set up debug messenger!");
|
---|
1223 | }
|
---|
1224 | }
|
---|
1225 |
|
---|
1226 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
1227 | createInfo = {};
|
---|
1228 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
1229 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
1230 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
1231 | createInfo.pfnUserCallback = debugCallback;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
1235 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
1236 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
1237 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
1238 | void* pUserData) {
|
---|
1239 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
1240 |
|
---|
1241 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
|
---|
1242 | return VK_FALSE;
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | void VulkanGame::createVulkanSurface() {
|
---|
1246 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
1247 | throw runtime_error("failed to create window surface!");
|
---|
1248 | }
|
---|
1249 | }
|
---|
1250 |
|
---|
1251 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
1252 | uint32_t deviceCount = 0;
|
---|
1253 | // TODO: Check VkResult
|
---|
1254 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
1255 |
|
---|
1256 | if (deviceCount == 0) {
|
---|
1257 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
1261 | // TODO: Check VkResult
|
---|
1262 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
1263 |
|
---|
1264 | cout << endl << "Graphics cards:" << endl;
|
---|
1265 | for (const VkPhysicalDevice& device : devices) {
|
---|
1266 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
1267 | physicalDevice = device;
|
---|
1268 | break;
|
---|
1269 | }
|
---|
1270 | }
|
---|
1271 | cout << endl;
|
---|
1272 |
|
---|
1273 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
1274 | throw runtime_error("failed to find a suitable GPU!");
|
---|
1275 | }
|
---|
1276 | }
|
---|
1277 |
|
---|
1278 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
1279 | VkPhysicalDeviceProperties deviceProperties;
|
---|
1280 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
1281 |
|
---|
1282 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
1283 |
|
---|
1284 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
1285 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
1286 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
1287 | // to check.
|
---|
1288 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
1289 | return false;
|
---|
1290 | }
|
---|
1291 |
|
---|
1292 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1293 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
1294 | bool swapChainAdequate = false;
|
---|
1295 |
|
---|
1296 | if (extensionsSupported) {
|
---|
1297 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1298 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1299 |
|
---|
1300 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
1301 | }
|
---|
1302 |
|
---|
1303 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
1304 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
1305 |
|
---|
1306 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
1307 | }
|
---|
1308 |
|
---|
1309 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
1310 | const vector<const char*>& deviceExtensions) {
|
---|
1311 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1312 |
|
---|
1313 | if (!indices.isComplete()) {
|
---|
1314 | throw runtime_error("failed to find required queue families!");
|
---|
1315 | }
|
---|
1316 |
|
---|
1317 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
1318 | // using them correctly to get the most benefit out of separate queues
|
---|
1319 |
|
---|
1320 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
1321 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1322 |
|
---|
1323 | float queuePriority = 1.0f;
|
---|
1324 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
1325 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
1326 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
1327 | queueCreateInfo.queueCount = 1;
|
---|
1328 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
1329 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
1330 |
|
---|
1331 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
1332 | }
|
---|
1333 |
|
---|
1334 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
1335 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
1336 |
|
---|
1337 | VkDeviceCreateInfo createInfo = {};
|
---|
1338 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
1339 |
|
---|
1340 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
1341 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
1342 |
|
---|
1343 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
1344 |
|
---|
1345 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
1346 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
1347 |
|
---|
1348 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
1349 | // but it's a good idea to set them for backwards compatibility
|
---|
1350 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1351 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1352 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1353 | } else {
|
---|
1354 | createInfo.enabledLayerCount = 0;
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
1358 | throw runtime_error("failed to create logical device!");
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
1362 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | void VulkanGame::chooseSwapChainProperties() {
|
---|
1366 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1367 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1368 |
