Changeset 7b43385 in network-game for common


Ignore:
Timestamp:
Feb 24, 2013, 1:31:44 AM (12 years ago)
Author:
dportnoy <dmp1488@…>
Branches:
master
Children:
3d81c0d, 60940f8
Parents:
ca44f82
Message:

Smooth player movement now works, albeit poorly.

Location:
common
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • common/Message.cpp

    rca44f82 r7b43385  
    1919   int ret =  sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
    2020
    21    cout << "Sent message of type " << msg->type << endl;
    22 
    2321   return ret;
    2422}
     
    3129   int ret =  recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
    3230
    33    if (ret > -1)
    34       cout << "Received message of type " << msg->type << endl;
    35 
    3631   return ret;
    3732}
  • common/Player.cpp

    rca44f82 r7b43385  
    9898      cout << "We're already at our target" << endl;
    9999   else {
     100      cout << "equals test:" << endl;
     101      float f = 5.0;
     102      int i = 5;
     103
     104      if (f == i)
     105         cout << "test passed" << endl;
     106      else
     107         cout << "test failed" << endl;
     108
     109      cout << "Player about to be moved" << endl;
     110      cout << "cur pos x: " << this->pos.x << endl;
     111      cout << "cur pos y: " << this->pos.y << endl;
     112
    100113      float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
    101114      cout << "We need to move " << pixels << " pixels" << endl;
     
    111124         pos.y += sin(angle)*pixels;
    112125      }
     126      cout << "new pos x: " << this->pos.x << endl;
     127      cout << "new pos y: " << this->pos.y << endl;
     128
    113129   }
    114130
  • common/WorldMap.cpp

    rca44f82 r7b43385  
    4141void WorldMap::setElement(int x, int y, TerrainType t)
    4242{
     43   cout << "getting element" << endl;
    4344   (*(*vctMap)[x])[y] = t;
    4445}
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