source: opengl-game/vulkan-game.cpp@ b8b32bd

feature/imgui-sdl points-test
Last change on this file since b8b32bd was b8b32bd, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Create separate graphics pipelines for the overlay and the scene

  • Property mode set to 100644
File size: 80.0 KB
Line 
1/*
2DESIGN GUIDE
3
4-I should store multiple buffers (e.g. vertex and index buffers) in the same VkBuffer and use offsets into it
5-For specifying a separate transform for each model, I can specify a descriptorCount > ` in the ubo layout binding
6-Name class instance variables that are pointers (and possibly other pointer variables as well) like pVarName
7*/
8
9#include "game-gui-glfw.hpp"
10
11#include "game-gui-sdl.hpp"
12
13//#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
14
15#define GLM_FORCE_RADIANS
16#define GLM_FORCE_DEPTH_ZERO_TO_ONE
17#include <glm/glm.hpp>
18#include <glm/gtc/matrix_transform.hpp>
19
20#define STB_IMAGE_IMPLEMENTATION
21#include "stb_image.h" // TODO: Probably switch to SDL_image
22
23#include <iostream>
24#include <fstream>
25#include <algorithm>
26#include <vector>
27#include <array>
28#include <set>
29#include <optional>
30#include <chrono>
31
32using namespace std;
33
34// TODO: Maybe add asserts for testing
35
36const int SCREEN_WIDTH = 800;
37const int SCREEN_HEIGHT = 600;
38
39const int MAX_FRAMES_IN_FLIGHT = 2;
40
41#ifdef NDEBUG
42 const bool enableValidationLayers = false;
43#else
44 const bool enableValidationLayers = true;
45#endif
46
47const vector<const char*> validationLayers = {
48 "VK_LAYER_KHRONOS_validation"
49};
50
51const vector<const char*> deviceExtensions = {
52 VK_KHR_SWAPCHAIN_EXTENSION_NAME
53};
54
55struct QueueFamilyIndices {
56 optional<uint32_t> graphicsFamily;
57 optional<uint32_t> presentFamily;
58
59 bool isComplete() {
60 return graphicsFamily.has_value() && presentFamily.has_value();
61 }
62};
63
64struct SwapChainSupportDetails {
65 VkSurfaceCapabilitiesKHR capabilities;
66 vector<VkSurfaceFormatKHR> formats;
67 vector<VkPresentModeKHR> presentModes;
68};
69
70struct Vertex {
71 glm::vec3 pos;
72 glm::vec3 color;
73 glm::vec2 texCoord;
74
75 static VkVertexInputBindingDescription getBindingDescription() {
76 VkVertexInputBindingDescription bindingDescription = {};
77
78 bindingDescription.binding = 0;
79 bindingDescription.stride = sizeof(Vertex);
80 bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
81
82 return bindingDescription;
83 }
84
85 static array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions() {
86 array<VkVertexInputAttributeDescription, 3> attributeDescriptions = {};
87
88 attributeDescriptions[0].binding = 0;
89 attributeDescriptions[0].location = 0;
90 attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
91 attributeDescriptions[0].offset = offsetof(Vertex, pos);
92
93 attributeDescriptions[1].binding = 0;
94 attributeDescriptions[1].location = 1;
95 attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
96 attributeDescriptions[1].offset = offsetof(Vertex, color);
97
98 attributeDescriptions[2].binding = 0;
99 attributeDescriptions[2].location = 2;
100 attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
101 attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
102
103 return attributeDescriptions;
104 }
105};
106
107struct UniformBufferObject {
108 alignas(16) glm::mat4 model;
109 alignas(16) glm::mat4 view;
110 alignas(16) glm::mat4 proj;
111};
112
113struct GraphicsPipelineInfo {
114 VkPipeline pipeline;
115
116 VkBuffer vertexBuffer;
117 VkDeviceMemory vertexBufferMemory;
118 size_t numVertices;
119
120 VkBuffer indexBuffer;
121 VkDeviceMemory indexBufferMemory;
122 size_t numIndices;
123};
124
125VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
126 const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
127 const VkAllocationCallbacks* pAllocator,
128 VkDebugUtilsMessengerEXT* pDebugMessenger) {
129 auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
130
131 if (func != nullptr) {
132 return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
133 } else {
134 return VK_ERROR_EXTENSION_NOT_PRESENT;
135 }
136}
137
138void DestroyDebugUtilsMessengerEXT(VkInstance instance,
139 VkDebugUtilsMessengerEXT debugMessenger,
140 const VkAllocationCallbacks* pAllocator) {
141 auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
142
143 if (func != nullptr) {
144 func(instance, debugMessenger, pAllocator);
145 }
146}
147
148class VulkanGame {
149 public:
150 void run() {
151 if (initWindow() == RTWO_ERROR) {
152 return;
153 }
154 initVulkan();
155 mainLoop();
156 cleanup();
157 }
158
159 private:
160 GameGui* gui = new GameGui_SDL();
161 SDL_Window* window = nullptr;
162
163 // TODO: Come up with more descriptive names for these
164 SDL_Renderer* gRenderer = nullptr;
165 SDL_Texture* uiOverlay = nullptr;
166
167 TTF_Font* gFont = nullptr;
168 SDL_Texture* uiText = nullptr;
169 SDL_Texture* uiImage = nullptr;
170
171 VkInstance instance;
172 VkDebugUtilsMessengerEXT debugMessenger;
173 VkSurfaceKHR surface;
174
175 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
176 VkDevice device;
177
178 VkQueue graphicsQueue;
179 VkQueue presentQueue;
180
181 VkSwapchainKHR swapChain;
182 vector<VkImage> swapChainImages;
183 VkFormat swapChainImageFormat;
184 VkExtent2D swapChainExtent;
185 vector<VkImageView> swapChainImageViews;
186 vector<VkFramebuffer> swapChainFramebuffers;
187
188 VkRenderPass renderPass;
189 VkDescriptorSetLayout descriptorSetLayout;
190 VkPipelineLayout pipelineLayout;
191 VkDescriptorPool descriptorPool;
192 vector<VkDescriptorSet> descriptorSets;
193
194 VkCommandPool commandPool;
195
196 VkImage depthImage;
197 VkDeviceMemory depthImageMemory;
198 VkImageView depthImageView;
199
200 VkImage textureImage;
201 VkDeviceMemory textureImageMemory;
202 VkImageView textureImageView;
203
204 VkImage overlayImage;
205 VkDeviceMemory overlayImageMemory;
206 VkImageView overlayImageView;
207
208 VkImage sdlOverlayImage;
209 VkDeviceMemory sdlOverlayImageMemory;
210 VkImageView sdlOverlayImageView;
211
212 VkSampler textureSampler;
213
214 GraphicsPipelineInfo scenePipeline;
215 GraphicsPipelineInfo overlayPipeline;
216
217 vector<VkBuffer> uniformBuffers;
218 vector<VkDeviceMemory> uniformBuffersMemory;
219
220 vector<VkCommandBuffer> commandBuffers;
221
222 vector<VkSemaphore> imageAvailableSemaphores;
223 vector<VkSemaphore> renderFinishedSemaphores;
224 vector<VkFence> inFlightFences;
225
226 size_t currentFrame = 0;
227
228 bool framebufferResized = false;
229
230 // TODO: Make make some more initi functions, or call this initUI if the
231 // amount of things initialized here keeps growing
232 bool initWindow() {
233 // TODO: Put all fonts, textures, and images in the assets folder
234
235 if (gui->Init() == RTWO_ERROR) {
236 cout << "UI library could not be initialized!" << endl;
237 cout << SDL_GetError() << endl;
238 return RTWO_ERROR;
239 }
240 cout << "GUI init succeeded" << endl;
241
242 window = (SDL_Window*) gui->CreateWindow("Vulkan Game", SCREEN_WIDTH, SCREEN_HEIGHT);
243 if (window == nullptr) {
244 cout << "Window could not be created!" << endl;
245 return RTWO_ERROR;
246 }
247
248 // Might need SDL_RENDERER_TARGETTEXTURE to create the SDL view texture I want to show in
249 // a vulkan quad
250 gRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
251 if (gRenderer == nullptr) {
252 cout << "Renderer could not be created! SDL Error: " << SDL_GetError() << endl;
253 return RTWO_ERROR;
254 }
255
256 uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
257 if (uiOverlay == nullptr) {
258 cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
259 }
260 if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
261 cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
262 }
263
264 gFont = TTF_OpenFont("fonts/lazy.ttf", 28);
265 if (gFont == nullptr) {
266 cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
267 return RTWO_ERROR;
268 }
269
270 SDL_Color textColor = { 0, 0, 0 };
271
272 SDL_Surface* textSurface = TTF_RenderText_Solid(gFont, "Great sucess!", textColor);
273 if (textSurface == nullptr) {
274 cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
275 return RTWO_ERROR;
276 }
277
278 uiText = SDL_CreateTextureFromSurface(gRenderer, textSurface);
279 if (uiText == nullptr) {
280 cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
281 SDL_FreeSurface(textSurface);
282 return RTWO_ERROR;
283 }
284
285 SDL_FreeSurface(textSurface);
286
287 // TODO: Load a PNG instead
288 SDL_Surface* uiImageSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
289 if (uiImageSurface == nullptr) {
290 cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
291 return RTWO_ERROR;
292 }
293
294 uiImage = SDL_CreateTextureFromSurface(gRenderer, uiImageSurface);
295 if (uiImage == nullptr) {
296 cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
297 SDL_FreeSurface(uiImageSurface);
298 return RTWO_ERROR;
299 }
300
301 SDL_FreeSurface(uiImageSurface);
302
303 return RTWO_SUCCESS;
304 }
305
306 void initVulkan() {
307 createInstance();
308 setupDebugMessenger();
309 createSurface();
310 pickPhysicalDevice();
311 createLogicalDevice();
312 createSwapChain();
313 createImageViews();
314 createRenderPass();
315 createDescriptorSetLayout();
316 createGraphicsPipeline("shaders/vert.spv", "shaders/frag.spv", &scenePipeline.pipeline);
317 createGraphicsPipeline("shaders/vert.spv", "shaders/frag.spv", &overlayPipeline.pipeline);
318 createCommandPool();
319 createDepthResources();
320 createFramebuffers();
321 createImageResources("textures/texture.jpg", textureImage, textureImageMemory, textureImageView);
322 createImageResourcesFromSDLTexture(uiOverlay, sdlOverlayImage, sdlOverlayImageMemory, sdlOverlayImageView);
323 createTextureSampler();
324
325 createShaderBuffers(scenePipeline, {
326 {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
327 {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
328 {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
329 {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
330
331 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
332 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
333 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
334 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
335 }, {
336 0, 1, 2, 2, 3, 0,
337 4, 5, 6, 6, 7, 4
338 });
339
340 createShaderBuffers(overlayPipeline, {
341 // Filler vertices to increase the overlay vertex indices to at least 8
342 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
343 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
344 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
345 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
346 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
347 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
348 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
349 {{-1.0f, -1.0f, 3.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
350
351 {{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
352 {{ 1.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
353 {{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
354 {{-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
355 }, {
356 8, 9, 10, 10, 11, 8
357 });
358
359 createUniformBuffers();
360 createDescriptorPool();
361 createDescriptorSets();
362 createCommandBuffers();
363 createSyncObjects();
364 }
365
366 void createInstance() {
367 if (enableValidationLayers && !checkValidationLayerSupport()) {
368 throw runtime_error("validation layers requested, but not available!");
369 }
370
371 VkApplicationInfo appInfo = {};
372 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
373 appInfo.pApplicationName = "Vulkan Game";
374 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
375 appInfo.pEngineName = "No Engine";
376 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
377 appInfo.apiVersion = VK_API_VERSION_1_0;
378
379 VkInstanceCreateInfo createInfo = {};
380 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
381 createInfo.pApplicationInfo = &appInfo;
382
383 vector<const char*> extensions = getRequiredExtensions();
384 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
385 createInfo.ppEnabledExtensionNames = extensions.data();
386
387 cout << endl << "Extensions:" << endl;
388 for (const char* extensionName : extensions) {
389 cout << extensionName << endl;
390 }
391 cout << endl;
392
393 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
394 if (enableValidationLayers) {
395 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
396 createInfo.ppEnabledLayerNames = validationLayers.data();
397
398 populateDebugMessengerCreateInfo(debugCreateInfo);
399 createInfo.pNext = &debugCreateInfo;
400 } else {
401 createInfo.enabledLayerCount = 0;
402
403 createInfo.pNext = nullptr;
404 }
405
406 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
407 throw runtime_error("failed to create instance!");
408 }
409 }
410
411 bool checkValidationLayerSupport() {
412 uint32_t layerCount;
413 vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
414
415 vector<VkLayerProperties> availableLayers(layerCount);
416 vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
417
418 for (const char* layerName : validationLayers) {
419 bool layerFound = false;
420
421 for (const auto& layerProperties : availableLayers) {
422 if (strcmp(layerName, layerProperties.layerName) == 0) {
423 layerFound = true;
424 break;
425 }
426 }
427
428 if (!layerFound) {
429 return false;
430 }
431 }
432
433 return true;
434 }
435
436 vector<const char*> getRequiredExtensions() {
437 vector<const char*> extensions = gui->GetRequiredExtensions();
438
439 if (enableValidationLayers) {
440 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
441 }
442
443 return extensions;
444 }
445
446 void setupDebugMessenger() {
447 if (!enableValidationLayers) return;
448
449 VkDebugUtilsMessengerCreateInfoEXT createInfo;
450 populateDebugMessengerCreateInfo(createInfo);
451
452 if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
453 throw runtime_error("failed to set up debug messenger!");
454 }
455 }
456
457 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
458 createInfo = {};
459 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
460 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
461 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
462 createInfo.pfnUserCallback = debugCallback;
463 }
464
465 void createSurface() {
466 if (gui->CreateVulkanSurface(instance, &surface) == RTWO_ERROR) {
467 throw runtime_error("failed to create window surface!");
468 }
469 }
470
471 void pickPhysicalDevice() {
472 uint32_t deviceCount = 0;
473 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
474
475 if (deviceCount == 0) {
476 throw runtime_error("failed to find GPUs with Vulkan support!");
477 }
478
479 vector<VkPhysicalDevice> devices(deviceCount);
480 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
481
482 cout << endl << "Graphics cards:" << endl;
483 for (const VkPhysicalDevice& device : devices) {
484 if (isDeviceSuitable(device)) {
485 physicalDevice = device;
486 break;
487 }
488 }
489 cout << endl;
490
491 if (physicalDevice == VK_NULL_HANDLE) {
492 throw runtime_error("failed to find a suitable GPU!");
493 }
494 }
495
496 bool isDeviceSuitable(VkPhysicalDevice device) {
497 VkPhysicalDeviceProperties deviceProperties;
498 vkGetPhysicalDeviceProperties(device, &deviceProperties);
499
500 cout << "Device: " << deviceProperties.deviceName << endl;
501
502 QueueFamilyIndices indices = findQueueFamilies(device);
503 bool extensionsSupported = checkDeviceExtensionSupport(device);
504 bool swapChainAdequate = false;
505
506 if (extensionsSupported) {
507 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
508 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
509 }
510
511 VkPhysicalDeviceFeatures supportedFeatures;
512 vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
513
514 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
515 }
516
517 bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
518 uint32_t extensionCount;
519 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
520
521 vector<VkExtensionProperties> availableExtensions(extensionCount);
522 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
523
524 set<string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
525
526 for (const auto& extension : availableExtensions) {
527 requiredExtensions.erase(extension.extensionName);
528 }
529
530 return requiredExtensions.empty();
531 }
532
533 void createLogicalDevice() {
534 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
535
536 vector<VkDeviceQueueCreateInfo> queueCreateInfos;
537 set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()};
538
539 float queuePriority = 1.0f;
540 for (uint32_t queueFamily : uniqueQueueFamilies) {
541 VkDeviceQueueCreateInfo queueCreateInfo = {};
542 queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
543 queueCreateInfo.queueFamilyIndex = queueFamily;
544 queueCreateInfo.queueCount = 1;
545 queueCreateInfo.pQueuePriorities = &queuePriority;
546
547 queueCreateInfos.push_back(queueCreateInfo);
548 }
549
550 VkPhysicalDeviceFeatures deviceFeatures = {};
551 deviceFeatures.samplerAnisotropy = VK_TRUE;
552
553 VkDeviceCreateInfo createInfo = {};
554 createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
555 createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
556 createInfo.pQueueCreateInfos = queueCreateInfos.data();
557
558 createInfo.pEnabledFeatures = &deviceFeatures;
559
560 createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
561 createInfo.ppEnabledExtensionNames = deviceExtensions.data();
562
563 // These fields are ignored by up-to-date Vulkan implementations,
564 // but it's a good idea to set them for backwards compatibility
565 if (enableValidationLayers) {
566 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
567 createInfo.ppEnabledLayerNames = validationLayers.data();
568 } else {
569 createInfo.enabledLayerCount = 0;
570 }
571
572 if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
573 throw runtime_error("failed to create logical device!");
574 }
575
576 vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
577 vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
578 }
579
580 void createSwapChain() {
581 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
582
583 VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
584 VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
585 VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
586
587 uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
588 if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
589 imageCount = swapChainSupport.capabilities.maxImageCount;
590 }
591
592 VkSwapchainCreateInfoKHR createInfo = {};
593 createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
594 createInfo.surface = surface;
595 createInfo.minImageCount = imageCount;
596 createInfo.imageFormat = surfaceFormat.format;
597 createInfo.imageColorSpace = surfaceFormat.colorSpace;
598 createInfo.imageExtent = extent;
599 createInfo.imageArrayLayers = 1;
600 createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
601
602 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
603 uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
604
605 if (indices.graphicsFamily != indices.presentFamily) {
606 createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
607 createInfo.queueFamilyIndexCount = 2;
608 createInfo.pQueueFamilyIndices = queueFamilyIndices;
609 } else {
610 createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
611 createInfo.queueFamilyIndexCount = 0;
612 createInfo.pQueueFamilyIndices = nullptr;
613 }
614
615 createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
616 createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
617 createInfo.presentMode = presentMode;
618 createInfo.clipped = VK_TRUE;
619 createInfo.oldSwapchain = VK_NULL_HANDLE;
620
621 if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
622 throw runtime_error("failed to create swap chain!");
623 }
624
625 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
626 swapChainImages.resize(imageCount);
627 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
628
629 swapChainImageFormat = surfaceFormat.format;
630 swapChainExtent = extent;
631 }
632
633 SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
634 SwapChainSupportDetails details;
635
636 vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
637
638 uint32_t formatCount;
639 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
640
641 if (formatCount != 0) {
642 details.formats.resize(formatCount);
643 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
644 }
645
646 uint32_t presentModeCount;
647 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
648
649 if (presentModeCount != 0) {
650 details.presentModes.resize(presentModeCount);
651 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
652 }
653
654 return details;
655 }
656
657 VkSurfaceFormatKHR chooseSwapSurfaceFormat(const vector<VkSurfaceFormatKHR>& availableFormats) {
658 for (const auto& availableFormat : availableFormats) {
659 if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
660 return availableFormat;
661 }
662 }
663
664 return availableFormats[0];
665 }
666
667 VkPresentModeKHR chooseSwapPresentMode(const vector<VkPresentModeKHR>& availablePresentModes) {
668 VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
669
670 for (const auto& availablePresentMode : availablePresentModes) {
671 if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
672 return availablePresentMode;
673 }
674 else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
675 bestMode = availablePresentMode;
676 }
677 }
678
679 return bestMode;
680 }
681
682 VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
683 if (capabilities.currentExtent.width != numeric_limits<uint32_t>::max()) {
684 return capabilities.currentExtent;
685 }
686 else {
687 int width, height;
688 gui->GetWindowSize(&width, &height);
689
690 VkExtent2D actualExtent = {
691 static_cast<uint32_t>(width),
692 static_cast<uint32_t>(height)
693 };
694
695 actualExtent.width = max(capabilities.minImageExtent.width, min(capabilities.maxImageExtent.width, actualExtent.width));
696 actualExtent.height = max(capabilities.minImageExtent.height, min(capabilities.maxImageExtent.height, actualExtent.height));
697
698 return actualExtent;
699 }
700 }
701
702 void createImageViews() {
703 swapChainImageViews.resize(swapChainImages.size());
704
705 for (size_t i = 0; i < swapChainImages.size(); i++) {
706 swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT);
707 }
708 }
709
710 void createRenderPass() {
711 VkAttachmentDescription colorAttachment = {};
712 colorAttachment.format = swapChainImageFormat;
713 colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
714 colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
715 colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
716 colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
717 colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
718 colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
719 colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
720
721 VkAttachmentReference colorAttachmentRef = {};
722 colorAttachmentRef.attachment = 0;
723 colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
724
725 VkAttachmentDescription depthAttachment = {};
726 depthAttachment.format = findDepthFormat();
727 depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
728 depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
729 depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
730 depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
731 depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
732 depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
733 depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
734
735 VkAttachmentReference depthAttachmentRef = {};
736 depthAttachmentRef.attachment = 1;
737 depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
738
739 VkSubpassDescription subpass = {};
740 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
741 subpass.colorAttachmentCount = 1;
742 subpass.pColorAttachments = &colorAttachmentRef;
743 subpass.pDepthStencilAttachment = &depthAttachmentRef;
744
745 VkSubpassDependency dependency = {};
746 dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
747 dependency.dstSubpass = 0;
748 dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
749 dependency.srcAccessMask = 0;
750 dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
751 dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
752
753 array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
754 VkRenderPassCreateInfo renderPassInfo = {};
755 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
756 renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
757 renderPassInfo.pAttachments = attachments.data();
758 renderPassInfo.subpassCount = 1;
759 renderPassInfo.pSubpasses = &subpass;
760 renderPassInfo.dependencyCount = 1;
761 renderPassInfo.pDependencies = &dependency;
762
763 if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
764 throw runtime_error("failed to create render pass!");
765 }
766 }
767
768 void createDescriptorSetLayout() {
769 VkDescriptorSetLayoutBinding uboLayoutBinding = {};
770 uboLayoutBinding.binding = 0;
771 uboLayoutBinding.descriptorCount = 1;
772 uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
773 uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
774 uboLayoutBinding.pImmutableSamplers = nullptr;
775
776 VkDescriptorSetLayoutBinding samplerLayoutBinding = {};
777 samplerLayoutBinding.binding = 1;
778 samplerLayoutBinding.descriptorCount = 1;
779 samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
780 samplerLayoutBinding.pImmutableSamplers = nullptr;
781 samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
782
783 VkDescriptorSetLayoutBinding overlaySamplerLayoutBinding = {};
784 overlaySamplerLayoutBinding.binding = 2;
785 overlaySamplerLayoutBinding.descriptorCount = 1;
786 overlaySamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
787 overlaySamplerLayoutBinding.pImmutableSamplers = nullptr;
788 overlaySamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
789
790 array<VkDescriptorSetLayoutBinding, 3> bindings = { uboLayoutBinding, samplerLayoutBinding, overlaySamplerLayoutBinding };
791 VkDescriptorSetLayoutCreateInfo layoutInfo = {};
792 layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
793 layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
794 layoutInfo.pBindings = bindings.data();
795
796 if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
797 throw runtime_error("failed to create descriptor set layout!");
798 }
799 }
800
801 void createGraphicsPipeline(string vertShaderFile, string fragShaderFile, VkPipeline* pipeline) {
802 auto vertShaderCode = readFile(vertShaderFile);
803 auto fragShaderCode = readFile(fragShaderFile);
804
805 VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
806 VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
807
808 VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
809 vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
810 vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
811 vertShaderStageInfo.module = vertShaderModule;
812 vertShaderStageInfo.pName = "main";
813
814 VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
815 fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
816 fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
817 fragShaderStageInfo.module = fragShaderModule;
818 fragShaderStageInfo.pName = "main";
819
820 VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
821
822 VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
823 vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
824
825 auto bindingDescription = Vertex::getBindingDescription();
826 auto attributeDescriptions = Vertex::getAttributeDescriptions();
827
828 vertexInputInfo.vertexBindingDescriptionCount = 1;
829 vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
830 vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
831 vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
832
833 VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
834 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
835 inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
836 inputAssembly.primitiveRestartEnable = VK_FALSE;
837
838 VkViewport viewport = {};
839 viewport.x = 0.0f;
840 viewport.y = 0.0f;
841 viewport.width = (float) swapChainExtent.width;
842 viewport.height = (float) swapChainExtent.height;
843 viewport.minDepth = 0.0f;
844 viewport.maxDepth = 1.0f;
845
846 VkRect2D scissor = {};
847 scissor.offset = { 0, 0 };
848 scissor.extent = swapChainExtent;
849
850 VkPipelineViewportStateCreateInfo viewportState = {};
851 viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
852 viewportState.viewportCount = 1;
853 viewportState.pViewports = &viewport;
854 viewportState.scissorCount = 1;
855 viewportState.pScissors = &scissor;
856
857 VkPipelineRasterizationStateCreateInfo rasterizer = {};
858 rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
859 rasterizer.depthClampEnable = VK_FALSE;
860 rasterizer.rasterizerDiscardEnable = VK_FALSE;
861 rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
862 rasterizer.lineWidth = 1.0f;
863 rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
864 rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
865 rasterizer.depthBiasEnable = VK_FALSE;
866
867 VkPipelineMultisampleStateCreateInfo multisampling = {};
868 multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
869 multisampling.sampleShadingEnable = VK_FALSE;
870 multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
871
872 VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
873 colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
874 colorBlendAttachment.blendEnable = VK_TRUE;
875 colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
876 colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
877 colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
878 colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
879 colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
880 colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
881
882 VkPipelineColorBlendStateCreateInfo colorBlending = {};
883 colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
884 colorBlending.logicOpEnable = VK_FALSE;
885 colorBlending.logicOp = VK_LOGIC_OP_COPY;
886 colorBlending.attachmentCount = 1;
887 colorBlending.pAttachments = &colorBlendAttachment;
888 colorBlending.blendConstants[0] = 0.0f;
889 colorBlending.blendConstants[1] = 0.0f;
890 colorBlending.blendConstants[2] = 0.0f;
891 colorBlending.blendConstants[3] = 0.0f;
892
893 VkPipelineDepthStencilStateCreateInfo depthStencil = {};
894 depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
895 depthStencil.depthTestEnable = VK_TRUE;
896 depthStencil.depthWriteEnable = VK_TRUE;
897 depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
898 depthStencil.depthBoundsTestEnable = VK_FALSE;
899 depthStencil.minDepthBounds = 0.0f;
900 depthStencil.maxDepthBounds = 1.0f;
901 depthStencil.stencilTestEnable = VK_FALSE;
902 depthStencil.front = {};
903 depthStencil.back = {};
904
905 VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
906 pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
907 pipelineLayoutInfo.setLayoutCount = 1;
908 pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
909 pipelineLayoutInfo.pushConstantRangeCount = 0;
910
911 if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
912 throw runtime_error("failed to create pipeline layout!");
913 }
914
915 VkGraphicsPipelineCreateInfo pipelineInfo = {};
916 pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
917 pipelineInfo.stageCount = 2;
918 pipelineInfo.pStages = shaderStages;
919 pipelineInfo.pVertexInputState = &vertexInputInfo;
920 pipelineInfo.pInputAssemblyState = &inputAssembly;
921 pipelineInfo.pViewportState = &viewportState;
922 pipelineInfo.pRasterizationState = &rasterizer;
923 pipelineInfo.pMultisampleState = &multisampling;
924 pipelineInfo.pDepthStencilState = &depthStencil;
925 pipelineInfo.pColorBlendState = &colorBlending;
926 pipelineInfo.pDynamicState = nullptr;
927 pipelineInfo.layout = pipelineLayout;
928 pipelineInfo.renderPass = renderPass;
929 pipelineInfo.subpass = 0;
930 pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
931 pipelineInfo.basePipelineIndex = -1;
932
933 if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, pipeline) != VK_SUCCESS) {
934 throw runtime_error("failed to create graphics pipeline!");
935 }
936
937 vkDestroyShaderModule(device, vertShaderModule, nullptr);
938 vkDestroyShaderModule(device, fragShaderModule, nullptr);
939 }
940
941 VkShaderModule createShaderModule(const vector<char>& code) {
942 VkShaderModuleCreateInfo createInfo = {};
943 createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
944 createInfo.codeSize = code.size();
945 createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
946
947 VkShaderModule shaderModule;
948 if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
949 throw runtime_error("failed to create shader module!");
950 }
951
952 return shaderModule;
953 }
954
955 void createFramebuffers() {
956 swapChainFramebuffers.resize(swapChainImageViews.size());
957
958 for (size_t i = 0; i < swapChainImageViews.size(); i++) {
959 array <VkImageView, 2> attachments = {
960 swapChainImageViews[i],
961 depthImageView
962 };
963
964 VkFramebufferCreateInfo framebufferInfo = {};
965 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
966 framebufferInfo.renderPass = renderPass;
967 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
968 framebufferInfo.pAttachments = attachments.data();
969 framebufferInfo.width = swapChainExtent.width;
970 framebufferInfo.height = swapChainExtent.height;
971 framebufferInfo.layers = 1;
972
973 if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
974 throw runtime_error("failed to create framebuffer!");
975 }
976 }
977 }
978
979 void createCommandPool() {
980 QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
981
982 VkCommandPoolCreateInfo poolInfo = {};
983 poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
984 poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
985 poolInfo.flags = 0;
986
987 if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
988 throw runtime_error("failed to create graphics command pool!");
989 }
990 }
991
992 QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
993 QueueFamilyIndices indices;
994
995 uint32_t queueFamilyCount = 0;
996 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
997
998 vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
999 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
1000
1001 int i = 0;
1002 for (const auto& queueFamily : queueFamilies) {
1003 if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
1004 indices.graphicsFamily = i;
1005 }
1006
1007 VkBool32 presentSupport = false;
1008 vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
1009
1010 if (queueFamily.queueCount > 0 && presentSupport) {
1011 indices.presentFamily = i;
1012 }
1013
1014 if (indices.isComplete()) {
1015 break;
1016 }
1017
1018 i++;
1019 }
1020
1021 return indices;
1022 }
1023
1024 void createDepthResources() {
1025 VkFormat depthFormat = findDepthFormat();
1026
1027 createImage(swapChainExtent.width, swapChainExtent.height, depthFormat, VK_IMAGE_TILING_OPTIMAL,
1028 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage, depthImageMemory);
1029 depthImageView = createImageView(depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
1030
1031 transitionImageLayout(depthImage, depthFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
1032 }
1033
1034 VkFormat findDepthFormat() {
1035 return findSupportedFormat(
1036 { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
1037 VK_IMAGE_TILING_OPTIMAL,
1038 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
1039 );
1040 }
1041
1042 VkFormat findSupportedFormat(const vector<VkFormat>& candidates, VkImageTiling tiling,
1043 VkFormatFeatureFlags features) {
1044 for (VkFormat format : candidates) {
1045 VkFormatProperties props;
1046 vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
1047
1048 if (tiling == VK_IMAGE_TILING_LINEAR &&
1049 (props.linearTilingFeatures & features) == features) {
1050 return format;
1051 } else if (tiling == VK_IMAGE_TILING_OPTIMAL &&
1052 (props.optimalTilingFeatures & features) == features) {
1053 return format;
1054 }
1055 }
1056
1057 throw runtime_error("failed to find supported format!");
1058 }
1059
1060 bool hasStencilComponent(VkFormat format) {
1061 return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
1062 }
1063
1064 void createImageResources(string filename, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1065 int texWidth, texHeight, texChannels;
1066
1067 stbi_uc* pixels = stbi_load(filename.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
1068 VkDeviceSize imageSize = texWidth * texHeight * 4;
1069
1070 if (!pixels) {
1071 throw runtime_error("failed to load texture image!");
1072 }
1073
1074 VkBuffer stagingBuffer;
1075 VkDeviceMemory stagingBufferMemory;
1076
1077 createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1078 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1079 stagingBuffer, stagingBufferMemory);
1080
1081 void* data;
1082
1083 vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
1084 memcpy(data, pixels, static_cast<size_t>(imageSize));
1085 vkUnmapMemory(device, stagingBufferMemory);
1086
1087 stbi_image_free(pixels);
1088
1089 createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1090 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1091 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1092
1093 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1094 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
1095 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1096
1097 vkDestroyBuffer(device, stagingBuffer, nullptr);
1098 vkFreeMemory(device, stagingBufferMemory, nullptr);
1099
1100 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1101 }
1102
1103 void createImageResourcesFromSDLTexture(SDL_Texture* texture, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1104 int a, w, h;
1105
1106 // I only need this here for the width and height, which are constants, so just use those instead
1107 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1108 //cout << "TEXTURE INFO" << endl;
1109 //cout << "w: " << w << endl;
1110 //cout << "h: " << h << endl;
1111
1112 createImage(w, h, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1113 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1114 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1115
1116 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1117 }
1118
1119 void populateImageFromSDLTexture(SDL_Texture* texture, VkImage& image) {
1120 int a, w, h, pitch;
1121
1122 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1123
1124 VkDeviceSize imageSize = w * h * 4;
1125 unsigned char* pixels = new unsigned char[imageSize];
1126
1127 SDL_RenderReadPixels(gRenderer, nullptr, SDL_PIXELFORMAT_ABGR8888, pixels, w * 4);
1128
1129 VkBuffer stagingBuffer;
1130 VkDeviceMemory stagingBufferMemory;
1131
1132 createBuffer(imageSize,
1133 VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1134 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
1135 stagingBuffer, stagingBufferMemory);
1136
1137 void* data;
1138
1139 vkMapMemory(device, stagingBufferMemory, 0, VK_WHOLE_SIZE, 0, &data);
1140 memcpy(data, pixels, static_cast<size_t>(imageSize));
1141
1142 VkMappedMemoryRange mappedMemoryRange = {};
1143 mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
1144 mappedMemoryRange.memory = stagingBufferMemory;
1145 mappedMemoryRange.offset = 0;
1146 mappedMemoryRange.size = VK_WHOLE_SIZE;
1147
1148 // TODO: Should probably check that the function succeeded
1149 vkFlushMappedMemoryRanges(device, 1, &mappedMemoryRange);
1150
1151 vkUnmapMemory(device, stagingBufferMemory);
1152
1153 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1154 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(w), static_cast<uint32_t>(h));
1155 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1156
1157 vkDestroyBuffer(device, stagingBuffer, nullptr);
1158 vkFreeMemory(device, stagingBufferMemory, nullptr);
1159 }
1160
1161 void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
1162 VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
1163 VkImageCreateInfo imageInfo = {};
1164 imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
1165 imageInfo.imageType = VK_IMAGE_TYPE_2D;
1166 imageInfo.extent.width = width;
1167 imageInfo.extent.height = height;
1168 imageInfo.extent.depth = 1;
1169 imageInfo.mipLevels = 1;
1170 imageInfo.arrayLayers = 1;
1171 imageInfo.format = format;
1172 imageInfo.tiling = tiling;
1173 imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
1174 imageInfo.usage = usage;
1175 imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
1176 imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1177
1178 if (vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS) {
1179 throw runtime_error("failed to create image!");
1180 }
1181
1182 VkMemoryRequirements memRequirements;
1183 vkGetImageMemoryRequirements(device, image, &memRequirements);
1184
1185 VkMemoryAllocateInfo allocInfo = {};
1186 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1187 allocInfo.allocationSize = memRequirements.size;
1188 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1189
1190 if (vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
1191 throw runtime_error("failed to allocate image memory!");
1192 }
1193
1194 vkBindImageMemory(device, image, imageMemory, 0);
1195 }
1196
1197 void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
1198 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1199
1200 VkImageMemoryBarrier barrier = {};
1201 barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
1202 barrier.oldLayout = oldLayout;
1203 barrier.newLayout = newLayout;
1204 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1205 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1206 barrier.image = image;
1207
1208 if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1209 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1210
1211 if (hasStencilComponent(format)) {
1212 barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
1213 }
1214 } else {
1215 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1216 }
1217
1218 barrier.subresourceRange.baseMipLevel = 0;
1219 barrier.subresourceRange.levelCount = 1;
1220 barrier.subresourceRange.baseArrayLayer = 0;
1221 barrier.subresourceRange.layerCount = 1;
1222
1223 VkPipelineStageFlags sourceStage;
1224 VkPipelineStageFlags destinationStage;
1225
1226 if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
1227 barrier.srcAccessMask = 0;
1228 barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1229
1230 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1231 destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1232 } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
1233 barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1234 barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
1235
1236 sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1237 destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
1238 } else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1239 barrier.srcAccessMask = 0;
1240 barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
1241
1242 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1243 destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
1244 } else {
1245 throw invalid_argument("unsupported layout transition!");
1246 }
1247
1248 vkCmdPipelineBarrier(
1249 commandBuffer,
1250 sourceStage, destinationStage,
1251 0,
1252 0, nullptr,
1253 0, nullptr,
1254 1, &barrier
1255 );
1256
1257 endSingleTimeCommands(commandBuffer);
1258 }
1259
1260 void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
1261 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1262
1263 VkBufferImageCopy region = {};
1264 region.bufferOffset = 0;
1265 region.bufferRowLength = 0;
1266 region.bufferImageHeight = 0;
1267 region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1268 region.imageSubresource.mipLevel = 0;
1269 region.imageSubresource.baseArrayLayer = 0;
1270 region.imageSubresource.layerCount = 1;
1271 region.imageOffset = { 0, 0, 0 };
1272 region.imageExtent = { width, height, 1 };
1273
1274 vkCmdCopyBufferToImage(
1275 commandBuffer,
1276 buffer,
1277 image,
1278 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1279 1,
1280 &region
1281 );
1282
1283 endSingleTimeCommands(commandBuffer);
1284 }
1285
1286 VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags) {
1287 VkImageViewCreateInfo viewInfo = {};
1288 viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1289 viewInfo.image = image;
1290 viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
1291 viewInfo.format = format;
1292
1293 viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
1294 viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
1295 viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
1296 viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
1297
1298 viewInfo.subresourceRange.aspectMask = aspectFlags;
1299 viewInfo.subresourceRange.baseMipLevel = 0;
1300 viewInfo.subresourceRange.levelCount = 1;
1301 viewInfo.subresourceRange.baseArrayLayer = 0;
1302 viewInfo.subresourceRange.layerCount = 1;
1303
1304 VkImageView imageView;
1305 if (vkCreateImageView(device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
1306 throw runtime_error("failed to create texture image view!");
1307 }
1308
1309 return imageView;
1310 }
1311
1312 void createTextureSampler() {
1313 VkSamplerCreateInfo samplerInfo = {};
1314 samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
1315 samplerInfo.magFilter = VK_FILTER_LINEAR;
1316 samplerInfo.minFilter = VK_FILTER_LINEAR;
1317
1318 samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1319 samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1320 samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1321
1322 samplerInfo.anisotropyEnable = VK_TRUE;
1323 samplerInfo.maxAnisotropy = 16;
1324 samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
1325 samplerInfo.unnormalizedCoordinates = VK_FALSE;
1326 samplerInfo.compareEnable = VK_FALSE;
1327 samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
1328 samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
1329 samplerInfo.mipLodBias = 0.0f;
1330 samplerInfo.minLod = 0.0f;
1331 samplerInfo.maxLod = 0.0f;
1332
1333 if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
1334 throw runtime_error("failed to create texture sampler!");
1335 }
1336 }
1337
1338 void createShaderBuffers(GraphicsPipelineInfo& info, const vector<Vertex>& vertices, const vector<uint16_t>& indices) {
1339 createVertexBuffer(info.vertexBuffer, info.vertexBufferMemory, vertices);
1340 info.numVertices = vertices.size();
1341
1342 createIndexBuffer(info.indexBuffer, info.indexBufferMemory, indices);
1343 info.numIndices = indices.size();
1344 }
1345
1346 void createVertexBuffer(VkBuffer& vertexBuffer, VkDeviceMemory& vertexBufferMemory,
1347 const vector<Vertex>& vertices) {
1348 VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
1349
1350 VkBuffer stagingBuffer;
1351 VkDeviceMemory stagingBufferMemory;
1352 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1353 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1354 stagingBuffer, stagingBufferMemory);
1355
1356 void* data;
1357 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1358 memcpy(data, vertices.data(), (size_t) bufferSize);
1359 vkUnmapMemory(device, stagingBufferMemory);
1360
1361 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
1362 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
1363
1364 copyBuffer(stagingBuffer, vertexBuffer, bufferSize);
1365
1366 vkDestroyBuffer(device, stagingBuffer, nullptr);
1367 vkFreeMemory(device, stagingBufferMemory, nullptr);
1368 }
1369
1370 void createIndexBuffer(VkBuffer& indexBuffer, VkDeviceMemory& indexBufferMemory,
1371 const vector<uint16_t>& indices) {
1372 VkDeviceSize bufferSize = sizeof(indices[0]) * indices.size();
1373
1374 VkBuffer stagingBuffer;
1375 VkDeviceMemory stagingBufferMemory;
1376 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1377 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1378 stagingBuffer, stagingBufferMemory);
1379
1380 void* data;
1381 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1382 memcpy(data, indices.data(), (size_t) bufferSize);
1383 vkUnmapMemory(device, stagingBufferMemory);
1384
1385 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
1386 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
1387
1388 copyBuffer(stagingBuffer, indexBuffer, bufferSize);
1389
1390 vkDestroyBuffer(device, stagingBuffer, nullptr);
1391 vkFreeMemory(device, stagingBufferMemory, nullptr);
1392 }
1393
1394 void createUniformBuffers() {
1395 VkDeviceSize bufferSize = sizeof(UniformBufferObject);
1396
1397 uniformBuffers.resize(swapChainImages.size());
1398 uniformBuffersMemory.resize(swapChainImages.size());
1399
1400 for (size_t i = 0; i < swapChainImages.size(); i++) {
1401 createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
1402 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1403 uniformBuffers[i], uniformBuffersMemory[i]);
1404 }
1405 }
1406
1407 void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
1408 VkBufferCreateInfo bufferInfo = {};
1409 bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
1410 bufferInfo.size = size;
1411 bufferInfo.usage = usage;
1412 bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1413
1414 if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
1415 throw runtime_error("failed to create buffer!");
1416 }
1417
1418 VkMemoryRequirements memRequirements;
1419 vkGetBufferMemoryRequirements(device, buffer, &memRequirements);
1420
1421 VkMemoryAllocateInfo allocInfo = {};
1422 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1423 allocInfo.allocationSize = memRequirements.size;
1424 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1425
1426 if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
1427 throw runtime_error("failed to allocate buffer memory!");
1428 }
1429
1430 vkBindBufferMemory(device, buffer, bufferMemory, 0);
1431 }
1432
1433 void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
1434 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1435
1436 VkBufferCopy copyRegion = {};
1437 copyRegion.size = size;
1438 vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);
1439
1440 endSingleTimeCommands(commandBuffer);
1441 }
1442
1443 VkCommandBuffer beginSingleTimeCommands() {
1444 VkCommandBufferAllocateInfo allocInfo = {};
1445 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1446 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1447 allocInfo.commandPool = commandPool;
1448 allocInfo.commandBufferCount = 1;
1449
1450 VkCommandBuffer commandBuffer;
1451 vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
1452
1453 VkCommandBufferBeginInfo beginInfo = {};
1454 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1455 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
1456
1457 vkBeginCommandBuffer(commandBuffer, &beginInfo);
1458
1459 return commandBuffer;
1460 }
1461
1462 void endSingleTimeCommands(VkCommandBuffer commandBuffer) {
1463 vkEndCommandBuffer(commandBuffer);
1464
1465 VkSubmitInfo submitInfo = {};
1466 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1467 submitInfo.commandBufferCount = 1;
1468 submitInfo.pCommandBuffers = &commandBuffer;
1469
1470 vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
1471 vkQueueWaitIdle(graphicsQueue);
1472
1473 vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
1474 }
1475
1476 uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
1477 VkPhysicalDeviceMemoryProperties memProperties;
1478 vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
1479
1480 for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
1481 if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
1482 return i;
1483 }
1484 }
1485
1486 throw runtime_error("failed to find suitable memory type!");
1487 }
1488
1489 void createDescriptorPool() {
1490 array<VkDescriptorPoolSize, 3> poolSizes = {};
