#
# ChangeLog for / in network-game
#
# Generated by Trac 1.5.3
# Jan 23, 2025, 9:07:25 AM

Sun, 26 May 2013 15:34:27 GMT dportnoy <dmp1488@…> [446dc65]
	* server/server.cpp (modified)

	A player can only turn the enemy flag in if their own flag is at ...


Sun, 26 May 2013 00:11:09 GMT dportnoy <dmp1488@…> [15efb4e]
	* client/Client/main.cpp (modified)

	The client processes SCORE messages and displays the score


Sat, 25 May 2013 23:51:29 GMT dportnoy <dmp1488@…> [b8601ee]
	* common/Message.h (modified)
	* server/server.cpp (modified)

	The server keeps track of each team's score and sends SCORE meesages ...


Sat, 25 May 2013 23:35:00 GMT dportnoy <dmp1488@…> [5c84d54]
	* server/server.cpp (modified)

	The server only checks if a player should pick up a flag when it gets ...


Sat, 25 May 2013 23:33:36 GMT dportnoy <dmp1488@…> [4926168]
	* client/Client/main.cpp (modified)

	The client sends a PICKUP_FLAG message when S is pressed


Sat, 25 May 2013 23:09:52 GMT dportnoy <dmp1488@…> [e330873]
	* server/server.cpp (modified)

	Fixed a segfault related to incrementing an iterator past the end of ...


Sat, 25 May 2013 22:50:26 GMT dportnoy <dmp1488@…> [5299436]
	* common/Message.h (modified)
	* server/server.cpp (modified)

	Added a PICKUP_FLAG message type


Sat, 25 May 2013 21:37:47 GMT dportnoy <dmp1488@…> [7553db9]
	* server/server.cpp (modified)

	Turning in flags works correctly in all cases and players can no ...


Sat, 25 May 2013 20:31:40 GMT dportnoy <dmp1488@…> [e4c60ba]
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Players can turn in flags they have picked up to their own flag sites


Sat, 25 May 2013 19:36:19 GMT dportnoy <dmp1488@…> [a6066e8]
	* client/Client/main.cpp (modified)

	Players are the color of their team instead of always being red


Sat, 25 May 2013 19:32:50 GMT dportnoy <dmp1488@…> [df79cfd]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	The server assigns a random team to each player when they login


Sat, 25 May 2013 18:53:59 GMT dportnoy <dmp1488@…> [b8cb03f]
	* server/server.cpp (modified)

	Changed some server-side debugging statements


Sat, 25 May 2013 18:49:14 GMT dportnoy <dmp1488@…> [7511a2b]
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)

	Resolved a bug where objects with duplicate ids were getting created


Sat, 25 May 2013 18:04:08 GMT dportnoy <dmp1488@…> [e487381]
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	The server removes objects from its map when they are picked up by ...


Sat, 25 May 2013 02:18:05 GMT dportnoy <dmp1488@…> [626e5b0]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)

	The client sends a DROP_FLAG message when the user presses D


Sat, 25 May 2013 01:53:15 GMT dportnoy <dmp1488@…> [2df63d6]
	* client/Client/main.cpp (modified)

	Objects that are picked up by players get removed from the map


Sat, 25 May 2013 01:45:54 GMT dportnoy <dmp1488@…> [b07eeac]
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Message.cpp (modified)
	* server/server.cpp (modified)

	Players pick up flags when they get close to the flag objects, not ...


Fri, 24 May 2013 02:07:50 GMT dportnoy <dmp1488@…> [b81cea1]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)

	Fix a bug that prevents the player from moving anywhere


Fri, 24 May 2013 01:23:49 GMT dportnoy <dmp1488@…> [23559e7]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Move player interaction with objects on the map from Player::move to ...


Wed, 22 May 2013 22:55:36 GMT dportnoy <dmp1488@…> [45b2750]
	* client/Client/main.cpp (modified)

	Clients can now process MSG_TYPE_OBJECT messages


Wed, 22 May 2013 22:34:42 GMT dportnoy <dmp1488@…> [5f868c0]
	* common/Message.h (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Added partial server support for new messages for sending item info


Tue, 21 May 2013 22:00:54 GMT dportnoy <dmp1488@…> [6e66ffd]
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Add functions to the WorldMap class to allow the server to notify ...


