1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "consts.hpp"
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6 |
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7 | using namespace std;
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8 |
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9 | VulkanGame::VulkanGame() {
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10 | gui = nullptr;
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11 | window = nullptr;
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12 | }
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13 |
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14 | VulkanGame::~VulkanGame() {
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15 | }
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16 |
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17 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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18 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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19 | return;
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20 | }
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21 |
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22 | SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
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23 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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24 |
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25 | SDL_RenderClear(renderer);
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26 |
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27 | SDL_RenderPresent(renderer);
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28 |
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29 | initVulkan();
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30 | mainLoop();
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31 | cleanup();
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32 | }
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33 |
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34 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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35 | gui = new GameGui_SDL();
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36 |
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37 | if (gui->init() == RTWO_ERROR) {
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38 | cout << "UI library could not be initialized!" << endl;
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39 | cout << gui->getError() << endl;
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40 | return RTWO_ERROR;
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41 | }
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42 |
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43 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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44 | if (window == nullptr) {
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45 | cout << "Window could not be created!" << endl;
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46 | cout << gui->getError() << endl;
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47 | return RTWO_ERROR;
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48 | }
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49 |
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50 | int actualWidth, actualHeight;
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51 | gui->getWindowSize(&actualWidth, &actualHeight);
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52 |
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53 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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54 | cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl;
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55 |
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56 | return RTWO_SUCCESS;
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57 | }
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58 |
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59 | void VulkanGame::initVulkan() {
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60 | }
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61 |
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62 | void VulkanGame::mainLoop() {
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63 | SDL_Event e;
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64 | //MouseEvent mouseEvent;
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65 | bool quit = false;
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66 |
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67 | while (!quit) {
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68 | /*
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69 | gui->processEvents();
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70 |
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71 | if (gui->getKeyEvent(SDLK_ESCAPE) == RTWO_KEY_EVENT_PRESSED) {
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72 | quit = true;
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73 | }
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74 |
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75 | while (gui->pollMouseEvent(&mouseEvent)) {
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76 | cout << "Mouse click detected at (" << mouseEvent.x << ", " << mouseEvent.y << ")" << endl;
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77 | }
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78 | */
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79 |
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80 | while (SDL_PollEvent(&e)) {
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81 | if (e.type == SDL_QUIT) {
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82 | quit = true;
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83 | }
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84 | if (e.type == SDL_KEYDOWN) {
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85 | quit = true;
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86 | }
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87 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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88 | quit = true;
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89 | }
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90 | }
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91 | }
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92 | }
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93 |
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94 | void VulkanGame::cleanup() {
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95 | gui->destroyWindow();
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96 | gui->shutdown();
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97 | delete gui;
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98 | }
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