#
# ChangeLog for common in network-game
#
# Generated by Trac 1.5.3
# Jan 21, 2025, 2:37:46 PM

Mon, 17 Jun 2013 01:45:08 GMT dportnoy <dmp1488@…> [02fa8fd]
	* common/Player.cpp (modified)

	Merge


Mon, 17 Jun 2013 01:43:55 GMT dportnoy <dmp1488@…> [032e550]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Add some more debug info


Mon, 17 Jun 2013 01:39:47 GMT dportnoy <dmp1488@…> [d3e8f60]
	* common/Player.cpp (modified)

	Add some debugging stuff


Sun, 16 Jun 2013 23:12:31 GMT dportnoy <dmp1488@…> [5b1e31e]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Fix some bugs related to player attack and movement


Tue, 11 Jun 2013 01:24:09 GMT dportnoy <dmp1488@…> [ff2133a]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* common/Projectile.cpp (modified)
	* server/server.cpp (modified)

	Move player chasing behavior to the Player class so the same behavior ...


Sun, 09 Jun 2013 21:30:32 GMT dportnoy <dmp1488@…> [11d21ee]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	When a player tries to attack someone, they will now move toward the ...


Sun, 09 Jun 2013 17:03:03 GMT dportnoy <dmp1488@…> [b978503]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)

	Minor changes


Sun, 09 Jun 2013 16:58:21 GMT dportnoy <dmp1488@…> [d03ec0f]
	* common/Projectile.cpp (added)
	* common/Projectile.h (added)

	Add the Projectile class


Mon, 03 Jun 2013 23:05:20 GMT dportnoy <dmp1488@…> [8dad966]
	* common/Message.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added server support for player attack animations and cooldowns and ...


Sun, 26 May 2013 20:57:11 GMT dportnoy <dmp1488@…> [e1f78f5]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)

	START_ATTACK and ATTACK message types have been added and the client ...


Sun, 26 May 2013 20:27:54 GMT dportnoy <dmp1488@…> [46fa35a]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	The server randomly chooses a player's class when they log on


Sun, 26 May 2013 18:26:15 GMT dportnoy <dmp1488@…> [07c73fa]
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Added class, health, attackType, and damage to the Player class


Sat, 25 May 2013 23:51:29 GMT dportnoy <dmp1488@…> [b8601ee]
	* common/Message.h (modified)
	* server/server.cpp (modified)

	The server keeps track of each team's score and sends SCORE meesages ...


Sat, 25 May 2013 22:50:26 GMT dportnoy <dmp1488@…> [5299436]
	* common/Message.h (modified)
	* server/server.cpp (modified)

	Added a PICKUP_FLAG message type


Sat, 25 May 2013 20:31:40 GMT dportnoy <dmp1488@…> [e4c60ba]
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Players can turn in flags they have picked up to their own flag sites


Sat, 25 May 2013 19:32:50 GMT dportnoy <dmp1488@…> [df79cfd]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	The server assigns a random team to each player when they login


Sat, 25 May 2013 18:49:14 GMT dportnoy <dmp1488@…> [7511a2b]
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)

	Resolved a bug where objects with duplicate ids were getting created


Sat, 25 May 2013 18:04:08 GMT dportnoy <dmp1488@…> [e487381]
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	The server removes objects from its map when they are picked up by ...


Sat, 25 May 2013 02:18:05 GMT dportnoy <dmp1488@…> [626e5b0]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)

	The client sends a DROP_FLAG message when the user presses D


Sat, 25 May 2013 01:45:54 GMT dportnoy <dmp1488@…> [b07eeac]
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Message.cpp (modified)
	* server/server.cpp (modified)

	Players pick up flags when they get close to the flag objects, not ...


Fri, 24 May 2013 02:07:50 GMT dportnoy <dmp1488@…> [b81cea1]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)

	Fix a bug that prevents the player from moving anywhere


Fri, 24 May 2013 01:23:49 GMT dportnoy <dmp1488@…> [23559e7]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Move player interaction with objects on the map from Player::move to ...


