# # ChangeLog for common/MessageContainer.h in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:44:54 PM Mon, 23 Dec 2013 16:56:22 GMT dportnoy [e62b56c] * common/MessageContainer.h (modified) * design/multipleGameDesign.txt (modified) * server/server.cpp (modified) The code that processes player movement, attacks, and flag captures ... Tue, 17 Dec 2013 23:35:52 GMT dportnoy [453087e] * common/MessageContainer.h (modified) * server/server.cpp (modified) PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to ... Tue, 01 Oct 2013 20:08:24 GMT Dmitry Portnoy [e6c26b8] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) The client dynamically allocates memory for players and passes around ... Tue, 01 Oct 2013 16:07:32 GMT dportnoy [373089e] * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.h (modified) * common/Player.h (modified) The server compiles Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ... Fri, 27 Sep 2013 16:49:13 GMT dportnoy [7d8d5d3] * common/MessageContainer.h (modified) * server/server.cpp (modified) Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS Fri, 27 Sep 2013 15:43:51 GMT dportnoy [b48ef09] * common/Game.cpp (modified) * common/MessageContainer.h (modified) * server/server.cpp (modified) New message types and server code for creating and joining games Thu, 26 Sep 2013 01:00:44 GMT dportnoy [bbebe9c] * client/Client/main.cpp (modified) * common/MessageContainer.h (modified) Clients send game join and creation messages to server and new ... Sun, 22 Sep 2013 21:03:47 GMT dportnoy [f419b09] * common/Game.cpp (added) * common/Game.h (added) * common/MessageContainer.h (modified) * server/makefile (modified) Added a Game class and new messages types for creating, joining, and ... Mon, 29 Jul 2013 22:32:59 GMT dportnoy [b35b2b2] * client/Client/main.cpp (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) Added a basic ingame debug console Fri, 26 Jul 2013 18:28:39 GMT dportnoy [46d6469] * common/MessageContainer.cpp (added) * common/MessageContainer.h (added) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) Some bug fixes for MessageProcessor. MessageContainer is now in its ...