source: opengl-game@ be34c9a

feature/imgui-sdl points-test
Name Size Rev Age Author Last Change
shaders 4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files
IMGUI 5b3462b   7 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets 4d0820f   6 years dmp1488 Add an assets folder for things like the original GIMP images, and put …
VulkanGame.vcxproj 7.1 KB c458c58   5 years dmp1488 Create a Windows batch file to compile the shaders into SPIR-V files …
vulkan-game.cpp 29.3 KB be34c9a   5 years dmp1488 Create the render pass
uvtemplate.DDS 341.5 KB 8a6d19d   7 years dmitry.portnoy Implement movement in a basic 3D scene and add some examples from the …
utils.h 915 bytes 4762301   5 years dmp1488 Make CrashLogger work for Debian-based systems
utils.cpp 892 bytes a23fc08   5 years dmitry.portnoy Move several functions from new-game.cpp to utils.cpp
TODO.txt 3.2 KB a8c958b   5 years dmp1488 Update TODO
texture.vert 806 bytes c8dc5c6   6 years dmp1488 Normalize the surface normals in the shaders.
texture.frag 1.3 KB f7d35da   6 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
test.png 12.1 KB 485424b   7 years dmitry.portnoy Add support for loading and applying texture and add a square to the …
stb_image_write.h 63.3 KB 4e0b82b   7 years dmp1488 Add an ImGui example project
stb_image.h 5.8 KB 485424b   7 years dmitry.portnoy Add support for loading and applying texture and add a square to the …
stb_image.cpp 226.5 KB 485424b   7 years dmitry.portnoy Add support for loading and applying texture and add a square to the …
StackWalker.h 9.7 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
ship.vert 932 bytes 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
ship.frag 1.6 KB 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
README.txt 2.7 KB 1c6cd5e   5 years dmp1488 Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
NewOpenGLGame.vcxproj 8.9 KB 972aca1   5 years dmp1488 Update the Visual Studio project to VS2019
NewOpenGLGame.sln 2.1 KB 1c6cd5e   5 years dmp1488 Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
new-game.cpp 86.1 KB b373466   5 years dmitry.portnoy Undo tweaks to badFunc
makefile 1.9 KB f286a10   5 years dmp1488 Remove some old and unused files
logger.h 347 bytes 98f06d9   5 years dmitry.portnoy Add support for ofstream to logger.cpp
logger.cpp 1.6 KB 98f06d9   5 years dmitry.portnoy Add support for ofstream to logger.cpp
laser.vert 491 bytes fd6f465   6 years dmp1488 Change the laser rendering algorithm to draw lasers starting from the …
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
laser.frag 532 bytes f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   7 years dmp1488 Remove gl3w from the ImGui project and use glew instead
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   7 years dmp1488 Create an IMGUI folder for the imgui library files.
game-gui.hpp 177 bytes 98f3232   5 years dmitry.portnoy Use GameGui as the base class for GameGui_SDL
game-gui-sdl.hpp 117 bytes 98f3232   5 years dmitry.portnoy Use GameGui as the base class for GameGui_SDL
game-gui-sdl.cpp 654 bytes 826df16   5 years dmp1488 Make the new Vulkan project work in Linux Mint
FileStackWalker.h 246 bytes d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 429 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
explosion.vert 1.2 KB 7e10667   6 years dmitry.portnoy Finish switching to the new model group rendering algorithm for …
explosion.frag 136 bytes adb104f   6 years dmp1488 Make the explosion shader only emit particles for a short time instead …
CrashLogger.h 211 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
CrashLogger.cpp 7.9 KB 9d4456b   5 years dmitry.portnoy Verify #includes in CrashLogger.cpp on OSX
Consts.h 31 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
Compiler.h 287 bytes d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
compile.sh 409 bytes 4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files
compile.bat 176 bytes c458c58   5 years dmp1488 Create a Windows batch file to compile the shaders into SPIR-V files …
asteroid.vert 1.1 KB 25b47d7   6 years dmp1488 Correctly send the hp of each asteroid to the shader using a uniform …
asteroid.frag 1.6 KB 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
.gitignore 158 bytes 4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files
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