Sun, 19 May 2013 20:36:44 GMT dportnoy <dmp1488@…> [cc1c6c1]
	* client/Client/main.cpp (modified)

	Updated the client to use structures instead of objects


Sun, 19 May 2013 19:12:07 GMT dportnoy <dmp1488@…> [05051c7]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)

	Added support for objects that can be at any pixel on the map, not ...


Sat, 18 May 2013 21:38:05 GMT dportnoy <dmp1488@…> [035d852]
	* common/Player.cpp (modified)

	Removed some dbugging statements


Sat, 18 May 2013 21:33:05 GMT dportnoy <dmp1488@…> [a78c387]
	* client/Client/main.cpp (modified)

	Picking up flags works correctly now


Sat, 18 May 2013 21:29:09 GMT dportnoy <dmp1488@…> [b26229c]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Some more map debugging


Sat, 18 May 2013 21:02:28 GMT dportnoy <dmp1488@…> [2864d8e]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Added some debugging info


Sat, 18 May 2013 20:53:03 GMT dportnoy <dmp1488@…> [e4a5786]
	* common/Player.cpp (modified)

	Each player now starts off not carrying any flags


Sat, 18 May 2013 20:50:33 GMT dportnoy <dmp1488@…> [e76055f]
	* common/Player.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	The server now checks if a player got close enough to a flag to pick ...


Sat, 18 May 2013 20:30:53 GMT dportnoy <dmp1488@…> [d69eb32]
	* server/server.cpp (modified)

	Re-enabled sending PLAYER_MOVE messages when a player encounters an ...


Sat, 18 May 2013 20:14:14 GMT dportnoy <dmp1488@…> [430c80e]
	* server/server.cpp (modified)

	Fixed elapsed time calculation for server-side player movement


Sat, 18 May 2013 19:35:30 GMT dportnoy <dmp1488@…> [a72bbde]
	* server/server.cpp (modified)

	Removed some unused code for updating player positions server-side ...


Sat, 18 May 2013 19:25:15 GMT dportnoy <dmp1488@…> [876add0]
	* server/server.cpp (modified)

	Re-added server-side player movement/validation


Sat, 18 May 2013 19:21:55 GMT dportnoy <dmp1488@…> [74b8e79]
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Deleted some commented code


Sat, 18 May 2013 19:21:09 GMT dportnoy <dmp1488@…> [7d91bbe]
	* client/Client/main.cpp (modified)

	Fixed a syntax error in the client


Sat, 18 May 2013 18:44:07 GMT dportnoy <dmp1488@…> [c987d79]
	* common/Player.cpp (modified)

	Removed the actual includes for the previously-mentioned issue


Sat, 18 May 2013 18:42:59 GMT dportnoy <dmp1488@…> [7efed11]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Removed the draw method from the Player class to avoid an allegro ...


Sat, 18 May 2013 18:36:54 GMT dportnoy <dmp1488@…> [d436ac4]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Modified the player class to include the team and whether the player ...


Fri, 10 May 2013 00:58:25 GMT dportnoy <dmp1488@…> [7f2cef0]
	* common/Player.cpp (modified)

	Another change to fix the player movement bug


Fri, 10 May 2013 00:55:52 GMT dportnoy <dmp1488@…> [db58227]
	* common/Player.cpp (modified)

	Fix a rounding bug in player movement


Thu, 09 May 2013 01:32:42 GMT dportnoy <dmp1488@…> [d211210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Add server-side checking of player movement


Tue, 23 Apr 2013 01:43:13 GMT dportnoy <dmp1488@…> [227baaa]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Fixed some syntax errors related to the player move method


Tue, 23 Apr 2013 01:31:54 GMT dportnoy <dmp1488@…> [a1a3bd5]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (modified)

	Made client changes for smooth player movement, changed the player ...


Mon, 25 Feb 2013 12:43:54 GMT dportnoy <dmp1488@…> [054b50b]
	* client/Client/main.cpp (modified)

	Removed some unused client code and made the client update player ...


Sun, 24 Feb 2013 17:57:21 GMT dportnoy <dmp1488@…> [67d032c]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Merge branch 'master' of github.com:weretaco/network-game


Sun, 24 Feb 2013 17:57:03 GMT dportnoy <dmp1488@…> [60940f8]
	* common/Player.cpp (modified)

	Removed some more print statements


Sun, 24 Feb 2013 17:55:35 GMT dportnoy <dmp1488@…> [3d81c0d]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Removed some print statements


Sun, 24 Feb 2013 01:31:44 GMT dportnoy <dmp1488@…> [7b43385]
	* common/Message.cpp (modified)
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Smooth player movement now works, albeit poorly.


Sun, 24 Feb 2013 01:28:32 GMT dportnoy <dmp1488@…> [ca44f82]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* client/makefile (modified)
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Message.cpp (modified)
	* common/Message.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (added)
	* common/WorldMap.h (added)
	* data/map.txt (added)
	* readme.txt (modified)
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/crypt.cpp (deleted)
	* server/crypt.h (deleted)
	* server/database.cpp (deleted)
	* server/database.h (deleted)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Updated files to correctly compile on Windows


Sun, 24 Feb 2013 00:10:47 GMT dportnoy <dmp1488@…> [3a79253]
	* client/Client/main.cpp (modified)

	Added a map from player ids to players on the client side


Sun, 24 Feb 2013 00:09:43 GMT dportnoy <dmp1488@…> [8f85180]
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added a method for measuring milliseconds and implemented smooth ...


Mon, 18 Feb 2013 19:58:06 GMT dportnoy <dmp1488@…> [66906aa]
	* server/server.cpp (modified)

	The server should now smoothly move players to their targets


Mon, 18 Feb 2013 19:41:52 GMT dportnoy <dmp1488@…> [f401cac]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Fixed some bugs in the player movement code


Mon, 18 Feb 2013 19:00:03 GMT dportnoy <dmp1488@…> [093c141]
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (added)

	Merge branch 'master' of github.com:weretaco/network-game


Mon, 18 Feb 2013 18:58:40 GMT dportnoy <dmp1488@…> [60017fc]
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/DataAccess.cpp (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added code for player movement


Tue, 12 Feb 2013 20:42:42 GMT dportnoy <dmp1488@…> [384b7e0]
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (added)

	The client displays a small map upon login and lets the user move
	around


Tue, 05 Feb 2013 19:02:32 GMT dportnoy <dmp1488@…> [62ee2ce]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/Common.h (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (moved)
	* common/WorldMap.h (moved)

	The client shows the map and converts between screen and map
	coordinates


Tue, 05 Feb 2013 15:40:47 GMT dportnoy <dmp1488@…> [60b77d2]
	* common/Map.cpp (added)
	* common/Map.h (added)
	* common/Message.h (modified)
	* readme.txt (modified)
	* server/crypt.cpp (deleted)
	* server/crypt.h (deleted)
	* server/makefile (modified)

	Added a Map class


Tue, 29 Jan 2013 19:34:29 GMT dportnoy <dmp1488@…> [b128109]
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ...


Tue, 29 Jan 2013 19:30:52 GMT dportnoy <dmp1488@…> [5806dc2]
	* common/Player.cpp (modified)

	Simplified Player serialization code


Tue, 29 Jan 2013 19:19:59 GMT dportnoy <dmp1488@…> [ad5d122]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Fixed a bug with Player serialization


Tue, 29 Jan 2013 19:04:22 GMT dportnoy <dmp1488@…> [80b3f94]
	* common/Player.cpp (modified)

	Cjamged tje serialize/deserialize functions for Player


Tue, 01 Jan 2013 00:58:18 GMT Dmitry Portnoy <dmp1488@…> [88cdae2]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)
	* common/Player.cpp (modified)

	The user can now move around the screen by clicking once they're ...


Tue, 01 Jan 2013 00:32:30 GMT dportnoy <dmp1488@…> [594d2e9]
	* server/server.cpp (modified)

	When a user logs in, the server sends a message with the player info ...