|
---|
1369 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
1370 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
1371 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
1372 |
|
---|
1373 | vector<VkPresentModeKHR> presentModes{
|
---|
1374 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
1375 | };
|
---|
1376 | //vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
1377 |
|
---|
1378 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
1379 |
|
---|
1380 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
1381 |
|
---|
1382 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1383 |
|
---|
1384 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
1385 | swapChainMinImageCount = 3;
|
---|
1386 | } else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
1387 | swapChainMinImageCount = 2;
|
---|
1388 | } else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
1389 | swapChainMinImageCount = 1;
|
---|
1390 | } else {
|
---|
1391 | throw runtime_error("unexpected present mode!");
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
1395 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
1396 | } else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
1397 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
1398 | }
|
---|
1399 | }
|
---|
1400 |
|
---|
1401 | void VulkanGame::createSwapChain() {
|
---|
1402 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1403 |
|
---|
1404 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
1405 |
|
---|
1406 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
1407 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
1408 | createInfo.surface = surface;
|
---|
1409 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
1410 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
1411 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
1412 | createInfo.imageExtent = swapChainExtent;
|
---|
1413 | createInfo.imageArrayLayers = 1;
|
---|
1414 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
1415 |
|
---|
1416 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
1417 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1418 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1419 |
|
---|
1420 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
1421 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
1422 | createInfo.queueFamilyIndexCount = 2;
|
---|
1423 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
1424 | } else {
|
---|
1425 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
1426 | createInfo.queueFamilyIndexCount = 0;
|
---|
1427 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
1428 | }
|
---|
1429 |
|
---|
1430 | createInfo.preTransform = capabilities.currentTransform;
|
---|
1431 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
1432 | createInfo.presentMode = swapChainPresentMode;
|
---|
1433 | createInfo.clipped = VK_TRUE;
|
---|
1434 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
1435 |
|
---|
1436 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
1437 | throw runtime_error("failed to create swap chain!");
|
---|
1438 | }
|
---|
1439 |
|
---|
1440 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
1441 | throw runtime_error("failed to get swap chain image count!");
|
---|
1442 | }
|
---|
1443 |
|
---|
1444 | swapChainImages.resize(swapChainImageCount);
|
---|
1445 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
1446 | throw runtime_error("failed to get swap chain images!");
|
---|
1447 | }
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | void VulkanGame::createImageViews() {
|
---|
1451 | swapChainImageViews.resize(swapChainImageCount);
|
---|
1452 |
|
---|
1453 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1454 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
1455 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
1456 | }
|
---|
1457 | }
|
---|
1458 |
|
---|
1459 | void VulkanGame::createRenderPass() {
|
---|
1460 | VkAttachmentDescription colorAttachment = {};
|
---|
1461 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
1462 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1463 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1464 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
1465 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1466 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1467 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1468 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
1469 |
|
---|
1470 | VkAttachmentReference colorAttachmentRef = {};
|
---|
1471 | colorAttachmentRef.attachment = 0;
|
---|
1472 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
1473 |
|
---|
1474 | VkAttachmentDescription depthAttachment = {};
|
---|
1475 | depthAttachment.format = findDepthFormat();
|
---|
1476 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1477 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1478 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1479 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1480 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1481 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1482 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1483 |
|
---|
1484 | VkAttachmentReference depthAttachmentRef = {};
|
---|
1485 | depthAttachmentRef.attachment = 1;
|
---|
1486 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1487 |
|
---|
1488 | VkSubpassDescription subpass = {};
|
---|
1489 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
1490 | subpass.colorAttachmentCount = 1;
|
---|
1491 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
1492 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
1493 |
|
---|
