source: galcon-client

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Graph Diff Rev Age Author Log Message
(edit) @999095f   14 years devnull Merge with 126e8f3b156a7a79bd0040bc37ea085d36e2e5ce
(edit) @b87af8a   14 years devnull Moved Connection and MessageType to galconcommon.
(edit) @a4f5200   14 years devnull Added a message spec for client/server communication
(edit) @3a0d468   14 years devnull Added code to connect to the game server.
(edit) @9d030cb   14 years devnull Merge with 422c8ef5772e988da2065d1c4b95e6d6ab6192e7
(edit) @04a9a00   14 years devnull Framerate is now set to 20 fps and planets spawn ships at different …
(edit) @38ac100   14 years devnull Merge with 857938d5aed1e002aa2743080bcd10f6eee25fca
(edit) @69f6f01   14 years devnull Added a display of the fleet size, a percentage of the population of …
(edit) @012e702   14 years devnull Let's hope the ships do not turn around cause if they randomly do it …
(edit) @647a312   14 years devnull Fleet pathing seems to be working correctly, even if the fleet needs …
(edit) @730d808   14 years devnull Currently debugging fleet pathing.
(edit) @4a1f590   14 years devnull Removed the layout from Lunar Lander and some unnecessary variables …
(edit) @b15ff93   14 years devnull Name change
(edit) @6ebf60f   14 years devnull Updates to fleet traveling + planet attack and fleet deletion
(edit) @1bc5794   14 years devnull Added the bin folder to hgignore and changed the app_name.
(edit) @17dfb52   14 years devnull handeld merge
(edit) @c65ef39   14 years devnull Changed something really minor, but I forget what.
(edit) @0986844   14 years devnull Some more updates, almost done going round the planet
(edit) @95509e1   14 years devnull Removed reference Lunar Lander classes and lots of code that was …
(edit) @61c4fbc   14 years devnull The player can now send fleets by clicking on the source and …
(edit) @9ef6f68   14 years devnull Chugging along with path finding
(edit) @c27abf4   14 years devnull Changed the width of the planet selection circle.
(edit) @5053d90   14 years devnull The game now responds to touchscreen events and the player can select …
(edit) @b6a9b5f   14 years devnull Each planet is colored based on the faction that controls it and the …
(edit) @5a03a06   14 years devnull Some more updates to fleet update method
(edit) @1291908   14 years devnull Fleet attack function works now
(edit) @3e9f39e   14 years devnull Merge with a30e7e8b565e27d0defe9bba05b1e60e10906df6
(edit) @1a91f0d   14 years devnull Fleet Class pdate
(edit) @96857ee   14 years devnull Fleet.java
(edit) @8a4e64f   14 years devnull Generated planets are guaranteed not to collide or or be off the …
(edit) @9b87c8d   14 years devnull Planets get randomly generated and drawn.
(edit) @76819ac   14 years devnull Had to re-add some files I deleted before
(edit) @7f84c20   14 years devnull Created a copy of the LunarLander demo to use for development. …
(edit) @159eef8   14 years devnull Created basic interfaces for Fleet and Planet.
(edit) @0b49d7a   14 years devnull Adding classpath
(add) @d936b97   14 years devnull Initial commit
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