1491 poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1492 poolSizes[0].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1493 poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1494 poolSizes[1].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1495 poolSizes[2].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1496 poolSizes[2].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1497
1498 VkDescriptorPoolCreateInfo poolInfo = {};
1499 poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1500 poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
1501 poolInfo.pPoolSizes = poolSizes.data();
1502 poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
1503
1504 if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
1505 throw runtime_error("failed to create descriptor pool!");
1506 }
1507 }
1508
1509 void createDescriptorSets() {
1510 vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), descriptorSetLayout);
1511
1512 VkDescriptorSetAllocateInfo allocInfo = {};
1513 allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
1514 allocInfo.descriptorPool = descriptorPool;
1515 allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
1516 allocInfo.pSetLayouts = layouts.data();
1517
1518 descriptorSets.resize(swapChainImages.size());
1519 if (vkAllocateDescriptorSets(device, &allocInfo, descriptorSets.data()) != VK_SUCCESS) {
1520 throw runtime_error("failed to allocate descriptor sets!");
1521 }
1522
1523 for (size_t i = 0; i < swapChainImages.size(); i++) {
1524 VkDescriptorBufferInfo bufferInfo = {};
1525 bufferInfo.buffer = uniformBuffers[i];
1526 bufferInfo.offset = 0;
1527 bufferInfo.range = sizeof(UniformBufferObject);
1528
1529 VkDescriptorImageInfo imageInfo = {};
1530 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1531 imageInfo.imageView = textureImageView;
1532 imageInfo.sampler = textureSampler;
1533
1534 VkDescriptorImageInfo overlayImageInfo = {};
1535 overlayImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1536 overlayImageInfo.imageView = sdlOverlayImageView;
1537 overlayImageInfo.sampler = textureSampler;
1538
1539 array<VkWriteDescriptorSet, 3> descriptorWrites = {};
1540
1541 descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1542 descriptorWrites[0].dstSet = descriptorSets[i];
1543 descriptorWrites[0].dstBinding = 0;
1544 descriptorWrites[0].dstArrayElement = 0;
1545 descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1546 descriptorWrites[0].descriptorCount = 1;
1547 descriptorWrites[0].pBufferInfo = &bufferInfo;
1548 descriptorWrites[0].pImageInfo = nullptr;
1549 descriptorWrites[0].pTexelBufferView = nullptr;
1550
1551 descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1552 descriptorWrites[1].dstSet = descriptorSets[i];
1553 descriptorWrites[1].dstBinding = 1;
1554 descriptorWrites[1].dstArrayElement = 0;
1555 descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1556 descriptorWrites[1].descriptorCount = 1;
1557 descriptorWrites[1].pBufferInfo = nullptr;
1558 descriptorWrites[1].pImageInfo = &imageInfo;
1559 descriptorWrites[1].pTexelBufferView = nullptr;
1560
1561 descriptorWrites[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1562 descriptorWrites[2].dstSet = descriptorSets[i];
1563 descriptorWrites[2].dstBinding = 2;
1564 descriptorWrites[2].dstArrayElement = 0;
1565 descriptorWrites[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1566 descriptorWrites[2].descriptorCount = 1;
1567 descriptorWrites[2].pBufferInfo = nullptr;
1568 descriptorWrites[2].pImageInfo = &overlayImageInfo;
1569 descriptorWrites[2].pTexelBufferView = nullptr;
1570
1571 vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
1572 }
1573 }
1574
1575 void createCommandBuffers() {
1576 commandBuffers.resize(swapChainFramebuffers.size());
1577
1578 VkCommandBufferAllocateInfo allocInfo = {};
1579 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1580 allocInfo.commandPool = commandPool;
1581 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1582 allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
1583
1584 if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
1585 throw runtime_error("failed to allocate command buffers!");
1586 }
1587
1588 for (size_t i = 0; i < commandBuffers.size(); i++) {
1589 VkCommandBufferBeginInfo beginInfo = {};
1590 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1591 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
1592 beginInfo.pInheritanceInfo = nullptr;
1593
1594 if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
1595 throw runtime_error("failed to begin recording command buffer!");
1596 }
1597
1598 VkRenderPassBeginInfo renderPassInfo = {};
1599 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
1600 renderPassInfo.renderPass = renderPass;
1601 renderPassInfo.framebuffer = swapChainFramebuffers[i];
1602 renderPassInfo.renderArea.offset = { 0, 0 };
1603 renderPassInfo.renderArea.extent = swapChainExtent;
1604
1605 array<VkClearValue, 2> clearValues = {};
1606 clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f };
1607 clearValues[1].depthStencil = { 1.0f, 0 };
1608
1609 renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
1610 renderPassInfo.pClearValues = clearValues.data();
1611
1612 vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
1613
1614 vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, scenePipeline.pipeline);
1615
1616 vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, nullptr);
1617
1618 VkBuffer vertexBuffers[] = { scenePipeline.vertexBuffer };
1619 VkDeviceSize offsets[] = { 0 };
1620 vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);
1621
1622 vkCmdBindIndexBuffer(commandBuffers[i], scenePipeline.indexBuffer, 0, VK_INDEX_TYPE_UINT16);
1623
1624 vkCmdDrawIndexed(commandBuffers[i], static_cast<uint32_t>(scenePipeline.numIndices), 1, 0, 0, 0);
1625
1626 vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, overlayPipeline.pipeline);
1627
1628 VkBuffer vertexBuffersOverlay[] = { overlayPipeline.vertexBuffer };
1629 vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffersOverlay, offsets);
1630
1631 vkCmdBindIndexBuffer(commandBuffers[i], overlayPipeline.indexBuffer, 0, VK_INDEX_TYPE_UINT16);
1632
1633 vkCmdDrawIndexed(commandBuffers[i], static_cast<uint32_t>(overlayPipeline.numIndices), 1, 0, 0, 0);
1634
1635 vkCmdEndRenderPass(commandBuffers[i]);
1636
1637 if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
1638 throw runtime_error("failed to record command buffer!");
1639 }
1640 }
1641 }
1642
1643 void createSyncObjects() {
1644 imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1645 renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1646 inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
1647
1648 VkSemaphoreCreateInfo semaphoreInfo = {};
1649 semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
1650
1651 VkFenceCreateInfo fenceInfo = {};
1652 fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
1653 fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
1654
1655 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1656 if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
1657 vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
1658 vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
1659 throw runtime_error("failed to create synchronization objects for a frame!");
1660 }
1661 }
1662 }
1663
1664 void mainLoop() {
1665 // TODO: Create some generic event-handling functions in game-gui-*
1666 SDL_Event e;
1667 bool quit = false;
1668
1669 while (!quit) {
1670 while (SDL_PollEvent(&e)) {
1671 if (e.type == SDL_QUIT) {
1672 quit = true;
1673 }
1674 if (e.type == SDL_KEYDOWN) {
1675 quit = true;
1676 }
1677 if (e.type == SDL_MOUSEBUTTONDOWN) {
1678 quit = true;
1679 }
1680 if (e.type == SDL_WINDOWEVENT) {
1681 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
1682 framebufferResized = true;
1683 } else if (e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
1684 framebufferResized = true;
1685 }
1686 }
1687 }
1688
1689 drawUI();
1690
1691 drawFrame();
1692 }
1693
1694 vkDeviceWaitIdle(device);
1695 }
1696
1697 void drawFrame() {
1698 vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
1699
1700 uint32_t imageIndex;
1701
1702 VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
1703 imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
1704
1705 if (result == VK_ERROR_OUT_OF_DATE_KHR) {
1706 recreateSwapChain();
1707 return;
1708 } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
1709 throw runtime_error("failed to acquire swap chain image!");
1710 }
1711
1712 updateUniformBuffer(imageIndex);
1713
1714 VkSubmitInfo submitInfo = {};
1715 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1716
1717 VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
1718 VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
1719
1720 submitInfo.waitSemaphoreCount = 1;
1721 submitInfo.pWaitSemaphores = waitSemaphores;
1722 submitInfo.pWaitDstStageMask = waitStages;
1723 submitInfo.commandBufferCount = 1;
