# # ChangeLog for common in network-game # # Generated by Trac 1.5.4 # Nov 9, 2024, 11:37:40 PM Tue, 29 Jan 2013 19:04:22 GMT dportnoy [80b3f94] * common/Player.cpp (modified) Cjamged tje serialize/deserialize functions for Player Tue, 01 Jan 2013 00:58:18 GMT Dmitry Portnoy [88cdae2] * client/Client/main.cpp (modified) * common/Message.h (modified) * common/Player.cpp (modified) The user can now move around the screen by clicking once they're ... Sun, 30 Dec 2012 19:32:04 GMT dportnoy [8f438a5] * common/Message.cpp (modified) Fixed debug messages in Message.cpp Sun, 30 Dec 2012 19:27:10 GMT dportnoy [38b85bb] * common/Message.cpp (modified) Fixed debug messages in Message.cpp Sun, 30 Dec 2012 19:19:04 GMT dportnoy [9c83610] * common/Message.cpp (modified) Added debug messages to Message.cpp Sun, 30 Dec 2012 18:51:48 GMT dportnoy [cee623e] * common/Player.cpp (modified) Fixed a bug in serializing the player name Sun, 30 Dec 2012 18:48:04 GMT dportnoy [3535088] * common/Player.cpp (modified) Fixed some Plauer serialization compilation errors Sun, 30 Dec 2012 18:33:03 GMT dportnoy [1106210] * common/Player.cpp (modified) * server/server.cpp (modified) Changed the player serialization code Thu, 27 Dec 2012 19:04:49 GMT dportnoy [01d0d00] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server now uses a map to store players with player ids as keys Wed, 26 Dec 2012 15:50:53 GMT dportnoy [5066e27] * common/Player.cpp (modified) Appending a null terminator after the player name in the serialize ... Wed, 26 Dec 2012 15:27:08 GMT dportnoy [60776f2] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Changed the client to use serialize/deserialize and added ... Wed, 26 Dec 2012 15:10:05 GMT dportnoy [3b8adee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added serialize and deserialize methods to Player and modified the ... Tue, 25 Dec 2012 18:59:58 GMT dportnoy [4c202e0] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) Added Player to the visual studio project, changed Common to use the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ... Sun, 09 Dec 2012 20:56:45 GMT dportnoy [e607c0f] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/Textbox.cpp (modified) * client/Client/Textbox.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) The client uses nonblocking calls to check for server messages and ... Sun, 09 Dec 2012 16:38:38 GMT dportnoy [3b1efcc] * client/Client/main.cpp (modified) * common/Common.h (added) * server/server.cpp (modified) The server sends back an error on failed registration and sends chat ... Mon, 03 Dec 2012 13:18:53 GMT dportnoy [b53c6b3] * client/Client/main.cpp (modified) * client/makefile (modified) * common/Compiler.h (moved) * common/Message.cpp (moved) * common/Message.h (moved) * server/makefile (modified) * server/server.cpp (modified) Capitalized the filenames in common/* Tue, 27 Nov 2012 16:03:52 GMT dportnoy [8e540f4] * common/message.h (modified) * server/Player.cpp (moved) * server/Player.h (moved) * server/makefile (modified) * server/server.cpp (modified) Created a separate function for processing error messages, began ... Tue, 27 Nov 2012 15:10:57 GMT dportnoy [2318fff] * common/message.h (modified) Added MSG_TYPE_REGISTER Mon, 26 Nov 2012 20:02:56 GMT dportnoy [171c4fe] * client/Client/main.cpp (modified) * common/message.h (modified) Added a logout message and the ability for the client to save it's ... Mon, 26 Nov 2012 17:55:19 GMT dportnoy [0cc431d] * client/Client/main.cpp (modified) * common/message.h (modified) Added a state to the client and began using message types. Created a ... Mon, 26 Nov 2012 17:45:25 GMT dportnoy [2488852] * client/.gitignore (modified) * common/message.h (modified) * server/.gitignore (modified) * server/makefile (modified) * server/player.cpp (added) * server/player.h (added) * server/server.cpp (modified) Added the player class, added a list of logged-in players, and ... Sat, 24 Nov 2012 14:11:41 GMT dportnoy [0dde5da] * client/.gitignore (modified) * client/Client/main.cpp (modified) * common/compiler.h (modified) * common/message.cpp (modified) * common/message.h (modified) Added a makefile for the client and made the WSA functions only work ... Fri, 23 Nov 2012 21:05:22 GMT dportnoy [6c92572] * client/Client/main.cpp (modified) * common/message.cpp (modified) The client now keeps sending messages until the user quits Fri, 23 Nov 2012 20:52:59 GMT dportnoy [e084950] * common/compiler.h (modified) * common/message.cpp (modified) * common/message.h (modified) * server/makefile (modified) * server/server.cpp (modified) Converted the server to use sendMessage and receiveMessage and it now ... Fri, 23 Nov 2012 18:16:27 GMT dportnoy [d87708d] * common/compiler.h (added) * common/message.cpp (added) Added a compiler header to determine whether a windows or linux ... Fri, 23 Nov 2012 18:12:17 GMT dportnoy [a845faf] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/message.h (modified) Added a compiler header to determine whether a windows or linux ... Mon, 19 Nov 2012 20:45:48 GMT dportnoy [7d7df47] * client/.gitignore (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/message.h (added) * readme.txt (added) Added a directory for common code and added basic boost library code ...