Changes in / [86a820e:aeedfb3] in opengl-game


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2 edited

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  • NewOpenGLGame.vcxproj

    r86a820e raeedfb3  
    2323    <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid>
    2424    <RootNamespace>NewOpenGLGame</RootNamespace>
    25     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
     25    <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
    2626  </PropertyGroup>
    2727  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
     
    2929    <ConfigurationType>Application</ConfigurationType>
    3030    <UseDebugLibraries>true</UseDebugLibraries>
    31     <PlatformToolset>v142</PlatformToolset>
     31    <PlatformToolset>v141</PlatformToolset>
    3232    <CharacterSet>MultiByte</CharacterSet>
    3333  </PropertyGroup>
     
    3535    <ConfigurationType>Application</ConfigurationType>
    3636    <UseDebugLibraries>false</UseDebugLibraries>
    37     <PlatformToolset>v142</PlatformToolset>
     37    <PlatformToolset>v141</PlatformToolset>
    3838    <WholeProgramOptimization>true</WholeProgramOptimization>
    3939    <CharacterSet>MultiByte</CharacterSet>
     
    4242    <ConfigurationType>Application</ConfigurationType>
    4343    <UseDebugLibraries>true</UseDebugLibraries>
    44     <PlatformToolset>v142</PlatformToolset>
     44    <PlatformToolset>v141</PlatformToolset>
    4545    <CharacterSet>MultiByte</CharacterSet>
    4646  </PropertyGroup>
     
    4848    <ConfigurationType>Application</ConfigurationType>
    4949    <UseDebugLibraries>false</UseDebugLibraries>
    50     <PlatformToolset>v142</PlatformToolset>
     50    <PlatformToolset>v141</PlatformToolset>
    5151    <WholeProgramOptimization>true</WholeProgramOptimization>
    5252    <CharacterSet>MultiByte</CharacterSet>
     
    7979  </PropertyGroup>
    8080  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    81     <IncludePath>include;$(IncludePath)</IncludePath>
    82     <LibraryPath>lib;$(LibraryPath)</LibraryPath>
    83   </PropertyGroup>
    84   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    8581    <IncludePath>include;$(IncludePath)</IncludePath>
    8682    <LibraryPath>lib;$(LibraryPath)</LibraryPath>
  • TODO.txt

    r86a820e raeedfb3  
    5555==============
    5656
    57 - Switch from IMGUI to Allegro (OUTDATED)
     57- Switch from IMGUI to Allegro
    5858   - Correctly align UI elements when the window is resized
    59 - Switch to Vulkan and SDL (might consider SFML in the future as well)
    60 
    61 Phase 1
    62 -Allow the ship laser to be upgraded after killing a certain amount of asteroids
    63    -There will be two upgrade levels that change the laser color and increase its damage
    64 -Go over the code again and fix the remaining TODO items
    65 
    66 Phase 2
    67 -Look for ways to make the game engine more generic
    68    -Maybe separate out the camera controls
    69 -Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships
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