source: network-game/client/Client/GameRender.cpp

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(edit) @b4c5b6a   11 years dmp1488 PLAYER messages are handled in the NEW_GAME state and players are …
(edit) @e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
(add) @6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
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