1494 | VkSubpassDependency dependency = {};
|
---|
1495 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
1496 | dependency.dstSubpass = 0;
|
---|
1497 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1498 | dependency.srcAccessMask = 0;
|
---|
1499 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1500 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
1501 |
|
---|
1502 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
1503 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
1504 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
1505 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1506 | renderPassInfo.pAttachments = attachments.data();
|
---|
1507 | renderPassInfo.subpassCount = 1;
|
---|
1508 | renderPassInfo.pSubpasses = &subpass;
|
---|
1509 | renderPassInfo.dependencyCount = 1;
|
---|
1510 | renderPassInfo.pDependencies = &dependency;
|
---|
1511 |
|
---|
1512 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
1513 | throw runtime_error("failed to create render pass!");
|
---|
1514 | }
|
---|
1515 | }
|
---|
1516 |
|
---|
1517 | VkFormat VulkanGame::findDepthFormat() {
|
---|
1518 | return VulkanUtils::findSupportedFormat(
|
---|
1519 | physicalDevice,
|
---|
1520 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
1521 | VK_IMAGE_TILING_OPTIMAL,
|
---|
1522 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
1523 | );
|
---|
1524 | }
|
---|
1525 |
|
---|
1526 | void VulkanGame::createResourceCommandPool() {
|
---|
1527 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1528 |
|
---|
1529 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1530 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1531 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
1532 | poolInfo.flags = 0;
|
---|
1533 |
|
---|
1534 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
1535 | throw runtime_error("failed to create resource command pool!");
|
---|
1536 | }
|
---|
1537 | }
|
---|
1538 |
|
---|
1539 | void VulkanGame::createCommandPools() {
|
---|
1540 | commandPools.resize(swapChainImageCount);
|
---|
1541 |
|
---|
1542 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1543 |
|
---|
1544 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1545 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1546 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1547 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
1548 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
1549 |
|
---|
1550 | VKUTIL_CHECK_RESULT(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]),
|
---|
1551 | "failed to create graphics command pool!");
|
---|
1552 | }
|
---|
1553 | }
|
---|
1554 |
|
---|
1555 | void VulkanGame::createImageResources() {
|
---|
1556 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
1557 | depthImage, graphicsQueue);
|
---|
1558 |
|
---|
1559 | createTextureSampler();
|
---|
1560 |
|
---|
1561 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
1562 |
|
---|
1563 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
1564 | floorTextureImage, graphicsQueue);
|
---|
1565 |
|
---|
1566 | floorTextureImageDescriptor = {};
|
---|
1567 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1568 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
1569 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
1570 |
|
---|
1571 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/laser.png",
|
---|
1572 | laserTextureImage, graphicsQueue);
|
---|
1573 |
|
---|
1574 | laserTextureImageDescriptor = {};
|
---|
1575 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1576 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
1577 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
1578 | }
|
---|
1579 |
|
---|
1580 | void VulkanGame::createTextureSampler() {
|
---|
1581 | VkSamplerCreateInfo samplerInfo = {};
|
---|
1582 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
1583 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
1584 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
1585 |
|
---|
1586 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1587 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1588 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1589 |
|
---|
1590 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
1591 | samplerInfo.maxAnisotropy = 16;
|
---|
1592 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
1593 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
1594 | samplerInfo.compareEnable = VK_FALSE;
|
---|
1595 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
1596 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
1597 | samplerInfo.mipLodBias = 0.0f;
|
---|
1598 | samplerInfo.minLod = 0.0f;
|
---|
1599 | samplerInfo.maxLod = 0.0f;
|
---|
1600 |
|
---|
1601 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
1602 | throw runtime_error("failed to create texture sampler!");
|
---|
1603 | }
|
---|
1604 | }
|
---|
1605 |
|
---|
1606 | void VulkanGame::createFramebuffers() {
|
---|
1607 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
1608 |
|
---|
1609 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
1610 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
1611 | framebufferInfo.renderPass = renderPass;
|
---|
1612 | framebufferInfo.width = swapChainExtent.width;
|
---|
1613 | framebufferInfo.height = swapChainExtent.height;
|
---|
1614 | framebufferInfo.layers = 1;
|
---|
1615 |
|
---|
1616 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
1617 | array<VkImageView, 2> attachments = {
|
---|
1618 | swapChainImageViews[i],
|
---|
1619 | depthImage.imageView
|
---|
1620 | };
|
---|
1621 |
|
---|
1622 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1623 | framebufferInfo.pAttachments = attachments.data();
|
---|
1624 |
|
---|
