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source:
network-game
/
common
/
Game.cpp
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Diff
Rev
Age
Author
Log Message
(edit)
@99cf349
11 years
dmp1488
When a player starts moving, the server clears that player's target player
(edit)
@7f884ea
11 years
dmp1488
Map-related structs are now outside of the
WorldMap
class
(edit)
@0678d60
11 years
dmp1488
All server warnings have been fixed and the
WorldMap
class has a new …
(edit)
@5b92307
11 years
dmp1488
id and targetPlayer are now both private members of the Player class …
(edit)
@d05c484
11 years
dmp1488
Some game-specific functions moved from server.cpp to the Game class …
(edit)
@c9f6a1c
11 years
dmp1488
New
GameSummary
class for storing game results
(edit)
@45734ff
11 years
dmp1488
The Game class stores a list of projectiles present in that game
(edit)
@1d96513
11 years
dmp1488
Game class includes projectile list
(edit)
@ce2bb87
11 years
dmp1488
A player can pick up an opponent's flag in an individual game
(edit)
@402cf86
11 years
dmp1488
The server checks player movement in individual games and stops …
(edit)
@0129700
11 years
dmp1488
The Game class validates player movement on the server side
(edit)
@373089e
11 years
dmp1488
The server compiles
(edit)
@6319311
11 years
dportnoy
Some redfinition issues related to winsock2 are fixed and a few …
(edit)
@0693e25
11 years
dmp1488
The client draws the map and players in individual games
(edit)
@ab8fd40
11 years
dmp1488
The server can process LEAVE_GAME messages
(edit)
@233e736
11 years
dportnoy
Fixed a client-side map loading bug
(edit)
@b48ef09
11 years
dmp1488
New message types and server code for creating and joining games
(edit)
@b92e6a7
11 years
dmp1488
The Game class now has a
WorldMap
. When a client creates or joins a …
(edit)
@321fbbc
11 years
dportnoy
Client only stores the game name and number of players of each game
(edit)
@2ee386d
11 years
dmp1488
Clients store the total number of players in each game
(edit)
@99afbb8
11 years
dmp1488
The server keeps track of games and adds players to them
(add)
@f419b09
11 years
dmp1488
Added a Game class and new messages types for creating, joining, and …
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