Changes in common/Player.cpp [60940f8:3d81c0d] in network-game


Ignore:
File:
1 edited

Legend:

Unmodified
Added
Removed
  • common/Player.cpp

    r60940f8 r3d81c0d  
    7171   memcpy(&this->target.y, buffer+16, 4);
    7272   this->name.assign(buffer+20);
    73 
    74    cout << "id: " << this->id << endl;
    75    cout << "pos x: " << this->pos.x << endl;
    76    cout << "pos y: " << this->pos.y << endl;
    77    cout << "target x: " << this->target.x << endl;
    78    cout << "target y: " << this->target.y << endl;
    79    cout << "name: " << this->name << endl;
    8073}
    8174
     
    9588
    9689   // if we're at our target, don't move
    97    if (pos.x != target.x || pos.y != target.y) {
     90   if (pos.x == target.x && pos.y == target.y)
     91      cout << "We're already at our target" << endl;
     92   else {
     93      cout << "equals test:" << endl;
     94      float f = 5.0;
     95      int i = 5;
     96
     97      if (f == i)
     98         cout << "test passed" << endl;
     99      else
     100         cout << "test failed" << endl;
     101
     102      cout << "Player about to be moved" << endl;
     103      cout << "cur pos x: " << this->pos.x << endl;
     104      cout << "cur pos y: " << this->pos.y << endl;
     105
    98106      float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
     107      cout << "We need to move " << pixels << " pixels" << endl;
    99108
    100109      double angle = atan2(target.y-pos.y, target.x-pos.x);
     
    108117         pos.y += sin(angle)*pixels;
    109118      }
     119      cout << "new pos x: " << this->pos.x << endl;
     120      cout << "new pos y: " << this->pos.y << endl;
     121
    110122   }
    111123
Note: See TracChangeset for help on using the changeset viewer.