Wed, 22 May 2013 22:34:42 GMT dportnoy <dmp1488@…> [5f868c0]
	* common/Message.h (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Added partial server support for new messages for sending item info


Tue, 21 May 2013 22:00:54 GMT dportnoy <dmp1488@…> [6e66ffd]
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Add functions to the WorldMap class to allow the server to notify ...


Sun, 19 May 2013 19:12:07 GMT dportnoy <dmp1488@…> [05051c7]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)

	Added support for objects that can be at any pixel on the map, not ...


Sat, 18 May 2013 21:38:05 GMT dportnoy <dmp1488@…> [035d852]
	* common/Player.cpp (modified)

	Removed some dbugging statements


Sat, 18 May 2013 21:29:09 GMT dportnoy <dmp1488@…> [b26229c]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Some more map debugging


Sat, 18 May 2013 21:02:28 GMT dportnoy <dmp1488@…> [2864d8e]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Added some debugging info


Sat, 18 May 2013 20:53:03 GMT dportnoy <dmp1488@…> [e4a5786]
	* common/Player.cpp (modified)

	Each player now starts off not carrying any flags


Sat, 18 May 2013 20:50:33 GMT dportnoy <dmp1488@…> [e76055f]
	* common/Player.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	The server now checks if a player got close enough to a flag to pick ...


Sat, 18 May 2013 19:21:55 GMT dportnoy <dmp1488@…> [74b8e79]
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Deleted some commented code


Sat, 18 May 2013 18:44:07 GMT dportnoy <dmp1488@…> [c987d79]
	* common/Player.cpp (modified)

	Removed the actual includes for the previously-mentioned issue


Sat, 18 May 2013 18:42:59 GMT dportnoy <dmp1488@…> [7efed11]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Removed the draw method from the Player class to avoid an allegro ...


Sat, 18 May 2013 18:36:54 GMT dportnoy <dmp1488@…> [d436ac4]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Modified the player class to include the team and whether the player ...


Fri, 10 May 2013 00:58:25 GMT dportnoy <dmp1488@…> [7f2cef0]
	* common/Player.cpp (modified)

	Another change to fix the player movement bug


Fri, 10 May 2013 00:55:52 GMT dportnoy <dmp1488@…> [db58227]
	* common/Player.cpp (modified)

	Fix a rounding bug in player movement


Thu, 09 May 2013 01:32:42 GMT dportnoy <dmp1488@…> [d211210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Add server-side checking of player movement


Tue, 23 Apr 2013 01:43:13 GMT dportnoy <dmp1488@…> [227baaa]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Fixed some syntax errors related to the player move method


Tue, 23 Apr 2013 01:31:54 GMT dportnoy <dmp1488@…> [a1a3bd5]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (modified)

	Made client changes for smooth player movement, changed the player ...


Sun, 24 Feb 2013 17:57:21 GMT dportnoy <dmp1488@…> [67d032c]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Merge branch 'master' of github.com:weretaco/network-game


Sun, 24 Feb 2013 17:57:03 GMT dportnoy <dmp1488@…> [60940f8]
	* common/Player.cpp (modified)

	Removed some more print statements


Sun, 24 Feb 2013 17:55:35 GMT dportnoy <dmp1488@…> [3d81c0d]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Removed some print statements


Sun, 24 Feb 2013 01:31:44 GMT dportnoy <dmp1488@…> [7b43385]
	* common/Message.cpp (modified)
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Smooth player movement now works, albeit poorly.


Sun, 24 Feb 2013 01:28:32 GMT dportnoy <dmp1488@…> [ca44f82]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* client/makefile (modified)
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Message.cpp (modified)
	* common/Message.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (added)
	* common/WorldMap.h (added)
	* data/map.txt (added)
	* readme.txt (modified)
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/crypt.cpp (deleted)
	* server/crypt.h (deleted)
	* server/database.cpp (deleted)
	* server/database.h (deleted)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Updated files to correctly compile on Windows


Sun, 24 Feb 2013 00:09:43 GMT dportnoy <dmp1488@…> [8f85180]
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added a method for measuring milliseconds and implemented smooth ...