1625 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
1626 | throw runtime_error("failed to create framebuffer!");
|
---|
1627 | }
|
---|
1628 | }
|
---|
1629 | }
|
---|
1630 |
|
---|
1631 | void VulkanGame::createCommandBuffers() {
|
---|
1632 | commandBuffers.resize(swapChainImageCount);
|
---|
1633 |
|
---|
1634 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1635 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
1636 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
1637 | allocInfo.commandPool = commandPools[i];
|
---|
1638 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
1639 | allocInfo.commandBufferCount = 1;
|
---|
1640 |
|
---|
1641 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
1642 | throw runtime_error("failed to allocate command buffer!");
|
---|
1643 | }
|
---|
1644 | }
|
---|
1645 | }
|
---|
1646 |
|
---|
1647 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
1648 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
1649 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
1650 |
|
---|
1651 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1652 | shouldRecreateSwapChain = true;
|
---|
1653 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1654 | shouldRecreateSwapChain = true;
|
---|
1655 | return;
|
---|
1656 | } else {
|
---|
1657 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
1658 | }
|
---|
1659 |
|
---|
1660 | VKUTIL_CHECK_RESULT(
|
---|
1661 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
1662 | "failed waiting for fence!");
|
---|
1663 |
|
---|
1664 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
1665 | "failed to reset fence!");
|
---|
1666 |
|
---|
1667 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
1668 | "failed to reset command pool!");
|
---|
1669 |
|
---|
1670 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1671 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1672 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
1673 |
|
---|
1674 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
1675 | "failed to begin recording command buffer!");
|
---|
1676 |
|
---|
1677 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1678 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1679 | renderPassInfo.renderPass = renderPass;
|
---|
1680 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
1681 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1682 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1683 |
|
---|
1684 | array<VkClearValue, 2> clearValues = {};
|
---|
1685 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
1686 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1687 |
|
---|
1688 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1689 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1690 |
|
---|
1691 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1692 |
|
---|
1693 | // TODO: Find a more elegant, per-screen solution for this
|
---|
1694 | if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
|
---|
1695 | modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1696 | shipPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1697 | asteroidPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1698 | laserPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1699 | explosionPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1700 | }
|
---|
1701 |
|
---|
1702 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
1703 |
|
---|
1704 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
1705 |
|
---|
1706 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
1707 | "failed to record command buffer!");
|
---|
1708 |
|
---|
1709 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
1710 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
1711 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1712 |
|
---|
1713 | VkSubmitInfo submitInfo = {};
|
---|
1714 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
1715 | submitInfo.waitSemaphoreCount = 1;
|
---|
1716 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
1717 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
1718 | submitInfo.commandBufferCount = 1;
|
---|
1719 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
1720 | submitInfo.signalSemaphoreCount = 1;
|
---|
1721 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
1722 |
|
---|
1723 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
1724 | "failed to submit draw command buffer!");
|
---|
1725 | }
|
---|
1726 |
|
---|
1727 | void VulkanGame::presentFrame() {
|
---|
1728 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1729 |
|
---|
1730 | VkPresentInfoKHR presentInfo = {};
|
---|
1731 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
1732 | presentInfo.waitSemaphoreCount = 1;
|
---|
1733 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
1734 | presentInfo.swapchainCount = 1;
|
---|
1735 | presentInfo.pSwapchains = &swapChain;
|
---|
1736 | presentInfo.pImageIndices = &imageIndex;
|
---|
1737 | presentInfo.pResults = nullptr;
|
---|
1738 |
|
---|
1739 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
1740 |
|
---|
1741 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1742 | shouldRecreateSwapChain = true;
|
---|
1743 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1744 | shouldRecreateSwapChain = true;
|
---|
1745 | return;
|
---|
1746 | } else {
|
---|
1747 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
1748 | }
|
---|
1749 |
|
---|
1750 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
1751 | }
|
---|
1752 |
|
---|
1753 | void VulkanGame::createSyncObjects() {
|
---|
1754 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
1755 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
