# # ChangeLog for common/WorldMap.h in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:28:23 PM Sat, 25 May 2013 20:31:40 GMT dportnoy [e4c60ba] * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Players can turn in flags they have picked up to their own flag sites Sat, 25 May 2013 18:04:08 GMT dportnoy [e487381] * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server removes objects from its map when they are picked up by ... Wed, 22 May 2013 22:34:42 GMT dportnoy [5f868c0] * common/Message.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Added partial server support for new messages for sending item info Tue, 21 May 2013 22:00:54 GMT dportnoy [6e66ffd] * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Add functions to the WorldMap class to allow the server to notify ... Sun, 19 May 2013 19:12:07 GMT dportnoy [05051c7] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) Added support for objects that can be at any pixel on the map, not ... Sat, 18 May 2013 20:50:33 GMT dportnoy [e76055f] * common/Player.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server now checks if a player got close enough to a flag to pick ... Tue, 23 Apr 2013 01:31:54 GMT dportnoy [a1a3bd5] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (modified) Made client changes for smooth player movement, changed the player ... Mon, 18 Feb 2013 19:41:52 GMT dportnoy [f401cac] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Fixed some bugs in the player movement code Tue, 12 Feb 2013 20:42:42 GMT dportnoy [384b7e0] * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (added) The client displays a small map upon login and lets the user move around Tue, 05 Feb 2013 19:02:32 GMT dportnoy [62ee2ce] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/Player.h (modified) * common/WorldMap.cpp (moved) * common/WorldMap.h (moved) The client shows the map and converts between screen and map coordinates