source: network-game/common/Projectile.cpp

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Diff Rev Age Author Log Message
(edit) @9ba9b96   11 years dmp1488 All ids should now be unsigned ints
(edit) @e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
(edit) @5a5f131   11 years dmp1488 Dead players aren't drawn
(edit) @c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
(edit) @ff2133a   11 years dmp1488 Move player chasing behavior to the Player class so the same behavior …
(add) @d03ec0f   11 years dmp1488 Add the Projectile class
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