1756 | inFlightFences.resize(swapChainImageCount);
|
---|
1757 |
|
---|
1758 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1759 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1760 |
|
---|
1761 | VkFenceCreateInfo fenceInfo = {};
|
---|
1762 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1763 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1764 |
|
---|
1765 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1766 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
1767 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
1768 | }
|
---|
1769 |
|
---|
1770 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
1771 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
1772 | }
|
---|
1773 |
|
---|
1774 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
1775 | throw runtime_error("failed to create fence for a frame!");
|
---|
1776 | }
|
---|
1777 | }
|
---|
1778 | }
|
---|
1779 |
|
---|
1780 | void VulkanGame::createImguiDescriptorPool() {
|
---|
1781 | vector<VkDescriptorPoolSize> pool_sizes{
|
---|
1782 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
1783 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
1784 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
1785 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
1786 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
1787 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
1788 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
1789 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
1790 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
1791 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
1792 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
1793 | };
|
---|
1794 |
|
---|
1795 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
1796 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
1797 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
1798 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
1799 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
1800 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
1801 | if (vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool) != VK_SUCCESS) {
|
---|
1802 | throw runtime_error("failed to create IMGUI descriptor pool!");
|
---|
1803 | }
|
---|
1804 | }
|
---|
1805 |
|
---|
1806 | void VulkanGame::destroyImguiDescriptorPool() {
|
---|
1807 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
1808 | }
|
---|
1809 |
|
---|
1810 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
1811 | vec3 ray = end - start;
|
---|
1812 | float length = glm::length(ray);
|
---|
1813 |
|
---|
1814 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
1815 | laserObjects, laserPipeline,
|
---|
1816 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
1817 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
1818 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
1819 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
1820 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
1821 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
1822 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
1823 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
1824 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
1825 | }), {
|
---|
1826 | 0, 1, 2, 0, 2, 3,
|
---|
1827 | 4, 5, 1, 4, 1, 0,
|
---|
1828 | 6, 7, 5, 6, 5, 4
|
---|
1829 | }, {
|
---|
1830 | mat4(1.0f),
|
---|
1831 | color,
|
---|
1832 | false
|
---|
1833 | }, true);
|
---|
1834 |
|
---|
1835 | float xAxisRotation = asin(ray.y / length);
|
---|
1836 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1837 |
|
---|
1838 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1839 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1840 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1841 |
|
---|
1842 | // To project point P onto line AB:
|
---|
1843 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1844 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
1845 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
1846 |
|
---|
1847 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1848 |
|
---|
1849 | laser.targetAsteroid = nullptr;
|
---|
1850 |
|
---|
1851 | laser.model_base =
|
---|
1852 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1853 |
|
---|
1854 | laser.model_transform =
|
---|
1855 | translate(mat4(1.0f), start) *
|
---|
1856 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1857 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
1858 |
|
---|
1859 | laser.modified = true;
|
---|
1860 | }
|
---|
1861 |
|
---|
1862 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
1863 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1864 |
|
---|
1865 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1866 | // and then re-used here
|
---|
1867 |
|
---|
1868 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1869 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1870 |
|
---|
1871 | vec3 ray = end - start;
|
---|
1872 | float length = glm::length(ray);
|
---|
1873 |
|
---|
1874 | float xAxisRotation = asin(ray.y / length);
|
---|
1875 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1876 |
|
---|
1877 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1878 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1879 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1880 |
|
---|
1881 | // To project point P onto line AB:
|
---|
1882 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1883 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
1884 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
1885 |
|
---|
1886 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1887 |
|
---|
1888 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1889 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
