Changeset 681dbe8 in opengl-game
- Timestamp:
- Nov 14, 2020, 4:16:07 PM (4 years ago)
- Branches:
- feature/imgui-sdl, master
- Children:
- 57d43d0
- Parents:
- aa7707d
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
.gitignore
raa7707d r681dbe8 17 17 .vs/ 18 18 *.filters 19 include/20 lib/21 19 *.dll 22 20 Debug/ 23 21 Release/ 22 23 include/ 24 lib/ -
VulkanGame.vcxproj
raa7707d r681dbe8 71 71 <PropertyGroup Label="UserMacros" /> 72 72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 73 <IncludePath>include;D:\VulkanSDK\1.2.135.0\Include;$(IncludePath)</IncludePath> 74 <LibraryPath>lib;D:\VulkanSDK\1.2.135.0\Lib;$(LibraryPath)</LibraryPath> 73 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath> 74 <LibraryPath>lib;$(VULKAN_SDK)\Lib;$(LibraryPath)</LibraryPath> 75 </PropertyGroup> 76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> 77 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath> 78 <LibraryPath>lib;$(VULKAN_SDK)/Lib;$(LibraryPath)</LibraryPath> 75 79 </PropertyGroup> 76 80 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> … … 124 128 <SDLCheck>true</SDLCheck> 125 129 <ConformanceMode>true</ConformanceMode> 130 <LanguageStandard>stdcpp17</LanguageStandard> 131 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMEGUI_INCLUDE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> 126 132 </ClCompile> 127 133 <Link> … … 129 135 <EnableCOMDATFolding>true</EnableCOMDATFolding> 130 136 <OptimizeReferences>true</OptimizeReferences> 137 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies> 131 138 </Link> 132 139 </ItemDefinitionGroup> -
VulkanReference.vcxproj
raa7707d r681dbe8 71 71 <PropertyGroup Label="UserMacros" /> 72 72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 73 <IncludePath>include;$(IncludePath)</IncludePath> 74 <LibraryPath>lib;$(LibraryPath)</LibraryPath> 75 </PropertyGroup> 76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> 73 77 <IncludePath>include;$(IncludePath)</IncludePath> 74 78 <LibraryPath>lib;$(LibraryPath)</LibraryPath> -
compile.bat
raa7707d r681dbe8 4 4 cd shaders 5 5 6 set VULKAN_SDK_PATH=D:\VulkanSDK\1.2.135.07 8 6 for %%f in (*.vert *.frag) do ( 9 7 set ext=%%~xf 10 8 set ext=!ext:~1! 11 9 12 %VULKAN_SDK _PATH%\Bin\glslangValidator.exe -V %%f -o %%~nf-!ext!.spv10 %VULKAN_SDK%\Bin\glslangValidator.exe -V %%f -o %%~nf-!ext!.spv 13 11 ) 14 12 -
docs/README.txt
raa7707d r681dbe8 35 35 Create lib/ and include/ folders in the root opengl-game directory you cloned. 36 36 37 Download the pre =compiled 64bit binaries of GLFW and GLEW.37 Download the pre-compiled 64bit binaries of GLFW and GLEW. 38 38 Copy the include/GL/ and include/GLFW/ folders into your include/ folder. 39 39
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