Changes in new-game.cpp [bc6d8f6:19c9338] in opengl-game
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new-game.cpp
rbc6d8f6 r19c9338 165 165 * -a model matrix 166 166 * -a selected boolean 167 * Eventually, maybe also want to store a reference to the correct shader 168 * or whatever other info I need to properly render it 167 169 * 168 170 * Have an array of face structs … … 175 177 * -iterate through the faces array 176 178 * -For each face, it will call faceClicked() with the following params: 179 * -Probably a world ray created from the mouse click coordinates 177 180 * -An array of 3 points representing the face 178 181 * -The object struct represnting the object the face is a part of … … 190 193 191 194 cout << "x: " << x << ", y: " << y << endl; 192 193 // CHECK: Looks good up to here194 195 195 196 // Since the projection matrix gets applied before the view matrix,
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