1724 submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
1725
1726 VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
1727
1728 submitInfo.signalSemaphoreCount = 1;
1729 submitInfo.pSignalSemaphores = signalSemaphores;
1730
1731 vkResetFences(device, 1, &inFlightFences[currentFrame]);
1732
1733 if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
1734 throw runtime_error("failed to submit draw command buffer!");
1735 }
1736
1737 VkPresentInfoKHR presentInfo = {};
1738 presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1739 presentInfo.waitSemaphoreCount = 1;
1740 presentInfo.pWaitSemaphores = signalSemaphores;
1741
1742 VkSwapchainKHR swapChains[] = { swapChain };
1743 presentInfo.swapchainCount = 1;
1744 presentInfo.pSwapchains = swapChains;
1745 presentInfo.pImageIndices = &imageIndex;
1746 presentInfo.pResults = nullptr;
1747
1748 result = vkQueuePresentKHR(presentQueue, &presentInfo);
1749
1750 if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
1751 framebufferResized = false;
1752 recreateSwapChain();
1753 } else if (result != VK_SUCCESS) {
1754 throw runtime_error("failed to present swap chain image!");
1755 }
1756
1757 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1758 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1759 }
1760
1761 void drawUI() {
1762 // TODO: Since I currently don't use any other render targets,
1763 // I may as well set this once before the render loop
1764 SDL_SetRenderTarget(gRenderer, uiOverlay);
1765
1766 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0x00);
1767 SDL_RenderClear(gRenderer);
1768
1769 SDL_Rect rect;
1770
1771 rect = {280, 220, 100, 100};
1772 SDL_SetRenderDrawColor(gRenderer, 0x00, 0xFF, 0x00, 0xFF);
1773 SDL_RenderFillRect(gRenderer, &rect);
1774 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x9F, 0x9F, 0xFF);
1775
1776 rect = {10, 10, 0, 0};
1777 SDL_QueryTexture(uiText, nullptr, nullptr, &(rect.w), &(rect.h));
1778 SDL_RenderCopy(gRenderer, uiText, nullptr, &rect);
1779
1780 rect = {10, 80, 0, 0};
1781 SDL_QueryTexture(uiImage, nullptr, nullptr, &(rect.w), &(rect.h));
1782 SDL_RenderCopy(gRenderer, uiImage, nullptr, &rect);
1783
1784 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0xFF, 0xFF);
1785 SDL_RenderDrawLine(gRenderer, 50, 5, 150, 500);
1786
1787 populateImageFromSDLTexture(uiOverlay, sdlOverlayImage);
1788 }
1789
1790 void updateUniformBuffer(uint32_t currentImage) {
1791 static auto startTime = chrono::high_resolution_clock::now();
1792
1793 auto currentTime = chrono::high_resolution_clock::now();
1794 float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
1795
1796 UniformBufferObject ubo = {};
1797 ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
1798 ubo.view = glm::lookAt(glm::vec3(0.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
1799 ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
1800 ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
1801
1802 void* data;
1803 vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
1804 memcpy(data, &ubo, sizeof(ubo));
1805 vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
1806 }
1807
1808 void recreateSwapChain() {
1809 int width = 0, height = 0;
1810
1811 gui->GetWindowSize(&width, &height);
1812
1813 while (width == 0 || height == 0 ||
1814 (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
1815 SDL_WaitEvent(nullptr);
1816 gui->GetWindowSize(&width, &height);
1817 }
1818
1819 vkDeviceWaitIdle(device);
1820
1821 cleanupSwapChain();
1822
1823 createSwapChain();
1824 createImageViews();
1825 createRenderPass();
1826 createGraphicsPipeline("shaders/vert.spv", "shaders/frag.spv", &scenePipeline.pipeline);
1827 createGraphicsPipeline("shaders/vert.spv", "shaders/frag.spv", &overlayPipeline.pipeline);
1828 createDepthResources();
1829 createFramebuffers();
1830 createUniformBuffers();
1831 createDescriptorPool();
1832 createDescriptorSets();
1833 createCommandBuffers();
1834 }
1835
1836 void cleanup() {
1837 cleanupSwapChain();
1838
1839 vkDestroySampler(device, textureSampler, nullptr);
1840
1841 vkDestroyImageView(device, textureImageView, nullptr);
1842 vkDestroyImage(device, textureImage, nullptr);
1843 vkFreeMemory(device, textureImageMemory, nullptr);
1844
1845 vkDestroyImageView(device, overlayImageView, nullptr);
1846 vkDestroyImage(device, overlayImage, nullptr);
1847 vkFreeMemory(device, overlayImageMemory, nullptr);
1848
1849 vkDestroyImageView(device, sdlOverlayImageView, nullptr);
1850 vkDestroyImage(device, sdlOverlayImage, nullptr);
1851 vkFreeMemory(device, sdlOverlayImageMemory, nullptr);
1852
1853 vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
1854
1855 vkDestroyBuffer(device, scenePipeline.vertexBuffer, nullptr);
1856 vkFreeMemory(device, scenePipeline.vertexBufferMemory, nullptr);
1857 vkDestroyBuffer(device, scenePipeline.indexBuffer, nullptr);
1858 vkFreeMemory(device, scenePipeline.indexBufferMemory, nullptr);
1859
1860 vkDestroyBuffer(device, overlayPipeline.vertexBuffer, nullptr);
1861 vkFreeMemory(device, overlayPipeline.vertexBufferMemory, nullptr);
1862 vkDestroyBuffer(device, overlayPipeline.indexBuffer, nullptr);
1863 vkFreeMemory(device, overlayPipeline.indexBufferMemory, nullptr);
1864
1865 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1866 vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
1867 vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
1868 vkDestroyFence(device, inFlightFences[i], nullptr);
1869 }
1870
1871 vkDestroyCommandPool(device, commandPool, nullptr);
1872
1873 vkDestroyDevice(device, nullptr);
1874
1875 if (enableValidationLayers) {
1876 DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
1877 }
1878
1879 vkDestroySurfaceKHR(instance, surface, nullptr);
1880 vkDestroyInstance(instance, nullptr);
1881
1882 // TODO: Check if any of these functions accept null parameters
1883 // If they do, I don't need to check for that
1884
1885 if (uiOverlay != nullptr) {
1886 SDL_DestroyTexture(uiOverlay);
1887 uiOverlay = nullptr;
1888 }
1889
1890 TTF_CloseFont(gFont);
1891 gFont = nullptr;
1892
1893 if (uiText != nullptr) {
1894 SDL_DestroyTexture(uiText);
1895 uiText = nullptr;
1896 }
1897
1898 if (uiImage != nullptr) {
1899 SDL_DestroyTexture(uiImage);
1900 uiImage = nullptr;
1901 }
1902
1903 SDL_DestroyRenderer(gRenderer);
1904 gRenderer = nullptr;
1905
1906 gui->DestroyWindow();
1907 gui->Shutdown();
1908 delete gui;
1909 }
1910
1911 void cleanupSwapChain() {
1912 vkDestroyImageView(device, depthImageView, nullptr);
1913 vkDestroyImage(device, depthImage, nullptr);
1914 vkFreeMemory(device, depthImageMemory, nullptr);
1915
1916 for (auto framebuffer : swapChainFramebuffers) {
1917 vkDestroyFramebuffer(device, framebuffer, nullptr);
1918 }
1919
1920 vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
1921
1922 vkDestroyPipeline(device, scenePipeline.pipeline, nullptr);
1923 vkDestroyPipeline(device, overlayPipeline.pipeline, nullptr);
1924
1925 vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
1926 vkDestroyRenderPass(device, renderPass, nullptr);
1927
1928 for (auto imageView : swapChainImageViews) {
1929 vkDestroyImageView(device, imageView, nullptr);
1930 }
1931
1932 vkDestroySwapchainKHR(device, swapChain, nullptr);
1933
1934 for (size_t i = 0; i < swapChainImages.size(); i++) {
1935 vkDestroyBuffer(device, uniformBuffers[i], nullptr);
1936 vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
1937 }
1938
1939 vkDestroyDescriptorPool(device, descriptorPool, nullptr);
1940 }
1941
1942 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
1943 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
1944 VkDebugUtilsMessageTypeFlagsEXT messageType,
1945 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
1946 void* pUserData) {
1947 cerr << "validation layer: " << pCallbackData->pMessage << endl;
1948
1949 return VK_FALSE;
1950 }
1951
1952 static vector<char> readFile(const string& filename) {
1953 ifstream file(filename, ios::ate | ios::binary);
1954
1955 if (!file.is_open()) {
1956 throw runtime_error("failed to open file!");
1957 }
1958
1959 size_t fileSize = (size_t) file.tellg();
1960 vector<char> buffer(fileSize);
1961
1962 file.seekg(0);
1963 file.read(buffer.data(), fileSize);
1964
1965 file.close();
1966
1967 return buffer;
1968 }
1969};
1970
1971int main(int argc, char* argv[]) {
1972
1973#ifdef NDEBUG
1974 cout << "DEBUGGING IS OFF" << endl;
1975#else
1976 cout << "DEBUGGING IS ON" << endl;
1977#endif
1978
1979 cout << "Starting Vulkan game..." << endl;
1980
1981 VulkanGame game;
1982
1983 try {
1984 game.run();
1985 } catch (const exception& e) {
1986 cerr << e.what() << endl;
1987 return EXIT_FAILURE;
1988 }
1989
1990 cout << "Finished running the game" << endl;
1991
1992 return EXIT_SUCCESS;
1993}
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