Mon, 18 Feb 2013 19:41:52 GMT dportnoy <dmp1488@…> [f401cac]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Fixed some bugs in the player movement code


Mon, 18 Feb 2013 19:00:03 GMT dportnoy <dmp1488@…> [093c141]
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (added)

	Merge branch 'master' of github.com:weretaco/network-game


Mon, 18 Feb 2013 18:58:40 GMT dportnoy <dmp1488@…> [60017fc]
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/DataAccess.cpp (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added code for player movement


Tue, 12 Feb 2013 20:42:42 GMT dportnoy <dmp1488@…> [384b7e0]
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* data/map.txt (added)

	The client displays a small map upon login and lets the user move
	around


Tue, 05 Feb 2013 19:02:32 GMT dportnoy <dmp1488@…> [62ee2ce]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/Common.h (modified)
	* common/Player.h (modified)
	* common/WorldMap.cpp (moved)
	* common/WorldMap.h (moved)

	The client shows the map and converts between screen and map
	coordinates


Tue, 05 Feb 2013 15:40:47 GMT dportnoy <dmp1488@…> [60b77d2]
	* common/Map.cpp (added)
	* common/Map.h (added)
	* common/Message.h (modified)
	* readme.txt (modified)
	* server/crypt.cpp (deleted)
	* server/crypt.h (deleted)
	* server/makefile (modified)

	Added a Map class


Tue, 29 Jan 2013 19:30:52 GMT dportnoy <dmp1488@…> [5806dc2]
	* common/Player.cpp (modified)

	Simplified Player serialization code


Tue, 29 Jan 2013 19:19:59 GMT dportnoy <dmp1488@…> [ad5d122]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Fixed a bug with Player serialization


Tue, 29 Jan 2013 19:04:22 GMT dportnoy <dmp1488@…> [80b3f94]
	* common/Player.cpp (modified)

	Cjamged tje serialize/deserialize functions for Player


Tue, 01 Jan 2013 00:58:18 GMT Dmitry Portnoy <dmp1488@…> [88cdae2]
	* client/Client/main.cpp (modified)
	* common/Message.h (modified)
	* common/Player.cpp (modified)

	The user can now move around the screen by clicking once they're ...


Sun, 30 Dec 2012 19:32:04 GMT dportnoy <dmp1488@…> [8f438a5]
	* common/Message.cpp (modified)

	Fixed debug messages in Message.cpp


Sun, 30 Dec 2012 19:27:10 GMT dportnoy <dmp1488@…> [38b85bb]
	* common/Message.cpp (modified)

	Fixed debug messages in Message.cpp


Sun, 30 Dec 2012 19:19:04 GMT dportnoy <dmp1488@…> [9c83610]
	* common/Message.cpp (modified)

	Added debug messages to Message.cpp


Sun, 30 Dec 2012 18:51:48 GMT dportnoy <dmp1488@…> [cee623e]
	* common/Player.cpp (modified)

	Fixed a bug in serializing the player name


Sun, 30 Dec 2012 18:48:04 GMT dportnoy <dmp1488@…> [3535088]
	* common/Player.cpp (modified)

	Fixed some Plauer serialization compilation errors


Sun, 30 Dec 2012 18:33:03 GMT dportnoy <dmp1488@…> [1106210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Changed the player serialization code


Thu, 27 Dec 2012 19:04:49 GMT dportnoy <dmp1488@…> [01d0d00]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	The server now uses a map to store players with player ids as keys


Wed, 26 Dec 2012 15:50:53 GMT dportnoy <dmp1488@…> [5066e27]
	* common/Player.cpp (modified)

	Appending a null terminator after the player name in the serialize ...


Wed, 26 Dec 2012 15:27:08 GMT dportnoy <dmp1488@…> [60776f2]
	* client/Client/main.cpp (modified)
	* common/Player.cpp (modified)

	Changed the client to use serialize/deserialize and added ...


Wed, 26 Dec 2012 15:10:05 GMT dportnoy <dmp1488@…> [3b8adee]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added serialize and deserialize methods to Player and modified the ...


Tue, 25 Dec 2012 18:59:58 GMT dportnoy <dmp1488@…> [4c202e0]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/chat.cpp (modified)
	* client/Client/main.cpp (modified)
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)

	Added Player to the visual studio project, changed Common to use the ...


