# # ChangeLog for common/Game.cpp in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:38:54 PM Tue, 01 Oct 2013 16:07:32 GMT dportnoy [373089e] * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.h (modified) * common/Player.h (modified) The server compiles Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ... Sat, 28 Sep 2013 02:11:19 GMT dportnoy [0693e25] * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) The client draws the map and players in individual games Fri, 27 Sep 2013 19:55:50 GMT dportnoy [ab8fd40] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server can process LEAVE_GAME messages Fri, 27 Sep 2013 18:56:04 GMT Dmitry Portnoy [233e736] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) Fixed a client-side map loading bug Fri, 27 Sep 2013 15:43:51 GMT dportnoy [b48ef09] * common/Game.cpp (modified) * common/MessageContainer.h (modified) * server/server.cpp (modified) New message types and server code for creating and joining games Thu, 26 Sep 2013 20:29:14 GMT dportnoy [b92e6a7] * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) The Game class now has a WorldMap. When a client creates or joins a ... Thu, 26 Sep 2013 17:41:56 GMT Dmitry Portnoy [321fbbc] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) Client only stores the game name and number of players of each game Thu, 26 Sep 2013 03:33:18 GMT dportnoy [2ee386d] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) Clients store the total number of players in each game Thu, 26 Sep 2013 02:59:02 GMT dportnoy [99afbb8] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server keeps track of games and adds players to them Sun, 22 Sep 2013 21:03:47 GMT dportnoy [f419b09] * common/Game.cpp (added) * common/Game.h (added) * common/MessageContainer.h (modified) * server/makefile (modified) Added a Game class and new messages types for creating, joining, and ...