Changes in server/server.cpp [7fa452f:426fb84] in network-game
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
server/server.cpp
r7fa452f r426fb84 200 200 map<unsigned int, Player*>::iterator it; 201 201 202 time_t timeFinished = time(NULL); 202 203 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++) { 203 204 Player* p = it->second; … … 211 212 p->losses++; 212 213 da.updatePlayer(p); 213 da.saveGameHistory(p->getId(), winningTeam, game->getBlueScore(), game->getRedScore() );214 da.saveGameHistory(p->getId(), winningTeam, game->getBlueScore(), game->getRedScore(), timeFinished); 214 215 } 215 216 } … … 613 614 memcpy(serverMsg.buffer+12, &numGames, 4); 614 615 for (unsigned int i=0; i<numGames; i++) { 615 memcpy(serverMsg.buffer+16+i*16, &gameHistory[i][0], 4); 616 memcpy(serverMsg.buffer+20+i*16, &gameHistory[i][1], 4); 617 memcpy(serverMsg.buffer+24+i*16, &gameHistory[i][2], 4); 618 memcpy(serverMsg.buffer+28+i*16, &gameHistory[i][3], 4); 616 memcpy(serverMsg.buffer+16+i*20, &gameHistory[i][0], 4); 617 memcpy(serverMsg.buffer+20+i*20, &gameHistory[i][1], 4); 618 memcpy(serverMsg.buffer+24+i*20, &gameHistory[i][2], 4); 619 memcpy(serverMsg.buffer+28+i*20, &gameHistory[i][3], 4); 620 memcpy(serverMsg.buffer+32+i*20, &gameHistory[i][4], 4); 619 621 delete[] gameHistory[i]; 620 622 }
Note:
See TracChangeset
for help on using the changeset viewer.