Changeset 86a820e in opengl-game
- Timestamp:
- Jul 2, 2019, 12:39:27 AM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- f898c5f
- Parents:
- aeedfb3 (diff), a8c958b (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the(diff)
links above to see all the changes relative to each parent. - Files:
-
- 2 edited
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NewOpenGLGame.vcxproj
raeedfb3 r86a820e 23 23 <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid> 24 24 <RootNamespace>NewOpenGLGame</RootNamespace> 25 <WindowsTargetPlatformVersion>10.0 .15063.0</WindowsTargetPlatformVersion>25 <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> 26 26 </PropertyGroup> 27 27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> … … 29 29 <ConfigurationType>Application</ConfigurationType> 30 30 <UseDebugLibraries>true</UseDebugLibraries> 31 <PlatformToolset>v14 1</PlatformToolset>31 <PlatformToolset>v142</PlatformToolset> 32 32 <CharacterSet>MultiByte</CharacterSet> 33 33 </PropertyGroup> … … 35 35 <ConfigurationType>Application</ConfigurationType> 36 36 <UseDebugLibraries>false</UseDebugLibraries> 37 <PlatformToolset>v14 1</PlatformToolset>37 <PlatformToolset>v142</PlatformToolset> 38 38 <WholeProgramOptimization>true</WholeProgramOptimization> 39 39 <CharacterSet>MultiByte</CharacterSet> … … 42 42 <ConfigurationType>Application</ConfigurationType> 43 43 <UseDebugLibraries>true</UseDebugLibraries> 44 <PlatformToolset>v14 1</PlatformToolset>44 <PlatformToolset>v142</PlatformToolset> 45 45 <CharacterSet>MultiByte</CharacterSet> 46 46 </PropertyGroup> … … 48 48 <ConfigurationType>Application</ConfigurationType> 49 49 <UseDebugLibraries>false</UseDebugLibraries> 50 <PlatformToolset>v14 1</PlatformToolset>50 <PlatformToolset>v142</PlatformToolset> 51 51 <WholeProgramOptimization>true</WholeProgramOptimization> 52 52 <CharacterSet>MultiByte</CharacterSet> … … 79 79 </PropertyGroup> 80 80 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 81 <IncludePath>include;$(IncludePath)</IncludePath> 82 <LibraryPath>lib;$(LibraryPath)</LibraryPath> 83 </PropertyGroup> 84 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> 81 85 <IncludePath>include;$(IncludePath)</IncludePath> 82 86 <LibraryPath>lib;$(LibraryPath)</LibraryPath> -
TODO.txt
raeedfb3 r86a820e 55 55 ============== 56 56 57 - Switch from IMGUI to Allegro 57 - Switch from IMGUI to Allegro (OUTDATED) 58 58 - Correctly align UI elements when the window is resized 59 - Switch to Vulkan and SDL (might consider SFML in the future as well) 60 61 Phase 1 62 -Allow the ship laser to be upgraded after killing a certain amount of asteroids 63 -There will be two upgrade levels that change the laser color and increase its damage 64 -Go over the code again and fix the remaining TODO items 65 66 Phase 2 67 -Look for ways to make the game engine more generic 68 -Maybe separate out the camera controls 69 -Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships
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