source: opengl-game/vulkan-utils-new.hpp

feature/imgui-sdl
Last change on this file was c205c3a, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead of the one from the SFML repo, switch to the newer debugUtilsMessengerEXT for debugging, and add resources the example code needs for rendering

  • Property mode set to 100644
File size: 892 bytes
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1#ifndef _VULKAN_UTILS__NEWH
2#define _VULKAN_UTILS__NEWH
3
4// This class was created because the original VulkanUtils includes SDL, which I am no longer using
5// TODO: Split the original into an SDL-free part and a part that has SDL-specific functions
6
7#include <vector>
8
9#include <vulkan/vulkan.h>
10
11using namespace std;
12
13class VulkanUtilsNew {
14 public:
15 static bool checkValidationLayerSupport(const vector<const char*>& validationLayers);
16
17 static VkResult createDebugUtilsMessengerEXT(VkInstance instance,
18 const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
19 const VkAllocationCallbacks* pAllocator,
20 VkDebugUtilsMessengerEXT* pDebugMessenger);
21
22 static void destroyDebugUtilsMessengerEXT(VkInstance instance,
23 VkDebugUtilsMessengerEXT debugMessenger,
24 const VkAllocationCallbacks* pAllocator);
25};
26
27#endif // _VULKAN_UTILS_NEW_H
28
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