# # ChangeLog for common/Projectile.cpp in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:47:32 PM Wed, 19 Jun 2013 23:54:55 GMT dportnoy [5a5f131] * client/Client/main.cpp (modified) * common/Projectile.cpp (modified) Dead players aren't drawn Tue, 18 Jun 2013 23:16:21 GMT dportnoy [c76134b] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) A player respawns at their flag 10 seconds after dying Tue, 11 Jun 2013 01:24:09 GMT dportnoy [ff2133a] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/server.cpp (modified) Move player chasing behavior to the Player class so the same behavior ... Sun, 09 Jun 2013 16:58:21 GMT dportnoy [d03ec0f] * common/Projectile.cpp (added) * common/Projectile.h (added) Add the Projectile class