# # ChangeLog for common/Projectile.cpp in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:45:59 PM Mon, 20 Jan 2014 16:59:34 GMT dportnoy [9ba9b96] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) All ids should now be unsigned ints Tue, 01 Oct 2013 20:08:24 GMT Dmitry Portnoy [e6c26b8] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) The client dynamically allocates memory for players and passes around ... Wed, 19 Jun 2013 23:54:55 GMT dportnoy [5a5f131] * client/Client/main.cpp (modified) * common/Projectile.cpp (modified) Dead players aren't drawn Tue, 18 Jun 2013 23:16:21 GMT dportnoy [c76134b] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) A player respawns at their flag 10 seconds after dying Tue, 11 Jun 2013 01:24:09 GMT dportnoy [ff2133a] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/server.cpp (modified) Move player chasing behavior to the Player class so the same behavior ... Sun, 09 Jun 2013 16:58:21 GMT dportnoy [d03ec0f] * common/Projectile.cpp (added) * common/Projectile.h (added) Add the Projectile class