# # ChangeLog for common/Common.cpp in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:59:44 PM Sat, 25 May 2013 01:45:54 GMT dportnoy [b07eeac] * common/Common.cpp (modified) * common/Common.h (modified) * common/Message.cpp (modified) * server/server.cpp (modified) Players pick up flags when they get close to the flag objects, not ... Sun, 24 Feb 2013 00:09:43 GMT dportnoy [8f85180] * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added a method for measuring milliseconds and implemented smooth ... Tue, 25 Dec 2012 18:59:58 GMT dportnoy [4c202e0] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) Added Player to the visual studio project, changed Common to use the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ...