source: network-game/common/WorldMap.cpp

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Diff Rev Age Author Log Message
(edit) @233e736   11 years dportnoy Fixed a client-side map loading bug
(edit) @88258c9   11 years dmp1488 Removed some unnecessary debug statements
(edit) @b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
(edit) @b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
(edit) @b650f8a   11 years dmp1488 Increased the map size
(edit) @e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
(edit) @7511a2b   11 years dmp1488 Resolved a bug where objects with duplicate ids were getting created
(edit) @e487381   11 years dmp1488 The server removes objects from its map when they are picked up by …
(edit) @b81cea1   11 years dmp1488 Fix a bug that prevents the player from moving anywhere
(edit) @5f868c0   11 years dmp1488 Added partial server support for new messages for sending item info
(edit) @6e66ffd   11 years dmp1488 Add functions to the WorldMap class to allow the server to notify …
(edit) @05051c7   11 years dmp1488 Added support for objects that can be at any pixel on the map, not …
(edit) @b26229c   11 years dmp1488 Some more map debugging
(edit) @a1a3bd5   11 years dmp1488 Made client changes for smooth player movement, changed the player …
(edit) @7b43385   12 years dmp1488 Smooth player movement now works, albeit poorly.
(edit) @f401cac   12 years dmp1488 Fixed some bugs in the player movement code
(edit) @384b7e0   12 years dmp1488 The client displays a small map upon login and lets the user move around
(add) @62ee2ce   12 years dmp1488 The client shows the map and converts between screen and map coordinates
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