[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[771b33a] | 4 | #include <glm/glm.hpp>
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[15104a8] | 5 | #include <glm/gtc/matrix_transform.hpp>
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[771b33a] | 6 |
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[0df3c9a] | 7 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 8 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 9 |
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[b794178] | 10 | #include "vulkan-utils.hpp"
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| 11 |
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[15104a8] | 12 | using namespace glm;
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| 13 |
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[2e77b3f] | 14 | #ifdef NDEBUG
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| 15 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 16 | #else
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| 17 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 18 | #endif
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| 19 |
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[b8777b7] | 20 | struct ModelVertex {
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[15104a8] | 21 | vec3 pos;
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| 22 | vec3 color;
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| 23 | vec2 texCoord;
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[771b33a] | 24 | };
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| 25 |
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| 26 | struct OverlayVertex {
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[15104a8] | 27 | vec3 pos;
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| 28 | vec2 texCoord;
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| 29 | };
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| 30 |
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[8e02b6b] | 31 | struct UBO_MvpMat {
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[15104a8] | 32 | alignas(16) mat4 model;
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| 33 | alignas(16) mat4 view;
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| 34 | alignas(16) mat4 proj;
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[771b33a] | 35 | };
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| 36 |
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[99d44b2] | 37 | class VulkanGame {
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[e8ebc76] | 38 | public:
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[34bdf3a] | 39 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 40 | ~VulkanGame();
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[0df3c9a] | 41 |
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[b6e60b4] | 42 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 43 |
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| 44 | private:
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[34bdf3a] | 45 | const int MAX_FRAMES_IN_FLIGHT;
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| 46 |
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[5ab1b20] | 47 | const float NEAR_CLIP = 0.1f;
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| 48 | const float FAR_CLIP = 100.0f;
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| 49 | const float FOV_ANGLE = 67.0f;
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| 50 |
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[15104a8] | 51 | vec3 cam_pos;
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| 52 |
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[8e02b6b] | 53 | UBO_MvpMat modelMvpMats;
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[15104a8] | 54 |
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[0df3c9a] | 55 | GameGui* gui;
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[c559904] | 56 |
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[b8777b7] | 57 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 58 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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[7d2b0b9] | 59 |
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[c559904] | 60 | SDL_version sdlVersion;
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[b794178] | 61 | SDL_Window* window = nullptr;
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| 62 | SDL_Renderer* renderer = nullptr;
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| 63 |
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| 64 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 65 |
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| 66 | VkInstance instance;
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| 67 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 68 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 69 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 70 | VkDevice device;
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| 71 |
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| 72 | VkQueue graphicsQueue;
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| 73 | VkQueue presentQueue;
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[0df3c9a] | 74 |
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[502bd0b] | 75 | VkSwapchainKHR swapChain;
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| 76 | vector<VkImage> swapChainImages;
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| 77 | VkFormat swapChainImageFormat;
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[603b5bc] | 78 | VkExtent2D swapChainExtent;
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[f94eea9] | 79 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 80 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 81 |
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[6fc24c7] | 82 | VkRenderPass renderPass;
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[fa9fa1c] | 83 | VkCommandPool commandPool;
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[603b5bc] | 84 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 85 |
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[603b5bc] | 86 | VulkanImage depthImage;
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[b794178] | 87 |
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| 88 | VkSampler textureSampler;
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| 89 |
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| 90 | // These are currently to store the MVP matrix
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| 91 | // I should figure out if it makes sense to use them for other uniforms in the future
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| 92 | // If not, I should rename them to better indicate their purpose.
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| 93 | vector<VkBuffer> uniformBuffers;
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| 94 | vector<VkDeviceMemory> uniformBuffersMemory;
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| 95 |
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[f97c5e7] | 96 | vector<VkDescriptorBufferInfo> uniformBufferInfoList;
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| 97 |
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[b794178] | 98 | VulkanImage floorTextureImage;
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| 99 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 100 |
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| 101 | VulkanImage sdlOverlayImage;
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| 102 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 103 |
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[1f25a71] | 104 | TTF_Font* font;
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| 105 | SDL_Texture* fontSDLTexture;
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| 106 |
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| 107 | SDL_Texture* imageSDLTexture;
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| 108 |
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[34bdf3a] | 109 | vector<VkSemaphore> imageAvailableSemaphores;
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| 110 | vector<VkSemaphore> renderFinishedSemaphores;
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| 111 | vector<VkFence> inFlightFences;
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| 112 |
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[87c8f1a] | 113 | size_t currentFrame;
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| 114 |
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| 115 | bool framebufferResized;
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[0e09340] | 116 |
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[b6e60b4] | 117 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 118 | void initVulkan();
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[f97c5e7] | 119 | void initGraphicsPipelines();
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[15104a8] | 120 | void initMatrices();
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[0df3c9a] | 121 | void mainLoop();
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[8e02b6b] | 122 | void updateScene(uint32_t currentImage);
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[a0c5f28] | 123 | void renderUI();
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| 124 | void renderScene();
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[0df3c9a] | 125 | void cleanup();
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[c1d9b2a] | 126 |
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| 127 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 128 | void setupDebugMessenger();
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| 129 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 130 | void createVulkanSurface();
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[fe5c3ba] | 131 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 132 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 133 | void createLogicalDevice(
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| 134 | const vector<const char*> validationLayers,
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| 135 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 136 | void createSwapChain();
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[f94eea9] | 137 | void createImageViews();
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[6fc24c7] | 138 | void createRenderPass();
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| 139 | VkFormat findDepthFormat();
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[fa9fa1c] | 140 | void createCommandPool();
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[603b5bc] | 141 | void createImageResources();
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| 142 |
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[b794178] | 143 | void createTextureSampler();
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[603b5bc] | 144 | void createFramebuffers();
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| 145 | void createCommandBuffers();
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[34bdf3a] | 146 | void createSyncObjects();
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[f94eea9] | 147 |
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[f97c5e7] | 148 | template<class UniformType>
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| 149 | void createUniformBuffers(vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory,
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| 150 | vector<VkDescriptorBufferInfo>& bufferInfoList);
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| 151 |
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[d2d9286] | 152 | void recreateSwapChain();
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| 153 |
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[c1c2021] | 154 | void cleanupSwapChain();
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[c1d9b2a] | 155 |
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| 156 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 157 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 158 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 159 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 160 | void* pUserData);
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[e8ebc76] | 161 | };
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| 162 |
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[f97c5e7] | 163 | template<class UniformType>
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| 164 | void VulkanGame::createUniformBuffers(vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory,
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| 165 | vector<VkDescriptorBufferInfo>& bufferInfoList) {
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| 166 | buffers.resize(swapChainImages.size());
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| 167 | buffersMemory.resize(swapChainImages.size());
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| 168 | bufferInfoList.resize(swapChainImages.size());
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| 169 |
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| 170 | for (size_t i = 0; i < swapChainImages.size(); i++) {
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| 171 | VulkanUtils::createBuffer(device, physicalDevice, sizeof(UniformType), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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| 172 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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| 173 | buffers[i], buffersMemory[i]);
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| 174 |
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| 175 | bufferInfoList[i].buffer = buffers[i];
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| 176 | bufferInfoList[i].offset = 0;
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| 177 | bufferInfoList[i].range = sizeof(UniformType);
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| 178 | }
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| 179 | }
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| 180 |
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[99d44b2] | 181 | #endif // _VULKAN_GAME_H |
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