Mon, 31 Dec 2012 03:41:26 GMT Dmitry Portnoy <dmp1488@…> [11402be]
	* client/makefile (modified)

	Added Common.o to the client makefile


Mon, 31 Dec 2012 01:23:50 GMT dportnoy <dmp1488@…> [8a3ef42]
	* server/server.cpp (modified)

	Fixed a bug where the server message type wsasn't being set correctly ...


Mon, 31 Dec 2012 01:22:06 GMT Dmitry Portnoy <dmp1488@…> [eb8adb1]
	* client/Client/main.cpp (modified)

	Added a map from player ids to players to the client


Sun, 30 Dec 2012 19:32:04 GMT dportnoy <dmp1488@…> [8f438a5]
	* common/Message.cpp (modified)

	Fixed debug messages in Message.cpp


Sun, 30 Dec 2012 19:27:10 GMT dportnoy <dmp1488@…> [38b85bb]
	* common/Message.cpp (modified)

	Fixed debug messages in Message.cpp


Sun, 30 Dec 2012 19:19:04 GMT dportnoy <dmp1488@…> [9c83610]
	* common/Message.cpp (modified)

	Added debug messages to Message.cpp


Sun, 30 Dec 2012 18:51:48 GMT dportnoy <dmp1488@…> [cee623e]
	* common/Player.cpp (modified)

	Fixed a bug in serializing the player name


Sun, 30 Dec 2012 18:48:04 GMT dportnoy <dmp1488@…> [3535088]
	* common/Player.cpp (modified)

	Fixed some Plauer serialization compilation errors


Sun, 30 Dec 2012 18:33:03 GMT dportnoy <dmp1488@…> [1106210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Changed the player serialization code


Sun, 30 Dec 2012 16:38:55 GMT dportnoy <dmp1488@…> [092817a]
	* server/database.cpp (deleted)
	* server/database.h (deleted)

	Revoed some old database test files


Sun, 30 Dec 2012 16:38:10 GMT Dmitry Portnoy <dmp1488@…> [0333211]
	* client/Client/Client.vcxproj (modified)

	Updated the VC++ client project to use allegro 5.0.8


Thu, 27 Dec 2012 19:04:49 GMT dportnoy <dmp1488@…> [01d0d00]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	The server now uses a map to store players with player ids as keys


Wed, 26 Dec 2012 15:50:53 GMT dportnoy <dmp1488@…> [5066e27]
	* common/Player.cpp (modified)

	Appending a null terminator after the player name in the serialize ...


Wed, 26 Dec 2012 15:27:08 GMT dportnoy <dmp1488@…> [60776f2]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Changed the client to use serialize/deserialize and added ...


Wed, 26 Dec 2012 15:10:05 GMT dportnoy <dmp1488@…> [3b8adee]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added serialize and deserialize methods to Player and modified the ...


Tue, 25 Dec 2012 18:59:58 GMT dportnoy <dmp1488@…> [4c202e0]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/chat.cpp (modified)
	* client/Client/main.cpp (modified)
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Added Player to the visual studio project, changed Common to use the ...


Tue, 25 Dec 2012 18:27:14 GMT dportnoy <dmp1488@…> [edfd1d0]
	* client/makefile (modified)
	* common/Common.cpp (added)
	* common/Common.h (modified)
	* common/Message.h (modified)
	* common/Player.cpp (moved)
	* common/Player.h (moved)
	* server/DataAccess.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Moved the Player class to the common directory, added a position to ...


Mon, 24 Dec 2012 22:31:20 GMT dportnoy <dmp1488@…> [baaf6c8]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/GuiComponent.h (modified)

	Added Compiler.h to all gui files, added the font file to the ...


Mon, 24 Dec 2012 22:13:43 GMT Dmitry Portnoy <dmp1488@…> [3f5616f]
	* client/Client/Button.cpp (modified)
	* client/Client/Textbox.cpp (modified)
	* client/makefile (modified)

	Changed the client makefile to use static linking for the allegro ...


