1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "consts.hpp"
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6 |
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7 | #define GAMEGUI_INCLUDE_VULKAN
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8 | #include "game-gui-sdl.hpp"
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9 |
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10 | using namespace std;
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11 |
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12 | VulkanGame::VulkanGame() {
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13 | gui = nullptr;
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14 | window = nullptr;
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15 | }
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16 |
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17 | VulkanGame::~VulkanGame() {
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18 | }
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19 |
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20 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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21 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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22 | return;
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23 | }
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24 |
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25 | initVulkan();
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26 | mainLoop();
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27 | cleanup();
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28 | }
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29 |
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30 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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31 | gui = new GameGui_SDL();
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32 |
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33 | if (gui->init() == RTWO_ERROR) {
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34 | cout << "UI library could not be initialized!" << endl;
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35 | cout << gui->getError() << endl;
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36 | return RTWO_ERROR;
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37 | }
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38 |
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39 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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40 | if (window == nullptr) {
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41 | cout << "Window could not be created!" << endl;
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42 | return RTWO_ERROR;
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43 | }
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44 |
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45 | int actualWidth, actualHeight;
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46 | gui->getWindowSize(&actualWidth, &actualHeight);
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47 |
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48 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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49 | cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl;
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50 |
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51 | return RTWO_SUCCESS;
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52 | }
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53 |
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54 | void VulkanGame::initVulkan() {
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55 | }
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56 |
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57 | void VulkanGame::mainLoop() {
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58 | SDL_Event e;
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59 | bool quit = false;
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60 |
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61 | while (!quit) {
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62 | while (SDL_PollEvent(&e)) {
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63 | if (e.type == SDL_QUIT) {
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64 | quit = true;
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65 | }
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66 | if (e.type == SDL_KEYDOWN) {
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67 | quit = true;
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68 | }
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69 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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70 | quit = true;
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71 | }
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72 | }
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73 | }
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74 | }
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75 |
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76 | void VulkanGame::cleanup() {
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77 | gui->destroyWindow();
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78 | gui->shutdown();
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79 | delete gui;
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80 | }
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