1890 |
|
---|
1891 | laser.modified = true;
|
---|
1892 | }
|
---|
1893 |
|
---|
1894 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
1895 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1896 |
|
---|
1897 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1898 | // and then re-used here
|
---|
1899 |
|
---|
1900 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1901 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1902 |
|
---|
1903 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
1904 | SceneObject<AsteroidVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
1905 | unsigned int closestAsteroidIndex = -1;
|
---|
1906 |
|
---|
1907 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
1908 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
1909 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
1910 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
1911 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
1912 | // regardless of which way -Z is pointing
|
---|
1913 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
1914 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
1915 | closestAsteroid = &asteroidObjects[i];
|
---|
1916 | closestIntersection = intersection;
|
---|
1917 | closestAsteroidIndex = i;
|
---|
1918 | }
|
---|
1919 | }
|
---|
1920 | }
|
---|
1921 |
|
---|
1922 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
1923 |
|
---|
1924 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
1925 | if (laser.targetAsteroid != nullptr) {
|
---|
1926 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
1927 | leftLaserEffect->deleted = true;
|
---|
1928 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
1929 | rightLaserEffect->deleted = true;
|
---|
1930 | }
|
---|
1931 | }
|
---|
1932 |
|
---|
1933 | EffectOverTime<AsteroidVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
1934 |
|
---|
1935 | if (closestAsteroid != nullptr) {
|
---|
1936 | // TODO: Use some sort of smart pointer instead
|
---|
1937 | eot = new EffectOverTime<AsteroidVertex, SSBO_Asteroid>(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
1938 | offset_of(&SSBO_Asteroid::hp), curTime, -20.0f);
|
---|
1939 | effects.push_back(eot);
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 | if (index == leftLaserIdx) {
|
---|
1943 | leftLaserEffect = eot;
|
---|
1944 | } else if (index == rightLaserIdx) {
|
---|
1945 | rightLaserEffect = eot;
|
---|
1946 | }
|
---|
1947 |
|
---|
1948 | laser.targetAsteroid = closestAsteroid;
|
---|
1949 | }
|
---|
1950 |
|
---|
1951 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
1952 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
1953 |
|
---|
1954 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
1955 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
1956 | laser.vertices[6].pos.z = -length;
|
---|
1957 | laser.vertices[7].pos.z = -length;
|
---|
1958 |
|
---|
1959 | // TODO: Consider if I want to set a flag and do this update in updateScene() instead
|
---|
1960 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
1961 | }
|
---|
1962 |
|
---|
1963 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
1964 | // Probably use const reference
|
---|
1965 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid,
|
---|
1966 | vec3& start, vec3& end, vec3& intersection) {
|
---|
1967 | /*
|
---|
1968 | ### LINE EQUATIONS ###
|
---|
1969 | x = x1 + u * (x2 - x1)
|
---|
1970 | y = y1 + u * (y2 - y1)
|
---|
1971 | z = z1 + u * (z2 - z1)
|
---|
1972 |
|
---|
1973 | ### SPHERE EQUATION ###
|
---|
1974 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
1975 |
|
---|
1976 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
1977 | a*u^2 + b*u + c = 0
|
---|
1978 | WHERE THE CONSTANTS ARE
|
---|
1979 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
1980 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
1981 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
1982 |
|
---|
1983 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
1984 |
|
---|
1985 | If the value under the root is >= 0, we got an intersection
|
---|
1986 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
1987 | one closer to the laser start point
|
---|
1988 | */
|
---|
1989 |
|
---|
1990 | vec3& center = asteroid.center;
|
---|
1991 |
|
---|
1992 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
1993 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
1994 | (end.z - start.z) * (start.z - center.z));
|
---|
1995 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
1996 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
1997 | pow(asteroid.radius, 2);
|
---|
1998 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
1999 |
|
---|
2000 | if (discriminant >= 0.0f) {
|
---|
2001 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
2002 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
2003 |
|
---|
2004 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
2005 | if (0.0f <= u && u <= 1.0f) {
|
---|
2006 | intersection = start + u * (end - start);
|
---|
2007 | return true;
|
---|
2008 | }
|
---|
2009 | }
|
---|
2010 |
|
---|
2011 | return false;
|
---|
2012 | }
|
---|
2013 |
|
---|
2014 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
2015 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
2016 | buffers.resize(swapChainImageCount);
|
---|
2017 | buffersMemory.resize(swapChainImageCount);
|
---|
2018 | bufferInfoList.resize(swapChainImageCount);
|
---|
2019 |
|
---|
2020 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2021 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
2022 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
2023 | buffers[i], buffersMemory[i]);
|
---|
2024 |
|
---|
