Changes in / [3d96d13:446e55d] in opengl-game


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  • TODO.txt

    r3d96d13 r446e55d  
     1DEBUGGING
     2==========
     3-Read the sections about shader debugging, starting from line 59
     4
    15TODO
    26==========
  • new-game.cpp

    r3d96d13 r446e55d  
    215215
    216216double fps;
    217 unsigned int score = 0;
    218217
    219218vec3 cam_pos;
     
    810809               if (((Asteroid*)objects[i])->hp <= 0) {
    811810                  removeObjectFromScene(*objects[i], ubo);
    812                   score++;
    813811               }
    814812            }
     
    22872285   */
    22882286
    2289    stringstream ssScore, ssFps;
    2290    ssScore << "Score: " << score;
    2291    ssFps << "FPS:   " << fps;
    2292 
    22932287   {
    22942288      ImGui::SetNextWindowSize(ImVec2(95, 46), ImGuiCond_Once);
     
    22982292         ImGuiWindowFlags_NoResize |
    22992293         ImGuiWindowFlags_NoMove);
    2300 <<<<<<< HEAD
    2301       ImGui::Text(ssScore.str().c_str());
    2302       ImGui::Text(ssFps.str().c_str());
    2303 =======
    23042294      ImGui::Text("Score: ???");
    23052295      ImGui::Text("FPS:   %f", fps);
    2306 >>>>>>> 446e55df316c547047dc0eb5c46189c6958dba21
    23072296      ImGui::End();
    23082297   }
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