Changes in / [3e9f39e:8a4e64f] in galcon-client
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src/com/example/helloandroid/Fleet.java
r3e9f39e r8a4e64f 1 1 package com.example.helloandroid; 2 2 3 import java.math.*;4 5 3 public class Fleet { 6 private int x; 7 private int y; 8 private double slope, xIntercept; 9 private double direction; 10 private Planet destination; 11 private int numShips; 12 private int faction; 4 int x; 5 int y; 6 double direction; 7 Planet destination; 8 int numShips; 9 int faction; 13 10 14 /* Optimising: pre-calculate paths */15 11 public Fleet(Planet source, Planet destination, int numShips, int faction) { 16 //Calculate initial coordinates and direction 17 if(destination.x - source.x != 0){ 18 //line formula 19 slope = ((source.y - destination.y)/(source.x - destination.x)); 20 xIntercept = destination.y - (slope*destination.x); 21 22 //direction 23 direction = 1/Math.tan(slope); 24 25 //coordinates for all 4 coordinates 26 if(destination.x - source.x < 0 ) 27 direction += Math.PI; 28 29 x = (int)((Math.cos(direction)*(source.radius + 10) + source.x)); 30 y = (int)((Math.sin(direction)*(source.radius + 10) + source.y)); 31 } else { 32 if((destination.y - source.y) > 0 ){ 33 direction = Math.PI/2; 34 x = destination.x; 35 y = source.y + source.radius + 10; 36 } else { 37 direction = 3*Math.PI/2; 38 x = destination.x; 39 y = source.y - source.radius - 10; 40 } 41 } 12 x = source.getX(); 13 y = source.getY(); 42 14 43 15 this.numShips = numShips; … … 46 18 } 47 19 48 49 public int getX() {50 return x;51 }52 53 54 55 public void setX(int x) {56 this.x = x;57 }58 59 60 61 public int getY() {62 return y;63 }64 65 66 67 public void setY(int y) {68 this.y = y;69 }70 71 72 73 public double getDirection() {74 return direction;75 }76 77 78 79 public void setDirection(double direction) {80 this.direction = direction;81 }82 83 84 85 public Planet getDestination() {86 return destination;87 }88 89 90 91 public void setDestination(Planet destination) {92 this.destination = destination;93 }94 95 96 97 public int getNumShips() {98 return numShips;99 }100 101 102 103 public void setNumShips(int numShips) {104 this.numShips = numShips;105 }106 107 108 109 public int getFaction() {110 return faction;111 }112 113 114 115 public void setFaction(int faction) {116 this.faction = faction;117 }118 119 120 121 20 public void update() { 122 21 … … 125 24 // attack the destination planet 126 25 public void attack() { 127 if(numShips <= destination.numShips ){128 26 129 }130 27 } 131 28 }
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