2025 | bufferInfoList[i].buffer = buffers[i];
|
---|
2026 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
2027 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
2028 | }
|
---|
2029 | }
|
---|
2030 |
|
---|
2031 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
2032 | vector<ExplosionVertex> vertices;
|
---|
2033 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
2034 |
|
---|
2035 | float particle_start_time = 0.0f;
|
---|
2036 |
|
---|
2037 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
2038 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2039 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2040 |
|
---|
2041 | vertices.push_back({ vec3(randx, randy, 0.0f), particle_start_time});
|
---|
2042 |
|
---|
2043 | particle_start_time += .01f;
|
---|
2044 | // TODO: Get this working
|
---|
2045 | // particle_start_time += 1.0f * EXPLOSION_PARTICLE_COUNT / duration
|
---|
2046 | }
|
---|
2047 |
|
---|
2048 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
2049 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
2050 | iota(indices.begin(), indices.end(), 0);
|
---|
2051 |
|
---|
2052 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
2053 | explosionObjects, explosionPipeline,
|
---|
2054 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
2055 | indices, {
|
---|
2056 | mat4(1.0f),
|
---|
2057 | cur_time,
|
---|
2058 | duration,
|
---|
2059 | false
|
---|
2060 | }, true);
|
---|
2061 |
|
---|
2062 | explosion.model_base = model_mat;
|
---|
2063 | explosion.model_transform = mat4(1.0f);
|
---|
2064 |
|
---|
2065 | explosion.modified = true;
|
---|
2066 | }
|
---|
2067 |
|
---|
2068 | void VulkanGame::recreateSwapChain() {
|
---|
2069 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
2070 | throw runtime_error("failed to wait for device!");
|
---|
2071 | }
|
---|
2072 |
|
---|
2073 | cleanupSwapChain();
|
---|
2074 |
|
---|
2075 | createSwapChain();
|
---|
2076 | createImageViews();
|
---|
2077 | createRenderPass();
|
---|
2078 |
|
---|
2079 | createCommandPools();
|
---|
2080 |
|
---|
2081 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
2082 | // and resizing the window is a common reason to recreate the swapchain
|
---|
2083 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
2084 | depthImage, graphicsQueue);
|
---|
2085 | createFramebuffers();
|
---|
2086 |
|
---|
2087 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
2088 |
|
---|
2089 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2090 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
2091 |
|
---|
2092 | modelPipeline.updateRenderPass(renderPass);
|
---|
2093 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
2094 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
2095 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
2096 |
|
---|
2097 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2098 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
2099 |
|
---|
2100 | shipPipeline.updateRenderPass(renderPass);
|
---|
2101 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
2102 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
2103 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
2104 |
|
---|
2105 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2106 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
2107 |
|
---|
2108 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
2109 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
2110 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
2111 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
2112 |
|
---|
2113 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2114 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
2115 |
|
---|
2116 | laserPipeline.updateRenderPass(renderPass);
|
---|
2117 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
2118 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
2119 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
2120 |
|
---|
2121 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2122 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
2123 |
|
---|
2124 | explosionPipeline.updateRenderPass(renderPass);
|
---|
2125 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
2126 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
2127 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
2128 |
|
---|
2129 | createCommandBuffers();
|
---|
2130 |
|
---|
2131 | createSyncObjects();
|
---|
2132 |
|
---|
2133 | imageIndex = 0;
|
---|
2134 | }
|
---|
2135 |
|
---|
2136 | void VulkanGame::cleanupSwapChain() {
|
---|
2137 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
2138 |
|
---|
2139 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
2140 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
2141 | }
|
---|
2142 |
|
---|
2143 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
2144 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
2145 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
2146 | }
|
---|
2147 |
|
---|
2148 | modelPipeline.cleanup();
|
---|
2149 | shipPipeline.cleanup();
|
---|
2150 | asteroidPipeline.cleanup();
|
---|
2151 | laserPipeline.cleanup();
|
---|
2152 | explosionPipeline.cleanup();
|
---|
2153 |
|
---|
2154 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
2155 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
2156 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
2157 | }
|
---|
2158 |
|
---|
2159 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
2160 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
2161 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
2162 | }
|
---|
2163 |
|
---|
2164 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
2165 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