Sun, 09 Dec 2012 20:59:18 GMT dportnoy <dmp1488@…> [cdb4bec]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/Textbox.cpp (modified)
	* client/Client/Textbox.h (modified)
	* client/Client/main.cpp (modified)
	* common/Common.h (modified)

	Merge branch 'master' of github.com:weretaco/network-game


Sun, 09 Dec 2012 20:59:08 GMT dportnoy <dmp1488@…> [da692b9]
	* server/server.cpp (modified)

	Fixed some minor server bugs


Sun, 09 Dec 2012 20:56:45 GMT dportnoy <dmp1488@…> [e607c0f]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/Textbox.cpp (modified)
	* client/Client/Textbox.h (modified)
	* client/Client/main.cpp (modified)
	* common/Common.h (modified)

	The client uses nonblocking calls to check for server messages and ...


Sun, 09 Dec 2012 16:39:09 GMT dportnoy <dmp1488@…> [581058c]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/Window.cpp (modified)

	Merge branch 'master' of github.com:weretaco/network-game


Sun, 09 Dec 2012 16:38:38 GMT dportnoy <dmp1488@…> [3b1efcc]
	* client/Client/main.cpp (modified)
	* common/Common.h (added)
	* server/server.cpp (modified)

	The server sends back an error on failed registration and sends chat ...


Mon, 03 Dec 2012 13:31:42 GMT dportnoy <dmp1488@…> [1a1aebd]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/Window.cpp (modified)

	Updated client Visual Studio files


Mon, 03 Dec 2012 13:18:53 GMT dportnoy <dmp1488@…> [b53c6b3]
	* client/Client/main.cpp (modified)
	* client/makefile (modified)
	* common/Compiler.h (moved)
	* common/Message.cpp (moved)
	* common/Message.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Capitalized the filenames in common/*


Mon, 03 Dec 2012 00:33:35 GMT dportnoy <dmp1488@…> [cbc595d]
	* server/server.cpp (modified)

	Changed a few minor things on the server


Mon, 03 Dec 2012 00:27:01 GMT dportnoy <dmp1488@…> [41ad8ed]
	* server/DataAccess.cpp (modified)
	* server/Player.cpp (modified)
	* server/Player.h (modified)
	* server/server.cpp (modified)

	The server properly handles registration messages


Mon, 03 Dec 2012 00:24:23 GMT dportnoy <dmp1488@…> [87b3ee2]
	* client/.gitignore (modified)
	* client/Client/Button.cpp (added)
	* client/Client/Button.h (added)
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/GuiComponent.cpp (added)
	* client/Client/GuiComponent.h (added)
	* client/Client/Textbox.cpp (added)
	* client/Client/Textbox.h (added)
	* client/Client/Window.cpp (added)
	* client/Client/Window.h (added)
	* client/Client/chat.cpp (modified)
	* client/Client/chat.h (modified)
	* client/Client/main.cpp (modified)
	* client/makefile (modified)

	Created a simple gui for the client


Thu, 29 Nov 2012 19:17:44 GMT dportnoy <dmp1488@…> [439f7bc]
	* client/Client/main.cpp (modified)

	Client sends a test registration message when the user enters a
	username


Wed, 28 Nov 2012 15:38:24 GMT dportnoy <dmp1488@…> [371ce29]
	* server/server.cpp (modified)

	The server now uses nonblocking sockets and sleep to free up cpu
	usage


Tue, 27 Nov 2012 19:03:33 GMT dportnoy <dmp1488@…> [59061f6]
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/Player.cpp (modified)
	* server/Player.h (modified)
	* server/server.cpp (modified)

	Added new data access methods to save and retrieve player data


Tue, 27 Nov 2012 16:24:49 GMT dportnoy <dmp1488@…> [36082e8]
	* server/DataAccess.cpp (added)
	* server/DataAccess.h (added)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Moved the database code to a new class


Tue, 27 Nov 2012 16:03:52 GMT dportnoy <dmp1488@…> [8e540f4]
	* common/message.h (modified)
	* server/Player.cpp (moved)
	* server/Player.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Created a separate function for processing error messages, began ...


Tue, 27 Nov 2012 15:10:57 GMT dportnoy <dmp1488@…> [2318fff]
	* common/message.h (modified)

	Added MSG_TYPE_REGISTER