Changes in / [de1d7f6:bc6d8f6] in opengl-game
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new-game.cpp
rde1d7f6 rbc6d8f6 165 165 * -a model matrix 166 166 * -a selected boolean 167 * Eventually, maybe also want to store a reference to the correct shader168 * or whatever other info I need to properly render it169 167 * 170 168 * Have an array of face structs … … 177 175 * -iterate through the faces array 178 176 * -For each face, it will call faceClicked() with the following params: 179 * -Probably a world ray created from the mouse click coordinates180 177 * -An array of 3 points representing the face 181 178 * -The object struct represnting the object the face is a part of … … 193 190 194 191 cout << "x: " << x << ", y: " << y << endl; 192 193 // CHECK: Looks good up to here 195 194 196 195 // Since the projection matrix gets applied before the view matrix,
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