Tue, 25 Dec 2012 18:27:14 GMT dportnoy <dmp1488@…> [edfd1d0]
	* client/makefile (modified)
	* common/Common.cpp (added)
	* common/Common.h (modified)
	* common/Message.h (modified)
	* common/Player.cpp (moved)
	* common/Player.h (moved)
	* server/DataAccess.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Moved the Player class to the common directory, added a position to ...


Sun, 09 Dec 2012 20:56:45 GMT dportnoy <dmp1488@…> [e607c0f]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/Textbox.cpp (modified)
	* client/Client/Textbox.h (modified)
	* client/Client/main.cpp (modified)
	* common/Common.h (modified)

	The client uses nonblocking calls to check for server messages and ...


Sun, 09 Dec 2012 16:38:38 GMT dportnoy <dmp1488@…> [3b1efcc]
	* client/Client/main.cpp (modified)
	* common/Common.h (added)
	* server/server.cpp (modified)

	The server sends back an error on failed registration and sends chat ...


Mon, 03 Dec 2012 13:18:53 GMT dportnoy <dmp1488@…> [b53c6b3]
	* client/Client/main.cpp (modified)
	* client/makefile (modified)
	* common/Compiler.h (moved)
	* common/Message.cpp (moved)
	* common/Message.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Capitalized the filenames in common/*


Tue, 27 Nov 2012 16:03:52 GMT dportnoy <dmp1488@…> [8e540f4]
	* common/message.h (modified)
	* server/Player.cpp (moved)
	* server/Player.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Created a separate function for processing error messages, began ...


Tue, 27 Nov 2012 15:10:57 GMT dportnoy <dmp1488@…> [2318fff]
	* common/message.h (modified)

	Added MSG_TYPE_REGISTER


Mon, 26 Nov 2012 20:02:56 GMT dportnoy <dmp1488@…> [171c4fe]
	* client/Client/main.cpp (modified)
	* common/message.h (modified)

	Added a logout message and the ability for the client to save it's ...


Mon, 26 Nov 2012 17:55:19 GMT dportnoy <dmp1488@…> [0cc431d]
	* client/Client/main.cpp (modified)
	* common/message.h (modified)

	Added a state to the client and began using message types. Created a ...


Mon, 26 Nov 2012 17:45:25 GMT dportnoy <dmp1488@…> [2488852]
	* client/.gitignore (modified)
	* common/message.h (modified)
	* server/.gitignore (modified)
	* server/makefile (modified)
	* server/player.cpp (added)
	* server/player.h (added)
	* server/server.cpp (modified)

	Added the player class, added a list of logged-in players, and ...


Sat, 24 Nov 2012 14:11:41 GMT dportnoy <dmp1488@…> [0dde5da]
	* client/.gitignore (modified)
	* client/Client/main.cpp (modified)
	* common/compiler.h (modified)
	* common/message.cpp (modified)
	* common/message.h (modified)

	Added a makefile for the client and made the WSA functions only work ...


Fri, 23 Nov 2012 21:05:22 GMT dportnoy <dmp1488@…> [6c92572]
	* client/Client/main.cpp (modified)
	* common/message.cpp (modified)

	The client now keeps sending messages until the user quits


Fri, 23 Nov 2012 20:52:59 GMT dportnoy <dmp1488@…> [e084950]
	* common/compiler.h (modified)
	* common/message.cpp (modified)
	* common/message.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Converted the server to use sendMessage and receiveMessage and it now ...


Fri, 23 Nov 2012 18:16:27 GMT dportnoy <dmp1488@…> [d87708d]
	* common/compiler.h (added)
	* common/message.cpp (added)

	Added a compiler header to determine whether a windows or linux ...


Fri, 23 Nov 2012 18:12:17 GMT dportnoy <dmp1488@…> [a845faf]
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/message.h (modified)

	Added a compiler header to determine whether a windows or linux ...


Mon, 19 Nov 2012 20:45:48 GMT dportnoy <dmp1488@…> [7d7df47]
	* client/.gitignore (modified)
	* client/Client/Client.vcxproj (modified)
	* client/Client/Client.vcxproj.filters (modified)
	* client/Client/main.cpp (modified)
	* common/message.h (added)
	* readme.txt (added)

	Added a directory for common code and added basic boost library code ...