2166 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
2167 | }
|
---|
2168 |
|
---|
2169 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
2170 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
2171 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
2172 | }
|
---|
2173 |
|
---|
2174 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
2175 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
2176 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
2177 | }
|
---|
2178 |
|
---|
2179 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2180 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
2181 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
2182 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
2183 | }
|
---|
2184 |
|
---|
2185 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
2186 |
|
---|
2187 | for (VkImageView imageView : swapChainImageViews) {
|
---|
2188 | vkDestroyImageView(device, imageView, nullptr);
|
---|
2189 | }
|
---|
2190 |
|
---|
2191 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
2192 | }
|
---|
2193 |
|
---|
2194 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
2195 | {
|
---|
2196 | int padding = 4;
|
---|
2197 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
2198 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
2199 | ImGui::Begin("WndMain", nullptr,
|
---|
2200 | ImGuiWindowFlags_NoTitleBar |
|
---|
2201 | ImGuiWindowFlags_NoResize |
|
---|
2202 | ImGuiWindowFlags_NoMove);
|
---|
2203 |
|
---|
2204 | ButtonImGui btn("New Game");
|
---|
2205 |
|
---|
2206 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
2207 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
2208 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
2209 | }
|
---|
2210 |
|
---|
2211 | ButtonImGui btn2("Quit");
|
---|
2212 |
|
---|
2213 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
2214 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
2215 | quitGame();
|
---|
2216 | }
|
---|
2217 |
|
---|
2218 | ImGui::End();
|
---|
2219 | }
|
---|
2220 | }
|
---|
2221 |
|
---|
2222 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
2223 | {
|
---|
2224 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
2225 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
2226 | ImGui::Begin("WndStats", nullptr,
|
---|
2227 | ImGuiWindowFlags_NoTitleBar |
|
---|
2228 | ImGuiWindowFlags_NoResize |
|
---|
2229 | ImGuiWindowFlags_NoMove);
|
---|
2230 |
|
---|
2231 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
2232 | renderGuiValueList(valueLists["stats value list"]);
|
---|
2233 |
|
---|
2234 | ImGui::End();
|
---|
2235 | }
|
---|
2236 |
|
---|
2237 | {
|
---|
2238 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
2239 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
2240 | ImGui::Begin("WndMenubar", nullptr,
|
---|
2241 | ImGuiWindowFlags_NoTitleBar |
|
---|
2242 | ImGuiWindowFlags_NoResize |
|
---|
2243 | ImGuiWindowFlags_NoMove);
|
---|
2244 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
2245 | ImGui::SameLine();
|
---|
2246 | if (ImGui::Button("Main Menu")) {
|
---|
2247 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
2248 | }
|
---|
2249 | ImGui::End();
|
---|
2250 | }
|
---|
2251 |
|
---|
2252 | {
|
---|
2253 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
2254 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
2255 | ImGui::Begin("WndDebug", nullptr,
|
---|
2256 | ImGuiWindowFlags_NoTitleBar |
|
---|
2257 | ImGuiWindowFlags_NoResize |
|
---|
2258 | ImGuiWindowFlags_NoMove);
|
---|
2259 |
|
---|
2260 | renderGuiValueList(valueLists["debug value list"]);
|
---|
2261 |
|
---|
2262 | ImGui::End();
|
---|
2263 | }
|
---|
2264 | }
|
---|
2265 |
|
---|
2266 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
2267 | valueLists["stats value list"] = vector<UIValue>();
|
---|
2268 | valueLists["debug value list"] = vector<UIValue>();
|
---|
2269 | }
|
---|
2270 |
|
---|
2271 | // TODO: Probably turn this into a UI widget class
|
---|
2272 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
2273 | float maxWidth = 0.0f;
|
---|
2274 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
2275 |
|
---|
2276 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
2277 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
2278 |
|
---|
2279 | if (maxWidth < textWidth)
|
---|
2280 | maxWidth = textWidth;
|
---|
2281 | }
|
---|
2282 |
|
---|
2283 | stringstream ss;
|
---|
2284 |
|
---|
2285 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
2286 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
2287 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
2288 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
2289 | ss.str("");
|
---|
2290 | ss.clear();
|
---|
2291 |
|
---|
2292 | switch (it->type) {
|
---|
2293 | case UIVALUE_INT:
|
---|
2294 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
2295 | break;
|
---|
2296 | case UIVALUE_DOUBLE:
|
---|
2297 | ss << it->label << ": " << *(double*)it->value;
|
---|
2298 | break;
|
---|
2299 | }
|
---|
2300 |
|
---|
2301 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
2302 |
|
---|
2303 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
2304 | //ImGui::Text("%s", ss.str().c_str());
|
---|
2305 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
2306 | }
|
---|
2307 | }
|
---|
2308 |
|
---|
2309 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
2310 | currentRenderScreenFn = renderScreenFn;
|
---|
2311 |
|
---|
2312 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
2313 | // to make sure there'd be no issues
|
---|
2314 | //recreateSwapChain();
|
---|
2315 | }
|
---|
2316 |
|
---|
2317 | void VulkanGame::quitGame() {
|
---|
2318 | done = true;
|
---|
2319 | }
|
---|