Changeset 321fbbc in network-game for common


Ignore:
Timestamp:
Sep 26, 2013, 5:41:56 PM (11 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
master
Children:
b92e6a7
Parents:
2992b1a
Message:

Client only stores the game name and number of players of each game

Location:
common
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • common/Game.cpp

    r2992b1a r321fbbc  
    2424}
    2525
    26 void Game::setNumPlayers(int numPlayers) {
    27    int numCurPlayers = this->getNumPlayers();
    28    int numNewPlayers = numPlayers-numCurPlayers;
    29 
    30    for (int i=0; i<numNewPlayers; i++)
    31       this->players[numCurPlayers+i] = NULL;
    32 }
    33 
    3426bool Game::addPlayer(Player* p) {
    3527   if (players.count(p->id) == 0) {
  • common/Game.h

    r2992b1a r321fbbc  
    3333
    3434   void setId(int id);
    35    void setNumPlayers(int numPlayers);
    3635   bool addPlayer(Player* p);
    3736   bool removePlayer(int id);
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