source: network-game/common/MessageContainer.h

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Diff Rev Age Author Log Message
(edit) @e62b56c   11 years dmp1488 The code that processes player movement, attacks, and flag captures …
(edit) @453087e   11 years dmp1488 PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
(edit) @e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
(edit) @373089e   11 years dmp1488 The server compiles
(edit) @6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
(edit) @7d8d5d3   11 years dmp1488 Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
(edit) @b48ef09   11 years dmp1488 New message types and server code for creating and joining games
(edit) @bbebe9c   11 years dmp1488 Clients send game join and creation messages to server and new message …
(edit) @f419b09   11 years dmp1488 Added a Game class and new messages types for creating, joining, and …
(edit) @b35b2b2   11 years dmp1488 Added a basic ingame debug console
(add) @46d6469   11 years dmp1488 Some bug fixes for MessageProcessor. MessageContainer is now in its …
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