Changeset 4f63fa8 in opengl-game


Ignore:
Timestamp:
Aug 2, 2019, 5:17:11 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
2c87504, adcd252
Parents:
fba08f2
Message:

Fix the MVP matrix

Files:
1 deleted
3 edited

Legend:

Unmodified
Added
Removed
  • shaders/shader.frag

    rfba08f2 r4f63fa8  
    1010
    1111void main() {
    12    // outColor = vec4(fragColor, 1.0);
    13    // outColor = texture(texSampler, fragTexCoord);
    1412   outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
    1513}
  • shaders/shader.vert

    rfba08f2 r4f63fa8  
    11#version 450
    22#extension GL_ARB_separate_shader_objects : enable
    3 
    4 vec2 positions[3] = vec2[](
    5     vec2( 0.0,  0.5),
    6     vec2(-0.5, -0.5),
    7     vec2( 0.5, -0.5)
    8 );
    93
    104layout (binding = 0) uniform UniformBufferObject {
     
    2216
    2317void main() {
    24    // gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
    25    gl_Position = ubo.proj * ubo.view * ubo.model * vec4(positions[gl_VertexIndex], -5.0, 1.0);
     18   gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
    2619   fragColor = inColor;
    2720   fragTexCoord = inTexCoord;
  • vulkan-game.cpp

    rfba08f2 r4f63fa8  
    110110
    111111const vector<Vertex> vertices = {
    112    {{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {1.0f, 0.0f}},
    113    {{ 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
    114    {{ 0.5f,  0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
    115    {{-0.5f,  0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}}
     112   {{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
     113   {{ 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
     114   {{ 0.5f,  0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
     115   {{-0.5f,  0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
    116116};
    117117
     
    14661466         UniformBufferObject ubo = {};
    14671467         ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
    1468          ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
     1468         ubo.view = glm::lookAt(glm::vec3(0.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
    14691469         ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
    1470          ubo.proj[1][1] *= -1;
    1471 
    1472          ubo.view = glm::mat4(1.0f);
     1470         ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
    14731471
    14741472         void* data;
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