Changeset 233e736 in network-game for client/Client


Ignore:
Timestamp:
Sep 27, 2013, 6:56:04 PM (11 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
master
Children:
a6fe73d
Parents:
d519032
Message:

Fixed a client-side map loading bug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • client/Client/main.cpp

    rd519032 r233e736  
    856856               cout << "Game name: " << gameName << endl;
    857857               
    858                game = new Game(gameName);
    859 
     858               game = new Game(gameName, "../../data/map.txt");
     859
     860               /*
    860861               state = STATE_NEW_GAME;
    861862
     
    864865
    865866               msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
     867               */
    866868
    867869               break;
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