#ifndef _VULKAN_GAME_H #define _VULKAN_GAME_H #include "game-gui-sdl.hpp" class VulkanGame { public: VulkanGame(); ~VulkanGame(); void run(int width, int height, unsigned char guiFlags); private: GameGui* gui; SDL_Window* window; bool initWindow(int width, int height, unsigned char guiFlags); void initVulkan(); void mainLoop(); void cleanup(); }; #endif // _VULKAN_GAME_H