# # ChangeLog for common/Player.h in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:50:19 PM Sun, 16 Jun 2013 23:12:31 GMT dportnoy [5b1e31e] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Fix some bugs related to player attack and movement Tue, 11 Jun 2013 01:24:09 GMT dportnoy [ff2133a] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/server.cpp (modified) Move player chasing behavior to the Player class so the same behavior ... Sun, 09 Jun 2013 21:30:32 GMT dportnoy [11d21ee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) When a player tries to attack someone, they will now move toward the ... Mon, 03 Jun 2013 23:05:20 GMT dportnoy [8dad966] * common/Message.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added server support for player attack animations and cooldowns and ... Sun, 26 May 2013 20:27:54 GMT dportnoy [46fa35a] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server randomly chooses a player's class when they log on Sun, 26 May 2013 18:26:15 GMT dportnoy [07c73fa] * common/Player.cpp (modified) * common/Player.h (modified) Added class, health, attackType, and damage to the Player class Sat, 18 May 2013 19:21:55 GMT dportnoy [74b8e79] * common/Player.h (modified) * server/server.cpp (modified) Deleted some commented code Sat, 18 May 2013 18:42:59 GMT dportnoy [7efed11] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Removed the draw method from the Player class to avoid an allegro ... Sat, 18 May 2013 18:36:54 GMT dportnoy [d436ac4] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Modified the player class to include the team and whether the player ... Tue, 23 Apr 2013 01:43:13 GMT dportnoy [227baaa] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Fixed some syntax errors related to the player move method Tue, 23 Apr 2013 01:31:54 GMT dportnoy [a1a3bd5] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (modified) Made client changes for smooth player movement, changed the player ... Sun, 24 Feb 2013 01:28:32 GMT dportnoy [ca44f82] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * client/makefile (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Message.cpp (modified) * common/Message.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/WorldMap.cpp (added) * common/WorldMap.h (added) * data/map.txt (added) * readme.txt (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/crypt.cpp (deleted) * server/crypt.h (deleted) * server/database.cpp (deleted) * server/database.h (deleted) * server/makefile (modified) * server/server.cpp (modified) Updated files to correctly compile on Windows Sun, 24 Feb 2013 00:09:43 GMT dportnoy [8f85180] * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added a method for measuring milliseconds and implemented smooth ... Mon, 18 Feb 2013 18:58:40 GMT dportnoy [60017fc] * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/makefile (modified) * server/server.cpp (modified) Added code for player movement Tue, 05 Feb 2013 19:02:32 GMT dportnoy [62ee2ce] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/Player.h (modified) * common/WorldMap.cpp (moved) * common/WorldMap.h (moved) The client shows the map and converts between screen and map coordinates Thu, 27 Dec 2012 19:04:49 GMT dportnoy [01d0d00] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server now uses a map to store players with player ids as keys Wed, 26 Dec 2012 15:10:05 GMT dportnoy [3b8adee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added serialize and deserialize methods to Player and modified the ... Tue, 25 Dec 2012 18:59:58 GMT dportnoy [4c202e0] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) Added Player to the visual studio project, changed Common to use the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ...