#ifndef _VULKAN_GAME_H #define _VULKAN_GAME_H #include "game-gui-sdl.hpp" const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; class VulkanGame { public: VulkanGame(); ~VulkanGame(); void run(); private: GameGui* gui; SDL_Window* window; bool initWindow(); void initVulkan(); void mainLoop(); void cleanup(); }; #endif // _VULKAN_GAME_H