Changes in vulkan-game.cpp [cf727ca:785333b] in opengl-game
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vulkan-game.cpp
rcf727ca r785333b 255 255 shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color)); 256 256 shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal)); 257 shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));258 257 259 258 createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, … … 269 268 // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly 270 269 // the same data. Add an option to make some pipelines not use indexing 271 shipPipeline.addObject( 272 addObjectIndex<ShipVertex>(shipPipeline.getObjects().size(), 273 addVertexNormals<ShipVertex>({ 270 /* 271 shipPipeline.addObject(addVertexNormals<ShipVertex>({ 274 272 //back 275 273 {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}}, … … 467 465 {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}}, 468 466 {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}}, 469 }) ), {467 }), { 470 468 0, 1, 2, 3, 4, 5, 471 469 6, 7, 8, 9, 10, 11, … … 498 496 135, 136, 137, 499 497 }, commandPool, graphicsQueue); 498 */ 499 500 // z-range is 0 to 1, with +1 pointing into the screen 501 shipPipeline.addObject(addVertexNormals<ShipVertex>({ 502 {{ 0.5f, -0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 503 {{ -0.5f, -0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 504 {{ -0.5f, 0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 505 {{ 0.5f, -0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 506 {{ -0.5f, 0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 507 {{ 0.5f, 0.5f, 0.5f}, {0.0f, 0.6f, 0.0f}}, 508 509 {{ 0.3f, -0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 510 {{ -0.3f, -0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 511 {{ -0.3f, 0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 512 {{ 0.3f, -0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 513 {{ -0.3f, 0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 514 {{ 0.3f, 0.3f, 0.3f}, {0.0f, 0.0f, 0.7f}}, 515 }), { 516 0, 1, 2, 3, 4, 5, 517 6, 7, 8, 9, 10, 11, 518 }, commandPool, graphicsQueue); 500 519 501 520 shipPipeline.createDescriptorSetLayout();
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