Changes in / [1d0ede1:88c0536] in network-game
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
common/Player.cpp
r1d0ede1 r88c0536 199 199 this->target.y = mapPlayers[this->targetPlayer].pos.y; 200 200 201 cout << "Setting target" << endl; 202 cout << "target id: " << mapPlayers[this->targetPlayer].id << endl; 203 cout << "cur player id: " << this->id << endl; 204 cout << "this->pos.x: " << this->pos.x << endl; 205 cout << "this->pos.x: " << this->pos.x << endl; 206 cout << "this->target.y: " << this->target.y << endl; 207 cout << "this->target.y: " << this->target.y << endl; 208 cout << "this->target.toFloat().x: " << this->target.toFloat().y << endl; 209 cout << "this->target.toFloat().y: " << this->target.toFloat().y << endl; 210 cout << "posDistance: " << posDistance(this->pos, this->target.toFloat()) << endl; 211 201 212 if (posDistance(this->pos, this->target.toFloat()) <= this->range) { 213 cout << "Stopped chasing" << endl; 214 202 215 this->target.x = this->pos.x; 203 216 this->target.y = this->pos.y;
Note:
See TracChangeset
for help on using the changeset viewer.